Player Matchup

Sun Wukong
Sun Wukong
GamaNojo
Sun Wukong
Level 8
God Stats
10W - 9L
1,281 SR
Queue Stats
41W - 45L
1,250 Elo+
Party 2
Sylvanus
Sylvanus
Jellybean22393
Sylvanus
Level 22
God Stats
2W - 6L
1,330 SR
Queue Stats
29W - 65L
1,286 Elo+
Party 3
Zeus
Zeus
Robborboy
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 55L
1,306 Elo+
Party 3
Neith
Neith
ThePeoplesPeanut
Neith
Level 8
God Stats
10W - 7L
1,471 SR
Queue Stats
12W - 13L
1,263 Elo+
Party 2
Nemesis
Nemesis
theliv98
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 13
1,417 SR
1,321 Elo+

VS

Team Averages
Level 11
1,365 SR
1,358 Elo+
Bellona
Bellona
BuChettii
Bellona
Level 15
God Stats
8W - 9L
1,302 SR
Queue Stats
29W - 36L
1,257 Elo+
Solo
Cthulhu
Cthulhu
SenpaiTrainway
Cthulhu
Level 7
God Stats
1W - 0L
1,382 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hera
Hera
Smouldr12
Hera
Level 18
God Stats
15W - 15L
1,385 SR
Queue Stats
64W - 69L
1,280 Elo+
Party 1
Set
Set
Yahuidi
Set
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anubis
Anubis
cabreraSlayer
Anubis
Level 16
God Stats
8W - 10L
1,254 SR
Queue Stats
38W - 61L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GamaNojo
Sun Wukong
17
2 / 3 / 1
10,282
514
6,821
15,848
14,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
11
0 / 10 / 0
7,313
366
3,870
15,679
12,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
14
1 / 6 / 1
8,612
431
3,745
10,621
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 6 / 1
9,664
483
7,223
12,885
3,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
theliv98
Nemesis
12
0 / 7 / 2
8,219
411
2,323
13,839
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BuChettii
Bellona
18
6 / 0 / 4
10,775
539
10,403
14,779
12,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

2
0 / 0 / 0
5,561
278
0
725
259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hera
16
0 / 1 / 2
9,575
479
3,157
6,477
2,514
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
20
19 / 2 / 4
12,571
629
21,338
17,249
9,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 3 / 5
10,148
507
9,214
10,062
7,951
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
30
32
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
BuChettii
Bellona
6
0
4
8
L
Sun Wukong
GamaNojo
Sun Wukong
2
3
1
0.83
L
Sylvanus
0
10
0
0
L
Zeus
1
6
1
0.25
W
0
0
0
0
W
Hera
0
1
2
1
L
3
6
1
0.58
W
Set
19
2
4
10.5
W
5
3
5
2.5
L
Nemesis
theliv98
Nemesis
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,982
Damage
44,112
68,872
Taken
49,292
36,250
Mitigated
32,066
12,732
Healing
19,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BuChettii
Bellona
10,403
5,308
0
6,114
14,779
12,114
1,511
2,115
12,664
0
69,095
L
Sun Wukong
GamaNojo
Sun Wukong
6,821
1,968
0
891
15,848
14,097
662
4,821
11,027
0
55,789
L
Sylvanus
3,870
1,164
421
2,892
15,679
12,357
650
1,299
14,380
27,178
6,600
L
Zeus
3,745
802
0
1,955
10,621
2,174
1,028
3,598
7,023
34,174
0
W
0
0
0
0
725
259
0
0
725
1,592
0
W
Hera
3,157
1,186
0
2,043
6,477
2,514
817
628
5,793
61,498
0
L
7,223
2,016
0
1,799
12,885
3,839
1,468
1,622
11,263
0
31,264
W
Set
21,338
10,046
0
6,860
17,249
9,228
0
1,853
15,360
0
101,039
W
9,214
517
139
4,152
10,062
7,951
50
2,399
7,337
49,789
0
L
Nemesis
theliv98
Nemesis
2,323
989
0
4,774
13,839
3,783
0
1,031
12,808
0
42,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,090
Gold Earned
48,630
369
Minions Killed
468
0
Camps Cleared
0
1,619,700
Distance Traveled
1,495,654
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,775
539
129
6
0
360,150
0
L
Sun Wukong
10,282
514
109
5
0
385,419
0
L
Sylvanus
7,313
366
45
2
0
284,118
2
L
Zeus
8,612
431
71
4
0
249,572
1
W
Cthulhu
5,561
278
3
0
0
40,048
0
W
Hera
9,575
479
130
7
0
370,205
0
L
Neith
9,664
483
71
4
0
350,216
0
W
Set
12,571
629
140
7
0
412,169
0
W
Anubis
10,148
507
66
3
0
313,082
0
L
Nemesis
8,219
411
73
4
0
350,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role