Player Matchup

Chaac
Chaac
OVO_6G6Dz6
Chaac
Level 126
God Stats
2W - 5L
1,365 SR
Queue Stats
275W - 332L
1,456 Elo+
Party 1
Izanami
Izanami
PapaCapn
Izanami
Level 82
God Stats
19W - 22L
1,559 SR
Queue Stats
183W - 214L
1,427 Elo+
Party 1
Sol
Sol
hanzel_themage
Sol
Level 67
God Stats
1W - 2L
1,644 SR
Queue Stats
91W - 120L
1,556 Elo+
Party 1
Team Averages
Level 92
1,523 SR
1,480 Elo+

VS

Team Averages
Level 83
1,544 SR
1,867 Elo+
Hercules
Hercules
Chris_P_Bacon06
Hercules
Level 99
God Stats
7W - 5L
1,633 SR
Queue Stats
315W - 191L
1,767 Elo+
Party 2
Serqet
Serqet
Rofero_Da_King97
Serqet
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
327W - 200L
1,818 Elo+
Party 2
Freya
Freya
scotty9301
Freya
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 3L
2,015 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 10 / 3
10,119
533
11,312
21,664
15,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
PapaCapn
Izanami
14
1 / 7 / 2
10,697
563
12,268
13,993
4,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 9 / 2
10,483
552
16,056
14,817
4,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
1 / 1 / 15
11,655
613
8,385
14,617
9,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 1 / 17
13,483
710
8,253
12,933
11,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Freya
19
20 / 3 / 4
15,072
793
28,198
27,240
10,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
62
4
Kills
26
26
Deaths
5
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hercules
1
1
15
8.5
L
Chaac
1
10
3
0.25
L
Izanami
PapaCapn
Izanami
1
7
2
0.29
W
5
1
17
13.5
L
2
9
2
0.33
W
Freya
20
3
4
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,636
Damage
44,836
50,474
Taken
54,790
24,489
Mitigated
31,587
9,214
Healing
27,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
8,385
1,681
0
6,043
14,617
9,009
648
5,892
8,450
0
23,274
L
Chaac
11,312
1,512
0
3,224
21,664
15,272
0
11,556
9,482
3,984
27,220
L
Izanami
PapaCapn
Izanami
12,268
7,864
387
2,319
13,993
4,271
267
8,673
5,146
0
50,261
W
8,253
1,914
0
2,332
12,933
11,655
2,121
3,261
9,472
0
58,892
L
16,056
6,300
616
2,668
14,817
4,946
0
8,052
6,507
45,480
2,497
W
Freya
28,198
9,774
0
19,326
27,240
10,923
1,191
8,841
18,199
108,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,299
Gold Earned
40,210
177
Minions Killed
207
0
Camps Cleared
0
838,068
Distance Traveled
1,078,993
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,655
613
24
1
0
379,517
1
L
Chaac
10,119
533
37
2
0
298,952
2
L
Izanami
10,697
563
82
4
0
268,205
2
W
Serqet
13,483
710
66
3
0
371,557
1
L
Sol
10,483
552
58
3
0
270,911
3
W
Freya
15,072
793
117
6
0
327,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role