Player Matchup

Skadi
Skadi
BigTryHard12
Skadi
Level 48
God Stats
11W - 29L
1,318 SR
Queue Stats
297W - 376L
1,480 Elo+
Party 1
Nemesis
Nemesis
Diluc99
Nemesis
Level 48
God Stats
15W - 10L
1,625 SR
Queue Stats
656W - 753L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
Excavismaru
Sun Wukong
Level 44
God Stats
4W - 3L
1,792 SR
Queue Stats
169W - 257L
1,419 Elo+
Party 1
Agni
Agni
KnockDown1020
Agni
Level 55
God Stats
15W - 20L
1,483 SR
Queue Stats
455W - 577L
1,438 Elo+
Party 1
Sobek
Sobek
McHammer0x0
Sobek
Level 69
God Stats
11W - 20L
1,424 SR
Queue Stats
488W - 585L
1,437 Elo+
Party 1
Team Averages
Level 53
1,528 SR
1,444 Elo+

VS

Team Averages
Level 42
1,467 SR
1,373 Elo+
Izanami
Izanami
CR_GalelYT
Izanami
Level 49
God Stats
29W - 28L
1,672 SR
Queue Stats
332W - 391L
1,348 Elo+
Party 2
Bellona
Bellona
Equeous
Bellona
Level 26
God Stats
8W - 18L
1,290 SR
Queue Stats
19W - 29L
1,301 Elo+
Party 3
Zeus
Zeus
RaininWhitePepl
Zeus
Level 29
God Stats
41W - 36L
1,649 SR
Queue Stats
42W - 44L
1,460 Elo+
Party 3
Thanatos
Thanatos
Vortus
Thanatos
Level 49
God Stats
2W - 3L
1,557 SR
Queue Stats
38W - 50L
1,404 Elo+
Party 3
Sobek
Sobek
Warrior-iwni
Sobek
Level 56
God Stats
7W - 17L
1,169 SR
Queue Stats
442W - 512L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
7,938
567
9,993
6,203
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Diluc99
Nemesis
13
6 / 1 / 2
7,676
548
5,732
8,065
2,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Excavismaru
Sun Wukong
13
2 / 1 / 1
7,574
541
6,913
12,385
6,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 2 / 3
8,354
597
6,568
7,222
2,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 8
7,538
538
3,479
10,710
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CR_GalelYT
Izanami
13
6 / 5 / 1
7,807
558
7,147
8,785
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Equeous
Bellona
10
0 / 2 / 1
5,881
420
5,099
8,820
6,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 6 / 4
7,332
524
7,267
8,681
2,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Vortus
Thanatos
11
1 / 3 / 1
6,251
447
4,657
9,040
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 5
6,681
477
3,301
12,455
5,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
20
Kills
10
10
Deaths
20
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
Izanami
CR_GalelYT
Izanami
6
5
1
1.3
W
Nemesis
Diluc99
Nemesis
6
1
2
7
L
Bellona
Equeous
Bellona
0
2
1
0.25
W
Sun Wukong
Excavismaru
Sun Wukong
2
1
1
2.5
W
5
2
3
3.25
W
2
3
8
2
L
3
6
4
0.83
L
Thanatos
Vortus
Thanatos
1
3
1
0.5
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,685
Damage
27,471
44,585
Taken
47,781
22,629
Mitigated
19,801
13,259
Healing
15,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,993
5,461
0
0
6,203
1,950
1,000
2,005
4,198
0
41,425
L
Izanami
CR_GalelYT
Izanami
7,147
5,612
0
1,619
8,785
3,021
952
1,678
7,107
0
45,980
W
Nemesis
Diluc99
Nemesis
5,732
2,916
0
1,576
8,065
2,995
0
1,571
6,494
0
35,816
L
Bellona
Equeous
Bellona
5,099
1,862
0
2,290
8,820
6,124
0
0
8,820
0
30,347
W
Sun Wukong
Excavismaru
Sun Wukong
6,913
1,330
0
3,983
12,385
6,355
603
959
11,426
0
46,057
W
6,568
367
0
2,418
7,222
2,862
278
3,203
4,019
51,244
0
W
3,479
295
429
4,853
10,710
8,467
0
2,830
7,880
22,347
0
L
7,267
1,557
422
1,013
8,681
2,347
0
3,797
4,884
39,677
0
L
Thanatos
Vortus
Thanatos
4,657
915
0
5,811
9,040
2,847
0
963
8,077
0
26,191
L
3,301
60
0
3,932
12,455
5,462
38
3,609
8,846
12,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,080
Gold Earned
33,952
355
Minions Killed
280
0
Camps Cleared
0
1,313,138
Distance Traveled
1,258,484
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,938
567
81
6
0
230,003
3
L
Izanami
7,807
558
94
7
0
220,311
2
W
Nemesis
7,676
548
61
4
0
279,462
1
L
Bellona
5,881
420
68
5
0
267,965
1
W
Sun Wukong
7,574
541
87
6
0
258,650
2
W
Agni
8,354
597
99
7
0
282,532
1
W
Sobek
7,538
538
27
2
0
262,491
2
L
Zeus
7,332
524
62
4
0
211,775
0
L
Thanatos
6,251
447
46
3
0
292,596
0
L
Sobek
6,681
477
10
1
0
265,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role