Player Matchup

Cerberus
Cerberus
AD_Dr_potatoaim
Cerberus
Level 12
God Stats
5W - 7L
1,578 SR
Queue Stats
8W - 11L
1,503 Elo+
Party 2
Tiamat
Tiamat
Brorack_Obama
Tiamat
Level 86
God Stats
56W - 51L
1,555 SR
Queue Stats
295W - 277L
1,541 Elo+
Party 2
Anubis
Anubis
LuluLovesYou
Anubis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Peet33
Ullr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,557 Elo+
Party 2
Arachne
Arachne
adamkaban
Arachne
Level 36
God Stats
2W - 5L
1,593 SR
Queue Stats
173W - 246L
1,374 Elo+
Solo
Team Averages
Level 44
1,545 SR
1,495 Elo+

VS

Team Averages
Level 102
1,570 SR
1,481 Elo+
Heimdallr
Heimdallr
BofaDzNuhtz
Heimdallr
Level 29
God Stats
3W - 1L
1,820 SR
Queue Stats
36W - 32L
1,553 Elo+
Party 1
Tiamat
Tiamat
ForbbidenO
Tiamat
Level 149
God Stats
1W - 1L
1,759 SR
Queue Stats
101W - 112L
1,393 Elo+
Party 1
Ah Puch
Ah Puch
JoedogM4
Ah Puch
Level 83
God Stats
5W - 0L
1,500 SR
Queue Stats
269W - 327L
1,469 Elo+
Party 1
Ne Zha
Ne Zha
anjuhl
Ne Zha
Level 147
God Stats
4W - 3L
1,475 SR
Queue Stats
285W - 244L
1,512 Elo+
Party 1
Awilix
Awilix
greatholy
Awilix
Level 103
God Stats
2W - 2L
1,298 SR
Queue Stats
32W - 41L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 3 / 0
4,573
457
1,586
5,093
2,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 1
5,569
557
2,775
4,061
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Anubis
10
4 / 2 / 1
6,136
614
6,844
5,321
2,066
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
Peet33
Ullr
7
0 / 4 / 0
4,427
443
4,207
5,611
1,406
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
adamkaban
Arachne
8
2 / 3 / 0
5,115
512
2,120
6,306
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BofaDzNuhtz
Heimdallr
9
4 / 1 / 3
6,237
624
5,007
6,392
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
ForbbidenO
Tiamat
9
1 / 0 / 5
5,825
583
2,713
5,327
2,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
JoedogM4
Ah Puch
10
2 / 2 / 2
5,736
574
2,609
4,693
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
anjuhl
Ne Zha
11
2 / 0 / 0
6,445
645
3,919
7,983
2,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Awilix
greatholy
Awilix
9
4 / 3 / 0
5,506
551
3,386
7,273
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
13
13
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
0
0
W
Heimdallr
BofaDzNuhtz
Heimdallr
4
1
3
5.5
L
0
1
1
0.5
W
Tiamat
ForbbidenO
Tiamat
1
0
5
3.5
W
Ah Puch
JoedogM4
Ah Puch
2
2
2
1.5
L
Anubis
4
2
1
2.25
L
Ullr
Peet33
Ullr
0
4
0
0
L
Arachne
adamkaban
Arachne
2
3
0
0.67
W
Ne Zha
anjuhl
Ne Zha
2
0
0
2
W
Awilix
greatholy
Awilix
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,532
Damage
17,634
26,392
Taken
31,668
10,982
Mitigated
9,862
7,838
Healing
13,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,586
0
0
1,356
5,093
2,089
0
1,818
3,265
8,786
0
W
Heimdallr
BofaDzNuhtz
Heimdallr
5,007
2,448
0
2,808
6,392
1,750
0
1,970
4,422
0
27,242
L
2,775
768
0
2,528
4,061
2,979
0
0
4,061
30,034
0
W
Tiamat
ForbbidenO
Tiamat
2,713
748
0
3,530
5,327
2,512
234
1,351
3,976
18,163
0
W
Ah Puch
JoedogM4
Ah Puch
2,609
255
0
1,460
4,693
1,005
442
2,744
1,949
19,380
0
L
Anubis
6,844
431
0
2,273
5,321
2,066
0
1,760
3,342
31,733
0
L
Ullr
Peet33
Ullr
4,207
1,520
0
181
5,611
1,406
0
1,401
4,178
0
24,482
L
Arachne
adamkaban
Arachne
2,120
1,486
0
1,500
6,306
2,442
0
82
6,224
0
26,116
W
Ne Zha
anjuhl
Ne Zha
3,919
934
0
3,287
7,983
2,789
0
2,330
5,397
0
42,204
W
Awilix
greatholy
Awilix
3,386
1,614
0
2,090
7,273
1,806
0
2,510
4,719
0
26,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,820
Gold Earned
29,749
284
Minions Killed
291
0
Camps Cleared
0
948,409
Distance Traveled
914,951
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,573
457
45
5
0
218,317
0
W
Heimdallr
6,237
624
55
6
0
167,714
3
L
Tiamat
5,569
557
67
7
0
174,788
2
W
Tiamat
5,825
583
27
3
0
182,036
0
W
Ah Puch
5,736
574
40
4
0
165,048
7
L
Anubis
6,136
614
72
7
0
175,882
4
L
Ullr
4,427
443
49
5
0
167,725
0
L
Arachne
5,115
512
51
5
0
211,697
2
W
Ne Zha
6,445
645
110
11
0
204,464
3
W
Awilix
5,506
551
59
6
0
195,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role