Player Matchup

Medusa
Medusa
ChildxGaming
Medusa
Level 29
God Stats
18W - 18L
1,665 SR
Queue Stats
23W - 28L
1,520 Elo+
Solo
Chang'e
Chang'e
hokkysokky22
Chang'e
Level 21
God Stats
9W - 1L
1,972 SR
Queue Stats
25W - 10L
1,590 Elo+
Party 1
Amaterasu
Amaterasu
regen0
Amaterasu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 33L
1,570 Elo+
Party 1
Team Averages
Level 53
1,712 SR
1,560 Elo+

VS

Team Averages
Level 61
1,608 SR
1,471 Elo+
Ra
Ra
Igalathor
Ra
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 102L
1,500 Elo+
Party 2
Izanami
Izanami
SlippingHalo932
Izanami
Level 28
God Stats
8W - 7L
1,587 SR
Queue Stats
35W - 34L
1,362 Elo+
Solo
Cerberus
Cerberus
UnwishingLion01
Cerberus
Level 149
God Stats
0W - 2L
1,737 SR
Queue Stats
293W - 380L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
6 / 3 / 15
10,802
772
14,183
10,608
3,848
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
hokkysokky22
Chang'e
15
8 / 1 / 13
10,826
773
9,158
9,593
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
regen0
Amaterasu
15
11 / 1 / 13
11,437
817
13,567
11,131
8,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 3
8,546
610
3,888
10,400
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 9 / 2
9,678
691
7,393
13,024
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
11
1 / 6 / 3
9,211
658
6,397
18,253
16,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
25
Kills
5
5
Deaths
25
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
3
15
4.5
L
1
10
3
0.25
L
3
9
2
0.44
L
Cerberus
1
6
3
0.42
W
Chang'e
hokkysokky22
Chang'e
8
1
13
14.5
W
Amaterasu
regen0
Amaterasu
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,908
Damage
17,678
31,332
Taken
41,677
16,333
Mitigated
25,435
15,181
Healing
5,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,183
6,788
354
644
10,608
3,848
1,850
3,065
7,543
0
67,204
L
3,888
342
646
430
10,400
3,700
0
1,390
8,920
29,603
0
L
7,393
4,650
196
1,524
13,024
4,937
0
2,216
10,738
0
36,137
L
Cerberus
6,397
219
0
2,842
18,253
16,798
0
5,134
12,833
17,750
0
W
Chang'e
hokkysokky22
Chang'e
9,158
1,831
3,232
6,313
9,593
3,504
749
3,521
6,072
39,659
0
W
Amaterasu
regen0
Amaterasu
13,567
4,927
0
4,638
11,131
8,981
453
3,799
7,332
0
34,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,065
Gold Earned
27,435
189
Minions Killed
134
0
Camps Cleared
0
765,335
Distance Traveled
629,544
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,802
772
80
6
0
258,567
2
L
Ra
8,546
610
29
2
0
198,200
2
L
Izanami
9,678
691
75
5
0
185,772
4
L
Cerberus
9,211
658
30
2
0
245,572
0
W
Chang'e
10,826
773
65
5
0
240,418
0
W
Amaterasu
11,437
817
44
3
0
266,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role