Player Matchup

Chronos
Chronos
Bpanch
Chronos
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 1
King Arthur
King Arthur
Scrubisthesmite
King Arthur
Level 3
God Stats
9W - 6L
1,441 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TheRealRadical
Cthulhu
Level 6
God Stats
2W - 3L
1,775 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
gmanggs
Ao Kuang
Level 13
God Stats
4W - 1L
1,830 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
hoodscanor
Cu Chulainn
Level 24
God Stats
13W - 16L
1,485 SR
Queue Stats
94W - 119L
1,328 Elo+
Solo
Team Averages
Level 31
1,606 SR
1,466 Elo+

VS

Team Averages
Level 12
1,470 SR
1,400 Elo+
Artemis
Artemis
FenwayFrankian
Artemis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 2
Odin
Odin
Mandronaco
Odin
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 42L
1,500 Elo+
Party 2
Loki
Loki
Oreozzz05919
Loki
Level 27
God Stats
17W - 6L
1,563 SR
Queue Stats
52W - 36L
1,454 Elo+
Solo
Geb
Geb
T0mination
Geb
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 25L
1,234 Elo+
Party 2
Hel
Hel
x7Thereal7x
Hel
Level 23
God Stats
4W - 7L
1,285 SR
Queue Stats
23W - 25L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bpanch
Chronos
15
7 / 0 / 9
9,727
608
9,763
12,560
5,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
Scrubisthesmite
King Arthur
13
6 / 3 / 5
8,640
540
6,058
14,668
7,254
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 1 / 13
7,636
477
6,259
8,432
7,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
gmanggs
Ao Kuang
15
8 / 1 / 4
9,502
594
5,439
12,018
4,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cu Chulainn
hoodscanor
Cu Chulainn
15
1 / 4 / 5
9,415
588
9,792
11,338
7,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 1
6,769
423
7,858
7,329
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 2
7,890
493
3,289
11,263
10,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 2 / 2
8,000
500
8,814
11,105
4,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 4 / 4
6,830
427
4,125
11,609
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 7 / 1
6,772
423
6,574
9,487
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
22
Kills
9
9
Deaths
22
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chronos
Bpanch
Chronos
7
0
9
11.5
L
3
6
1
0.58
L
2
3
2
1
L
2
2
2
1.5
W
King Arthur
Scrubisthesmite
King Arthur
6
3
5
2.83
L
0
4
4
0.5
W
0
1
13
6.5
W
Ao Kuang
gmanggs
Ao Kuang
8
1
4
10
W
Cu Chulainn
hoodscanor
Cu Chulainn
1
4
5
0.88
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,311
Damage
30,660
59,016
Taken
50,793
30,660
Mitigated
28,252
18,640
Healing
11,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Bpanch
Chronos
9,763
3,168
0
5,861
12,560
5,039
2,869
2,879
9,309
64,911
0
L
7,858
3,696
0
30
7,329
2,724
0
4,225
3,004
0
23,600
L
3,289
1,350
0
850
11,263
10,497
738
3,104
8,113
0
34,590
L
8,814
3,051
0
3,546
11,105
4,217
0
4,174
6,859
0
58,629
W
King Arthur
Scrubisthesmite
King Arthur
6,058
490
0
4,118
14,668
7,254
432
2,936
11,592
0
30,854
L
4,125
907
0
1,542
11,609
6,941
58
5,656
5,728
19,428
0
W
6,259
327
698
2,715
8,432
7,075
771
1,975
6,301
24,271
0
W
Ao Kuang
gmanggs
Ao Kuang
5,439
1,498
0
3,634
12,018
4,248
620
1,004
10,959
45,171
0
W
Cu Chulainn
hoodscanor
Cu Chulainn
9,792
1,285
0
1,614
11,338
7,044
2,469
1,147
9,831
5,386
49,295
L
6,574
367
2,638
2,671
9,487
3,873
0
5,473
3,914
19,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,920
Gold Earned
36,261
372
Minions Killed
281
0
Camps Cleared
0
1,575,149
Distance Traveled
1,400,539
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,727
608
112
7
0
318,803
2
L
Artemis
6,769
423
29
2
0
261,522
0
L
Odin
7,890
493
89
6
0
257,521
0
L
Loki
8,000
500
103
6
0
324,480
1
W
King Arthur
8,640
540
45
3
0
316,866
6
L
Geb
6,830
427
25
2
0
291,827
1
W
Cthulhu
7,636
477
36
2
0
296,014
0
W
Ao Kuang
9,502
594
76
5
0
335,442
1
W
Cu Chulainn
9,415
588
103
6
0
308,024
0
L
Hel
6,772
423
35
2
0
265,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role