Player Matchup

Sylvanus
Sylvanus
Drewsiph
Sylvanus
Level 27
God Stats
52W - 41L
1,495 SR
Queue Stats
600W - 657L
1,319 Elo+
Party 1
Mercury
Mercury
Gigapause
Mercury
Level 17
God Stats
0W - 6L
1,218 SR
Queue Stats
26W - 50L
1,328 Elo+
Party 1
Sol
Sol
LeaderLyoko
Sol
Level 26
God Stats
13W - 14L
1,304 SR
Queue Stats
172W - 189L
1,285 Elo+
Party 1
King Arthur
King Arthur
SoldierlyXIII
King Arthur
Level 20
God Stats
0W - 3L
1,239 SR
Queue Stats
72W - 72L
1,266 Elo+
Party 1
Izanami
Izanami
Supershot5000
Izanami
Level 3
God Stats
2W - 2L
1,302 SR
Queue Stats
2W - 2L
1,200 Elo+
Party 1
Team Averages
Level 19
1,312 SR
1,280 Elo+

VS

Team Averages
Level 23
1,473 SR
1,444 Elo+
Chaac
Chaac
Flex Da Pigeon
Chaac
Level 4
God Stats
5W - 2L
1,310 SR
Queue Stats
11W - 7L
1,320 Elo+
Party 3
Apollo
Apollo
LazypatatoQC
Apollo
Level 21
God Stats
28W - 40L
1,330 SR
Queue Stats
411W - 437L
1,422 Elo+
Party 3
Tsukuyomi
Tsukuyomi
MNews
Tsukuyomi
Level 7
God Stats
1W - 0L
1,766 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
NewPlayer2016
Cerberus
Level 44
God Stats
15W - 7L
1,674 SR
Queue Stats
130W - 128L
1,511 Elo+
Party 2
Neith
Neith
StopTheCap
Neith
Level 41
God Stats
11W - 5L
1,287 SR
Queue Stats
100W - 96L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Drewsiph
Sylvanus
10
2 / 4 / 0
6,153
473
3,504
11,356
6,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Gigapause
Mercury
9
1 / 4 / 0
5,777
444
1,504
8,468
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 4 / 2
8,220
632
8,633
8,982
2,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
SoldierlyXIII
King Arthur
9
0 / 7 / 0
5,314
409
2,851
13,649
6,453
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
8
0 / 4 / 1
5,367
413
4,623
6,876
2,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 3
8,918
686
10,624
9,759
5,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
13
3 / 4 / 2
8,240
634
4,523
8,012
2,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
MNews
Tsukuyomi
10
3 / 3 / 4
6,599
508
2,565
6,026
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
NewPlayer2016
Cerberus
10
4 / 0 / 6
7,276
560
5,321
8,292
5,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
12
6 / 0 / 5
7,679
591
9,094
6,243
1,996
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
8
Kills
23
23
Deaths
8
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Drewsiph
Sylvanus
2
4
0
0.5
W
7
1
3
8.5
L
Mercury
Gigapause
Mercury
1
4
0
0.25
W
Apollo
3
4
2
1
L
5
4
2
1.5
W
Tsukuyomi
MNews
Tsukuyomi
3
3
4
1.67
W
Cerberus
NewPlayer2016
Cerberus
4
0
6
7
L
King Arthur
SoldierlyXIII
King Arthur
0
7
0
0
W
Neith
6
0
5
8.5
L
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,115
Damage
32,127
49,331
Taken
38,332
21,255
Mitigated
18,435
12,643
Healing
11,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Drewsiph
Sylvanus
3,504
1,374
1,568
3,680
11,356
6,985
0
2,878
8,478
17,492
0
W
10,624
2,301
0
2,831
9,759
5,913
1,081
1,646
8,113
0
53,407
L
Mercury
Gigapause
Mercury
1,504
188
0
2,304
8,468
2,563
0
169
8,299
0
27,774
W
Apollo
4,523
2,320
0
250
8,012
2,874
1,573
4,062
3,950
0
39,140
L
8,633
3,574
0
3,365
8,982
2,857
0
294
8,688
41,893
0
W
Tsukuyomi
MNews
Tsukuyomi
2,565
612
0
1,170
6,026
1,983
0
1,805
4,221
0
24,272
W
Cerberus
NewPlayer2016
Cerberus
5,321
293
0
2,383
8,292
5,669
176
2,387
5,905
16,947
0
L
King Arthur
SoldierlyXIII
King Arthur
2,851
810
0
1,606
13,649
6,453
0
0
13,649
0
17,927
W
Neith
9,094
6,196
0
4,906
6,243
1,996
522
2,237
4,006
0
44,278
L
Izanami
4,623
3,129
0
120
6,876
2,397
0
1,980
4,896
0
28,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,831
Gold Earned
38,712
250
Minions Killed
343
0
Camps Cleared
0
1,091,874
Distance Traveled
1,212,599
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,153
473
18
1
0
193,896
1
W
Chaac
8,918
686
112
9
0
250,826
0
L
Mercury
5,777
444
57
4
0
216,239
0
W
Apollo
8,240
634
83
6
0
260,677
3
L
Sol
8,220
632
85
7
0
220,357
3
W
Tsukuyomi
6,599
508
36
3
0
223,450
0
W
Cerberus
7,276
560
32
2
0
254,276
1
L
King Arthur
5,314
409
35
3
0
231,324
0
W
Neith
7,679
591
80
6
0
223,370
1
L
Izanami
5,367
413
55
4
0
230,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role