Player Matchup

Anhur
Anhur
Masters
PolarBearMike
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,500 SR
1,500 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,909 SR
2,536 MMR
Anhur
Anhur
Diamond V
stoptoxicpls
Anhur
Diamond V
Level 123
God Stats
6W - 2L
1,909 SR
Queue Stats
13W - 2L
2,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
7,035
1,005
5,464
8,513
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
BakasuraSkadiKaliApolloHe Bo

VS

Bans
VulcanUllrTsukuyomiPoseidonSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
5,708
815
6,178
8,370
2,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,464
Damage
6,178
8,513
Taken
8,370
1,762
Mitigated
2,651
3,290
Healing
793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,464
2,063
0
3,290
8,513
1,762
792
4
8,509
0
36,167
L
6,178
2,101
0
793
8,370
2,651
0
362
8,008
0
33,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,035
Gold Earned
5,708
70
Minions Killed
46
0
Camps Cleared
0
137,717
Distance Traveled
127,223
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,035
1,005
70
10
0
137,717
3
L
Anhur
5,708
815
46
7
0
127,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role