Player Matchup

Tsukuyomi
Tsukuyomi
Diamond IV
Callumm5538
Tsukuyomi
Diamond IV
Level 128
God Stats
3W - 11L
1,364 SR
Queue Stats
478W - 464L
2,064 MMR
Solo
Geb
Geb
Platinum II
Degovi
Geb
Platinum II
Level 149
God Stats
31W - 25L
1,701 SR
Queue Stats
157W - 149L
2,083 MMR
Solo
Ra
Ra
Diamond IV
I PRO STEELE
Ra
Diamond IV
Level 128
God Stats
27W - 20L
1,740 SR
Queue Stats
358W - 344L
2,104 MMR
Solo
Janus
Janus
Masters
Vidаrr
Janus
Masters
Level 160
God Stats
37W - 30L
1,641 SR
Queue Stats
351W - 306L
2,499 MMR
Solo
Hachiman
Hachiman
Diamond V
iRourkey
Hachiman
Diamond V
Level 121
God Stats
7W - 9L
1,376 SR
Queue Stats
651W - 644L
2,086 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,564 SR
2,167 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,641 SR
2,004 MMR
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum III
BenoTheGreat
Eset
Platinum III
Level 151
God Stats
5W - 0L
1,920 SR
Queue Stats
54W - 26L
2,149 MMR
Party 1
Neith
Neith
Diamond V
Dracull--
Neith
Diamond V
Level 144
God Stats
6W - 0L
1,705 SR
Queue Stats
220W - 226L
2,020 MMR
Solo
Ares
Ares
Platinum IV
FishTheBigg
Ares
Platinum IV
Level 153
God Stats
1W - 5L
1,377 SR
Queue Stats
52W - 25L
2,072 MMR
Party 1
Tyr
Tyr
Diamond II
legendario66662
Tyr
Diamond II
Level 124
God Stats
219W - 225L
1,702 SR
Queue Stats
951W - 952L
2,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Callumm5538
Tsukuyomi
14
0 / 6 / 1
8,513
405
4,426
14,369
5,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Geb
Degovi
Geb
11
1 / 8 / 3
7,892
376
3,780
21,458
16,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 6 / 0
9,733
463
5,891
14,335
5,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
Vidаrr
Janus
16
1 / 6 / 2
10,126
482
9,275
15,396
5,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
iRourkey
Hachiman
16
1 / 5 / 1
9,667
460
9,642
19,600
6,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AphroditeApolloChang'eSetNemesis

VS

Bans
Ao KuangSun WukongDanzaburouAchillesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
6 / 2 / 7
11,067
527
9,466
14,323
11,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
10 / 0 / 13
12,785
609
26,700
10,865
5,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
Dracull--
Neith
16
1 / 3 / 4
10,544
502
7,667
11,682
6,032
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 0 / 13
11,600
552
15,105
15,811
16,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
7 / 1 / 5
11,931
568
9,636
12,946
9,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
6
Kills
31
31
Deaths
6
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
2
7
4.75
W
10
0
13
16.5
L
Tsukuyomi
Callumm5538
Tsukuyomi
0
6
1
0.08
L
Geb
Degovi
Geb
1
8
3
0.31
W
Neith
Dracull--
Neith
1
3
4
1
W
7
0
13
13.5
L
3
6
0
0.5
L
Janus
Vidаrr
Janus
1
6
2
0.33
L
Hachiman
iRourkey
Hachiman
1
5
1
0.3
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,014
Damage
68,574
85,158
Taken
65,627
39,354
Mitigated
50,238
18,679
Healing
26,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
9,466
1,665
2,114
5,512
14,323
11,959
569
2,998
11,325
0
73,650
W
26,700
3,378
1,465
3,223
10,865
5,300
897
4,023
6,842
103,569
0
L
Tsukuyomi
Callumm5538
Tsukuyomi
4,426
889
0
3,880
14,369
5,562
165
4,523
9,692
0
53,815
L
Geb
Degovi
Geb
3,780
203
0
2,216
21,458
16,923
0
13,989
7,123
15,577
0
W
Neith
Dracull--
Neith
7,667
3,162
0
4,041
11,682
6,032
5,583
3,005
8,677
0
74,086
W
15,105
657
0
5,027
15,811
16,965
361
3,560
12,251
33,817
0
L
5,891
206
743
3,314
14,335
5,601
0
7,831
6,236
65,405
0
L
Janus
Vidаrr
Janus
9,275
820
0
2,220
15,396
5,046
25
7,661
7,531
76,896
0
L
Hachiman
iRourkey
Hachiman
9,642
5,066
0
6,306
19,600
6,222
0
6,723
12,771
0
77,806
W
9,636
967
0
4,948
12,946
9,982
701
5,360
7,586
0
75,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,931
Gold Earned
57,927
563
Minions Killed
622
0
Camps Cleared
0
1,808,254
Distance Traveled
2,063,459
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,067
527
105
5
0
455,797
4
W
Eset
12,785
609
177
8
0
417,514
4
L
Tsukuyomi
8,513
405
108
5
0
348,224
4
L
Geb
7,892
376
18
1
0
326,483
6
W
Neith
10,544
502
157
7
0
340,619
1
W
Ares
11,600
552
24
1
0
433,087
4
L
Ra
9,733
463
132
6
0
373,220
3
L
Janus
10,126
482
153
7
0
413,528
4
L
Hachiman
9,667
460
152
7
0
346,799
5
W
Tyr
11,931
568
159
8
0
416,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role