Player Matchup

Awilix
Awilix
CJtactical17
Awilix
Level 69
God Stats
2W - 0L
1,704 SR
Queue Stats
187W - 205L
1,434 Elo+
Party 1
Odin
Odin
DylanWehausen
Odin
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
256W - 258L
1,405 Elo+
Party 1
Aphrodite
Aphrodite
Narlems
Aphrodite
Level 35
God Stats
1W - 1L
1,224 SR
Queue Stats
137W - 160L
1,447 Elo+
Party 1
Ymir
Ymir
SnailKing18
Ymir
Level 25
God Stats
12W - 18L
1,431 SR
Queue Stats
21W - 38L
1,441 Elo+
Party 1
Neith
Neith
Vfeebas
Neith
Level 67
God Stats
1W - 1L
1,220 SR
Queue Stats
177W - 187L
1,394 Elo+
Party 1
Team Averages
Level 60
1,416 SR
1,424 Elo+

VS

Team Averages
Level 50
1,496 SR
1,386 Elo+
Artio
Artio
Syphiel
Artio
Level 81
God Stats
3W - 5L
1,452 SR
Queue Stats
258W - 217L
1,320 Elo+
Party 2
Pele
Pele
YaBoiKyoe
Pele
Level 27
God Stats
5W - 8L
1,366 SR
Queue Stats
513W - 622L
1,312 Elo+
Party 3
Danzaburou
Danzaburou
kvmilv
Danzaburou
Level 16
God Stats
28W - 33L
1,472 SR
Queue Stats
80W - 97L
1,350 Elo+
Party 2
Hel
Hel
rockarts
Hel
Level 36
God Stats
10W - 6L
1,643 SR
Queue Stats
168W - 204L
1,362 Elo+
Party 3
Tyr
Tyr
valbless
Tyr
Level 90
God Stats
9W - 8L
1,547 SR
Queue Stats
109W - 85L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
18
4 / 6 / 7
11,410
475
11,363
15,905
14,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
15 / 3 / 7
14,305
596
19,317
16,953
8,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Aphrodite
Narlems
Aphrodite
17
5 / 4 / 11
11,886
495
12,057
17,510
8,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 1 / 13
10,885
454
8,241
17,833
13,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Vfeebas
Neith
19
1 / 3 / 6
11,941
498
12,835
14,556
7,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Syphiel
Artio
15
1 / 4 / 3
10,505
438
7,100
23,919
22,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pele
17
0 / 7 / 0
10,464
436
2,884
17,010
7,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
kvmilv
Danzaburou
15
2 / 3 / 3
10,600
442
10,946
13,501
4,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 7 / 2
10,773
449
6,835
13,758
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
9 / 5 / 3
12,053
502
26,114
21,234
22,647
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
26
Kills
16
17
Deaths
26
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Awilix
4
6
7
1.25
W
15
3
7
6.17
W
Aphrodite
Narlems
Aphrodite
5
4
11
2.63
W
1
1
13
7.5
L
Artio
Syphiel
Artio
1
4
3
0.63
W
Neith
Vfeebas
Neith
1
3
6
1.33
L
Pele
0
7
0
0
L
Danzaburou
kvmilv
Danzaburou
2
3
3
1.17
L
4
7
2
0.71
L
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,813
Damage
53,879
82,757
Taken
89,422
53,144
Mitigated
62,388
30,502
Healing
25,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
11,363
4,262
0
837
15,905
14,451
2,623
2,887
13,018
0
52,356
W
19,317
4,809
0
5,301
16,953
8,993
3,051
2,774
14,179
0
107,006
W
Aphrodite
Narlems
Aphrodite
12,057
2,048
4,415
9,378
17,510
8,603
3,095
2,491
15,019
62,657
0
W
8,241
2,067
0
2,549
17,833
13,820
869
4,210
13,623
31,871
0
L
Artio
Syphiel
Artio
7,100
766
1,029
4,487
23,919
22,725
802
7,153
16,519
33,336
0
W
Neith
Vfeebas
Neith
12,835
8,113
0
8,022
14,556
7,277
1,092
1,573
12,983
0
99,740
L
Pele
2,884
645
0
6,218
17,010
7,520
0
3,081
13,718
0
83,138
L
Danzaburou
kvmilv
Danzaburou
10,946
6,216
0
3,681
13,501
4,862
1,846
459
12,967
0
61,323
L
6,835
659
2,481
3,813
13,758
4,634
1,451
2,681
10,816
42,874
0
L
26,114
4,460
0
3,676
21,234
22,647
508
6,240
14,471
0
72,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,427
Gold Earned
54,395
559
Minions Killed
476
0
Camps Cleared
0
2,174,040
Distance Traveled
2,077,130
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,410
475
99
4
0
469,952
1
W
Odin
14,305
596
158
7
0
485,524
3
W
Aphrodite
11,886
495
103
4
0
403,911
0
W
Ymir
10,885
454
43
2
0
435,609
0
L
Artio
10,505
438
55
2
0
431,204
6
W
Neith
11,941
498
156
7
0
379,044
1
L
Pele
10,464
436
132
6
0
441,062
0
L
Danzaburou
10,600
442
114
5
0
399,318
0
L
Hel
10,773
449
69
3
0
376,528
0
L
Tyr
12,053
502
106
4
0
429,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role