Player Matchup

Ra
Ra
CampxLazlo
Ra
Level 128
God Stats
1W - 1L
1,669 SR
Queue Stats
115W - 118L
1,533 Elo+
Party 2
Sol
Sol
Fabled_Anarchy6
Sol
Level 63
God Stats
7W - 9L
1,398 SR
Queue Stats
72W - 60L
1,550 Elo+
Party 2
Tiamat
Tiamat
julionline7
Tiamat
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,336 Elo+
Solo
Team Averages
Level 89
1,522 SR
1,473 Elo+

VS

Team Averages
Level 80
1,574 SR
1,564 Elo+
Hera
Hera
BerserkHS420
Hera
Level 124
God Stats
5W - 5L
1,751 SR
Queue Stats
292W - 243L
1,598 Elo+
Solo
King Arthur
King Arthur
EarlWetSocks
King Arthur
Level 67
God Stats
7W - 2L
1,446 SR
Queue Stats
22W - 12L
1,616 Elo+
Party 1
Set
Set
HangtimeReaper
Set
Level 49
God Stats
1W - 0L
1,526 SR
Queue Stats
22W - 23L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
8,726
623
7,171
11,082
3,750
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 2
8,393
600
5,246
10,863
3,162
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
10
1 / 5 / 0
8,068
576
3,563
8,027
4,362
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
9,824
702
8,405
8,051
2,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
EarlWetSocks
King Arthur
14
5 / 1 / 6
10,317
737
6,852
10,775
7,352
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
9 / 1 / 6
11,108
793
10,178
8,372
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
16
16
Deaths
4
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
2
7
0
0.29
W
King Arthur
EarlWetSocks
King Arthur
5
1
6
8
L
1
4
2
0.5
W
9
1
6
12
L
Tiamat
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,980
Damage
25,435
29,972
Taken
27,198
11,274
Mitigated
16,355
4,257
Healing
3,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,405
1,557
0
2,052
8,051
2,979
1,269
5,331
2,720
45,730
0
L
7,171
530
655
745
11,082
3,750
0
2,738
8,344
33,291
0
W
King Arthur
EarlWetSocks
King Arthur
6,852
1,533
0
1,340
10,775
7,352
417
6,215
4,560
0
37,359
L
5,246
1,148
0
1,740
10,863
3,162
308
3,702
7,161
25,360
0
W
10,178
5,437
0
535
8,372
6,024
1,584
4,570
3,802
0
47,713
L
Tiamat
3,563
225
0
1,117
8,027
4,362
135
2,005
6,022
17,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,187
Gold Earned
31,249
133
Minions Killed
188
0
Camps Cleared
0
692,931
Distance Traveled
802,837
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,824
702
67
5
0
253,184
5
L
Ra
8,726
623
73
5
0
239,355
1
W
King Arthur
10,317
737
53
4
0
279,507
3
L
Sol
8,393
600
35
3
0
232,775
0
W
Set
11,108
793
68
5
0
270,146
3
L
Tiamat
8,068
576
25
2
0
220,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role