Player Matchup

Nemesis
Nemesis
Cuzimmabeast
Nemesis
Level 27
God Stats
11W - 4L
1,844 SR
Queue Stats
181W - 125L
1,705 Elo+
Party 2
Guan Yu
Guan Yu
Deylo37
Guan Yu
Level 26
God Stats
2W - 0L
1,810 SR
Queue Stats
32W - 22L
1,694 Elo+
Solo
Izanami
Izanami
HeatedOsprey184
Izanami
Level 29
God Stats
28W - 13L
1,680 SR
Queue Stats
84W - 74L
1,581 Elo+
Party 2
Ares
Ares
RSL26
Ares
Level 24
God Stats
10W - 8L
1,590 SR
Queue Stats
65W - 47L
1,641 Elo+
Solo
Ra
Ra
ThorGasms
Ra
Level 12
God Stats
2W - 1L
1,845 SR
Queue Stats
162W - 108L
1,696 Elo+
Solo
Team Averages
Level 24
1,754 SR
1,664 Elo+

VS

Team Averages
Level 23
1,517 SR
1,553 Elo+
Tiamat
Tiamat
HolyMemeLord
Tiamat
Level 29
God Stats
40W - 37L
1,624 SR
Queue Stats
111W - 88L
1,637 Elo+
Solo
Tsukuyomi
Tsukuyomi
Katerpiller12
Tsukuyomi
Level 16
God Stats
2W - 8L
1,527 SR
Queue Stats
23W - 28L
1,601 Elo+
Solo
Anubis
Anubis
Phollyer
Anubis
Level 16
God Stats
1W - 1L
1,431 SR
Queue Stats
22W - 29L
1,410 Elo+
Party 1
Xbalanque
Xbalanque
RaygunIsGod
Xbalanque
Level 29
God Stats
9W - 9L
1,685 SR
Queue Stats
446W - 401L
1,675 Elo+
Solo
Hercules
Hercules
TheRedwoodchuck
Hercules
Level 27
God Stats
0W - 2L
1,317 SR
Queue Stats
158W - 170L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cuzimmabeast
Nemesis
18
9 / 2 / 8
11,847
658
15,133
13,603
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Deylo37
Guan Yu
18
4 / 0 / 5
10,540
586
9,138
14,447
16,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 4 / 3
8,611
478
1,735
9,795
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
RSL26
Ares
14
3 / 6 / 11
9,294
516
8,228
17,487
14,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
12 / 2 / 8
11,658
648
15,899
13,568
6,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 6 / 3
10,374
576
11,663
16,016
10,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Katerpiller12
Tsukuyomi
15
2 / 7 / 2
9,471
526
13,671
17,124
6,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
Phollyer
Anubis
11
0 / 7 / 0
7,017
390
1,141
8,018
2,080
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xbalanque
RaygunIsGod
Xbalanque
17
9 / 4 / 2
10,538
585
15,990
13,193
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
14
1 / 4 / 0
8,026
446
5,608
18,302
14,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
28
Kills
14
14
Deaths
28
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Cuzimmabeast
Nemesis
9
2
8
6.5
W
Guan Yu
Deylo37
Guan Yu
4
0
5
6.5
W
0
4
3
0.38
L
Tiamat
2
6
3
0.58
L
Tsukuyomi
Katerpiller12
Tsukuyomi
2
7
2
0.43
L
Anubis
Phollyer
Anubis
0
7
0
0
W
Ares
RSL26
Ares
3
6
11
1.42
L
Xbalanque
RaygunIsGod
Xbalanque
9
4
2
2.5
L
Hercules
1
4
0
0.25
W
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,133
Damage
48,073
68,900
Taken
72,653
48,679
Mitigated
37,413
24,546
Healing
21,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Cuzimmabeast
Nemesis
15,133
10,493
0
1,078
13,603
7,851
1,456
2,411
10,836
0
90,314
W
Guan Yu
Deylo37
Guan Yu
9,138
1,267
1,196
9,532
14,447
16,423
550
650
13,467
0
67,667
W
1,735
586
0
1,298
9,795
3,730
668
1,433
8,362
0
54,625
L
Tiamat
11,663
1,647
0
4,118
16,016
10,622
350
7,105
8,672
58,119
0
L
Tsukuyomi
Katerpiller12
Tsukuyomi
13,671
3,804
0
6,659
17,124
6,222
0
4,384
12,322
0
60,846
L
Anubis
Phollyer
Anubis
1,141
257
0
902
8,018
2,080
210
3,666
4,098
29,896
0
W
Ares
RSL26
Ares
8,228
444
0
1,668
17,487
14,287
0
2,540
14,894
20,728
0
L
Xbalanque
RaygunIsGod
Xbalanque
15,990
6,715
0
3,191
13,193
4,411
39
4,830
8,285
0
88,800
L
Hercules
5,608
2,280
0
7,027
18,302
14,078
0
3,427
14,801
0
35,504
W
15,899
1,348
2,736
7,038
13,568
6,388
0
5,439
8,104
78,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,950
Gold Earned
45,426
562
Minions Killed
456
0
Camps Cleared
0
1,843,273
Distance Traveled
1,569,597
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,847
658
153
9
0
381,501
3
W
Guan Yu
10,540
586
119
7
0
392,850
3
W
Izanami
8,611
478
123
7
0
353,603
0
L
Tiamat
10,374
576
99
6
0
322,423
2
L
Tsukuyomi
9,471
526
96
5
0
340,335
1
L
Anubis
7,017
390
51
3
0
257,420
0
W
Ares
9,294
516
22
1
0
358,193
1
L
Xbalanque
10,538
585
142
8
0
324,402
2
L
Hercules
8,026
446
68
4
0
325,017
1
W
Ra
11,658
648
145
8
0
357,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role