Player Matchup

Chronos
Chronos
BenjaCL
Chronos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
LEFON152
Mulan
Level 138
God Stats
13W - 19L
1,606 SR
Queue Stats
88W - 105L
1,536 Elo+
Party 2
Kukulkan
Kukulkan
OmegaKillChile15
Kukulkan
Level 155
God Stats
8W - 9L
1,833 SR
Queue Stats
469W - 496L
1,506 Elo+
Solo
Tiamat
Tiamat
ylpanc
Tiamat
Level 114
God Stats
26W - 38L
1,603 SR
Queue Stats
191W - 198L
1,600 Elo+
Party 2
Thor
Thor
zAlysrazor
Thor
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 137
1,608 SR
1,528 Elo+

VS

Team Averages
Level 137
1,472 SR
1,513 Elo+
Bellona
Bellona
Iphone_334_BR
Bellona
Level 126
God Stats
1W - 0L
1,273 SR
Queue Stats
3W - 14L
1,722 Elo+
Solo
Mercury
Mercury
KaNNEkii
Mercury
Level 160
God Stats
1W - 0L
1,564 SR
Queue Stats
6W - 10L
1,355 Elo+
Party 1
Zeus
Zeus
LucenaDriz
Zeus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
TIAMATTI
Khepri
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Đuмąu
Cernunnos
Level 154
God Stats
1W - 2L
1,525 SR
Queue Stats
14W - 19L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BenjaCL
Chronos
1
0 / 1 / 0
2,591
518
10
559
88
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Mulan
LEFON152
Mulan
7
1 / 1 / 0
3,755
751
3,425
4,894
1,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
2 / 2 / 0
3,482
696
746
3,182
821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
ylpanc
Tiamat
6
0 / 1 / 0
3,505
701
405
2,597
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 1 / 0
3,508
702
628
3,064
730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
6
0 / 1 / 1
3,582
716
2,242
4,049
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
KaNNEkii
Mercury
6
3 / 0 / 1
4,031
806
2,245
2,329
580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 0 / 0
4,050
810
741
732
160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
TIAMATTI
Khepri
5
0 / 2 / 3
3,602
720
769
2,482
1,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Đuмąu
Cernunnos
5
2 / 1 / 1
3,823
765
2,812
2,703
728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
4
Kills
6
6
Deaths
4
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
BenjaCL
Chronos
0
1
0
0
W
Bellona
0
1
1
0.5
W
Mercury
KaNNEkii
Mercury
3
0
1
3.5
L
Mulan
LEFON152
Mulan
1
1
0
1
W
1
0
0
1
L
2
2
0
1
W
Khepri
TIAMATTI
Khepri
0
2
3
0.75
L
Tiamat
ylpanc
Tiamat
0
1
0
0
L
1
1
0
1
W
Cernunnos
Đuмąu
Cernunnos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,214
Damage
8,809
14,296
Taken
12,295
4,600
Mitigated
5,237
4,463
Healing
5,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BenjaCL
Chronos
10
2
0
55
559
88
0
66
493
795
185
W
Bellona
2,242
1,195
0
1,908
4,049
2,641
0
0
4,049
0
13,099
W
Mercury
KaNNEkii
Mercury
2,245
1,514
0
1,380
2,329
580
0
194
2,113
0
13,383
L
Mulan
LEFON152
Mulan
3,425
824
0
1,820
4,894
1,578
0
0
4,894
0
18,863
W
741
116
0
245
732
160
0
149
543
17,603
0
L
746
404
0
1,360
3,182
821
0
583
2,599
8,460
0
W
Khepri
TIAMATTI
Khepri
769
78
0
376
2,482
1,128
0
150
2,332
6,358
0
L
Tiamat
ylpanc
Tiamat
405
43
0
578
2,597
1,383
0
583
1,941
11,875
0
L
628
133
0
650
3,064
730
0
187
2,859
0
13,358
W
Cernunnos
Đuмąu
Cernunnos
2,812
1,828
0
1,433
2,703
728
1,096
598
2,105
0
13,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,841
Gold Earned
19,088
133
Minions Killed
146
0
Camps Cleared
0
420,306
Distance Traveled
498,556
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
2,591
518
1
0
0
25,717
0
W
Bellona
3,582
716
31
6
0
102,099
0
W
Mercury
4,031
806
34
7
0
107,156
0
L
Mulan
3,755
751
37
7
0
99,801
0
W
Zeus
4,050
810
43
9
0
98,995
2
L
Kukulkan
3,482
696
20
4
0
99,654
2
W
Khepri
3,602
720
10
2
0
90,326
1
L
Tiamat
3,505
701
38
8
0
104,190
3
L
Thor
3,508
702
37
7
0
90,944
1
W
Cernunnos
3,823
765
28
6
0
99,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role