Player Matchup

Agni
Agni
ByiTzMaxGamer
Agni
Level 108
God Stats
5W - 1L
1,669 SR
Queue Stats
239W - 243L
1,547 Elo+
Solo
Izanami
Izanami
Rancord
Izanami
Level 122
God Stats
32W - 17L
1,775 SR
Queue Stats
206W - 245L
1,435 Elo+
Solo
Cthulhu
Cthulhu
Xaton500
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
panchito99
Horus
Level 129
God Stats
9W - 4L
1,500 SR
Queue Stats
425W - 411L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
vvyatt
Sun Wukong
Level 66
God Stats
4W - 3L
1,275 SR
Queue Stats
111W - 119L
1,479 Elo+
Solo
Team Averages
Level 111
1,544 SR
1,479 Elo+

VS

Team Averages
Level 83
1,443 SR
1,503 Elo+
Thanatos
Thanatos
Bakoon
Thanatos
Level 68
God Stats
1W - 1L
1,304 SR
Queue Stats
189W - 175L
1,500 Elo+
Solo
Merlin
Merlin
Dinkeelberg
Merlin
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cupid
Cupid
HELLSTORMFENIX
Cupid
Level 81
God Stats
1W - 3L
1,500 SR
Queue Stats
246W - 235L
1,528 Elo+
Party 1
Nox
Nox
Jeznomy
Nox
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
554W - 501L
1,546 Elo+
Party 1
Bellona
Bellona
jewdeleter
Bellona
Level 58
God Stats
4W - 6L
1,411 SR
Queue Stats
23W - 33L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 2
8,524
609
8,533
8,276
3,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Rancord
Izanami
12
3 / 3 / 6
7,348
525
7,456
9,330
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Xaton500
Cthulhu
13
2 / 2 / 1
7,723
552
4,165
8,389
4,053
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Horus
11
1 / 2 / 10
7,336
524
3,344
12,045
5,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
vvyatt
Sun Wukong
13
7 / 1 / 3
8,280
591
4,876
8,724
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bakoon
Thanatos
10
1 / 8 / 0
6,179
441
5,199
12,126
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
12
2 / 3 / 1
7,284
520
4,412
5,251
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 4 / 0
7,239
517
4,292
8,610
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nox
14
3 / 1 / 1
8,101
579
5,504
6,779
2,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
jewdeleter
Bellona
10
0 / 4 / 2
5,886
420
4,772
9,782
5,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
20
Kills
9
9
Deaths
20
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Bakoon
Thanatos
1
8
0
0.13
W
7
1
2
8
L
Merlin
2
3
1
0.83
L
3
4
0
0.75
L
Nox
3
1
1
3.5
W
Izanami
Rancord
Izanami
3
3
6
2
W
Cthulhu
Xaton500
Cthulhu
2
2
1
1.25
L
Bellona
jewdeleter
Bellona
0
4
2
0.25
W
Horus
1
2
10
3
W
Sun Wukong
vvyatt
Sun Wukong
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,374
Damage
24,179
46,764
Taken
42,548
20,115
Mitigated
15,923
20,241
Healing
11,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Bakoon
Thanatos
5,199
1,131
0
5,626
12,126
3,623
0
1,762
10,264
0
29,077
W
8,533
398
0
3,105
8,276
3,812
1,200
2,470
5,332
45,895
0
L
Merlin
4,412
218
0
566
5,251
1,703
0
2,831
2,170
37,292
0
L
4,292
2,527
519
1,172
8,610
2,305
0
2,276
6,259
0
26,929
L
Nox
5,504
803
0
2,020
6,779
2,937
43
3,142
3,612
48,203
0
W
Izanami
Rancord
Izanami
7,456
4,743
0
3,349
9,330
3,243
3,790
1,082
8,246
0
51,549
W
Cthulhu
Xaton500
Cthulhu
4,165
607
77
3,111
8,389
4,053
0
3,548
4,841
38,125
0
L
Bellona
jewdeleter
Bellona
4,772
1,092
330
1,326
9,782
5,355
0
2,162
7,545
0
23,158
W
Horus
3,344
1,636
2,182
5,619
12,045
5,336
273
1,621
10,348
0
10,540
W
Sun Wukong
vvyatt
Sun Wukong
4,876
710
0
2,798
8,724
3,671
0
603
8,081
0
42,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,211
Gold Earned
34,689
359
Minions Killed
320
0
Camps Cleared
0
1,366,749
Distance Traveled
1,356,929
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,179
441
53
4
0
276,066
1
W
Agni
8,524
609
80
6
0
255,144
6
L
Merlin
7,284
520
78
6
0
239,848
1
L
Cupid
7,239
517
41
3
0
266,407
0
L
Nox
8,101
579
109
8
0
285,397
3
W
Izanami
7,348
525
98
7
0
234,609
0
W
Cthulhu
7,723
552
80
6
0
300,657
2
L
Bellona
5,886
420
39
3
0
289,211
1
W
Horus
7,336
524
17
1
0
258,440
3
W
Sun Wukong
8,280
591
84
6
0
317,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role