Player Matchup

Tiamat
Tiamat
DaddyFranco
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 75L
1,467 Elo+
Party 3
Zeus
Zeus
Krextive CEO
Zeus
Level 49
God Stats
1W - 1L
1,612 SR
Queue Stats
13W - 27L
1,522 Elo+
Party 3
Yemoja
Yemoja
Krextive I
Yemoja
Level 101
God Stats
0W - 1L
1,307 SR
Queue Stats
181W - 202L
1,487 Elo+
Party 3
Apollo
Apollo
Krextive II
Apollo
Level 68
God Stats
3W - 3L
1,564 SR
Queue Stats
27W - 28L
1,497 Elo+
Party 3
Susano
Susano
xx3DxxDigitalxx
Susano
Level 28
God Stats
0W - 1L
1,448 SR
Queue Stats
19W - 25L
1,461 Elo+
Party 3
Team Averages
Level 62
1,486 SR
1,487 Elo+

VS

Team Averages
Level 76
1,590 SR
1,572 Elo+
Skadi
Skadi
NeoNStorm3
Skadi
Level 16
God Stats
3W - 1L
1,880 SR
Queue Stats
22W - 22L
1,617 Elo+
Party 2
Mulan
Mulan
SpewpaTheRogue
Mulan
Level 107
God Stats
3W - 13L
1,233 SR
Queue Stats
351W - 349L
1,467 Elo+
Solo
Artio
Artio
YoteMcGoat
Artio
Level 21
God Stats
24W - 11L
1,681 SR
Queue Stats
44W - 30L
1,547 Elo+
Party 1
Chaac
Chaac
beatenum
Chaac
Level 87
God Stats
17W - 9L
1,809 SR
Queue Stats
360W - 306L
1,635 Elo+
Party 1
Sol
Sol
zNightmxre-_v
Sol
Level 148
God Stats
5W - 5L
1,349 SR
Queue Stats
231W - 221L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 6 / 0
6,177
441
4,041
11,406
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 0
5,933
424
2,076
6,048
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Krextive I
Yemoja
10
0 / 4 / 0
6,052
432
4,668
8,548
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
9
0 / 7 / 0
5,223
373
2,394
8,710
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
5,381
384
2,385
7,914
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
6 / 0 / 4
9,232
659
7,292
6,959
2,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 0 / 4
8,820
630
5,774
8,417
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artio
12
4 / 0 / 7
7,491
535
2,727
9,332
4,604
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
beatenum
Chaac
16
6 / 1 / 2
9,544
682
7,949
11,070
6,781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 0 / 3
9,337
667
6,271
8,145
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
45
1
Kills
25
25
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
6
0
0.17
L
0
5
0
0
L
Yemoja
Krextive I
Yemoja
0
4
0
0
L
Apollo
0
7
0
0
W
Skadi
6
0
4
8
W
5
0
4
7
W
Artio
4
0
7
7.5
W
Chaac
beatenum
Chaac
6
1
2
7
L
0
3
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,564
Damage
30,013
42,626
Taken
43,923
16,599
Mitigated
21,686
9,494
Healing
24,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,041
742
0
3,655
11,406
5,225
0
183
11,223
28,543
0
L
2,076
587
0
940
6,048
1,904
281
4,751
1,297
22,669
0
L
Yemoja
Krextive I
Yemoja
4,668
858
728
1,429
8,548
5,260
47
1,810
6,738
27,511
0
L
Apollo
2,394
773
0
724
8,710
1,979
0
1,429
7,281
0
21,206
W
Skadi
7,292
3,337
0
705
6,959
2,160
2,766
1,056
5,903
0
62,478
W
5,774
1,258
0
4,172
8,417
4,904
301
1,188
7,229
0
53,228
W
Artio
2,727
675
1,818
5,572
9,332
4,604
0
2,325
6,937
16,724
0
W
Chaac
beatenum
Chaac
7,949
787
0
5,174
11,070
6,781
2,345
3,674
7,396
0
49,225
L
2,385
426
0
2,018
7,914
2,231
0
689
7,225
0
25,220
W
6,271
1,611
0
6,649
8,145
3,237
2,637
2,250
5,673
61,228
5,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,766
Gold Earned
44,424
248
Minions Killed
477
0
Camps Cleared
0
1,144,343
Distance Traveled
1,356,376
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,177
441
58
4
0
236,018
1
L
Zeus
5,933
424
56
4
0
190,302
0
L
Yemoja
6,052
432
37
3
0
226,275
3
L
Apollo
5,223
373
48
3
0
220,259
0
W
Skadi
9,232
659
130
9
0
244,547
3
W
Mulan
8,820
630
108
8
0
298,294
2
W
Artio
7,491
535
17
1
0
297,006
2
W
Chaac
9,544
682
116
8
0
266,373
0
L
Susano
5,381
384
49
4
0
271,489
0
W
Sol
9,337
667
106
8
0
250,156
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role