Player Matchup

Merlin
Merlin
GodHandRCSF
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,677 Elo+
Solo
Ra
Ra
JuztakidNoah
Ra
Level 5
God Stats
1W - 3L
1,275 SR
Queue Stats
22W - 29L
1,369 Elo+
Party 3
Zeus
Zeus
LoriJeanius
Zeus
Level 17
God Stats
3W - 8L
1,407 SR
Queue Stats
8W - 20L
1,456 Elo+
Solo
Artemis
Artemis
Spittybum5915
Artemis
Level 56
God Stats
17W - 26L
1,382 SR
Queue Stats
140W - 164L
1,434 Elo+
Party 3
Bellona
Bellona
TurdFurgeson69
Bellona
Level 16
God Stats
17W - 8L
1,783 SR
Queue Stats
227W - 194L
1,517 Elo+
Solo
Team Averages
Level 24
1,469 SR
1,491 Elo+

VS

Team Averages
Level 22
1,585 SR
1,433 Elo+
Amaterasu
Amaterasu
Ark757
Amaterasu
Level 18
God Stats
11W - 4L
1,643 SR
Queue Stats
33W - 25L
1,586 Elo+
Party 2
Yemoja
Yemoja
Bannerkovski
Yemoja
Level 6
God Stats
9W - 6L
1,638 SR
Queue Stats
131W - 210L
1,273 Elo+
Party 1
Zeus
Zeus
GX Smith55
Zeus
Level 29
God Stats
42W - 26L
1,571 SR
Queue Stats
50W - 36L
1,492 Elo+
Solo
Jing Wei
Jing Wei
Ga1ahad6174
Jing Wei
Level 29
God Stats
3W - 6L
1,401 SR
Queue Stats
119W - 125L
1,527 Elo+
Party 2
Tsukuyomi
Tsukuyomi
soniiko
Tsukuyomi
Level 28
God Stats
9W - 12L
1,673 SR
Queue Stats
237W - 317L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
0 / 7 / 1
11,009
847
10,018
15,274
6,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
0 / 8 / 1
11,022
848
11,577
20,112
9,493
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 7 / 1
11,138
857
10,173
15,483
6,569
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
17
1 / 8 / 1
11,417
878
20,754
16,301
7,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
5 / 6 / 2
13,015
1,001
12,667
24,704
30,982
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ark757
Amaterasu
20
7 / 0 / 15
13,453
1,035
10,860
19,304
17,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
20
0 / 1 / 18
13,647
1,050
8,087
10,897
13,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
14 / 0 / 14
15,113
1,163
35,925
8,961
3,873
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Ga1ahad6174
Jing Wei
20
11 / 1 / 17
14,036
1,080
20,145
18,355
9,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
soniiko
Tsukuyomi
19
4 / 5 / 13
12,733
979
12,136
14,838
7,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
113
7
Kills
36
36
Deaths
7
6
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Ark757
Amaterasu
7
0
15
14.5
W
Yemoja
0
1
18
9
W
14
0
14
21
W
Jing Wei
Ga1ahad6174
Jing Wei
11
1
17
19.5
L
Merlin
0
7
1
0.07
L
0
8
1
0.06
L
1
7
1
0.21
L
Artemis
1
8
1
0.19
L
5
6
2
1
W
Tsukuyomi
soniiko
Tsukuyomi
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,189
Damage
87,153
91,874
Taken
72,355
61,251
Mitigated
50,911
5,744
Healing
17,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Ark757
Amaterasu
10,860
3,790
0
3,682
19,304
17,677
0
9,356
9,948
0
24,048
W
Yemoja
8,087
923
2,604
1,416
10,897
13,222
0
4,498
6,399
37,521
0
W
35,925
2,157
1,183
4,331
8,961
3,873
0
4,642
4,319
69,993
0
W
Jing Wei
Ga1ahad6174
Jing Wei
20,145
16,776
0
3,981
18,355
9,021
0
6,899
11,456
0
36,647
L
Merlin
10,018
328
0
0
15,274
6,769
0
8,917
6,282
34,529
0
L
11,577
2,656
972
1,970
20,112
9,493
0
10,872
9,165
32,977
0
L
10,173
1,459
207
378
15,483
6,569
0
8,569
6,839
27,457
0
L
Artemis
20,754
7,321
0
670
16,301
7,438
0
7,195
9,056
0
61,941
L
12,667
1,837
78
1,469
24,704
30,982
0
8,459
15,992
0
24,872
W
Tsukuyomi
soniiko
Tsukuyomi
12,136
2,900
0
317
14,838
7,118
0
6,373
8,465
0
28,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,601
Gold Earned
68,982
269
Minions Killed
274
3
Camps Cleared
6
1,136,256
Distance Traveled
1,227,954
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
13,453
1,035
43
3
0
282,121
0
W
Yemoja
13,647
1,050
54
4
3
194,507
1
W
Zeus
15,113
1,163
95
7
0
257,987
0
W
Jing Wei
14,036
1,080
41
3
1
272,274
0
L
Merlin
11,009
847
63
5
0
231,737
0
L
Ra
11,022
848
46
4
2
231,301
0
L
Zeus
11,138
857
38
3
0
205,022
1
L
Artemis
11,417
878
99
8
1
197,509
1
L
Bellona
13,015
1,001
23
2
0
270,687
0
W
Tsukuyomi
12,733
979
41
3
2
221,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role