Player Matchup

Cthulhu
Cthulhu
Distiinto
Cthulhu
Level 24
God Stats
6W - 9L
1,405 SR
Queue Stats
15W - 28L
1,307 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ImMaguV2
Tsukuyomi
Level 44
God Stats
2W - 1L
1,389 SR
Queue Stats
107W - 99L
1,562 Elo+
Party 2
Artemis
Artemis
JHOSMEL
Artemis
Level 21
God Stats
3W - 2L
1,725 SR
Queue Stats
9W - 19L
1,282 Elo+
Party 2
Bellona
Bellona
Jxvito
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
NoValesPaNa
Scylla
Level 33
God Stats
4W - 5L
1,419 SR
Queue Stats
210W - 207L
1,536 Elo+
Party 2
Team Averages
Level 25
1,488 SR
1,437 Elo+

VS

Team Averages
Level 20
1,531 SR
1,414 Elo+
Baron Samedi
Baron Samedi
AsKhaaN
Baron Samedi
Level 38
God Stats
3W - 5L
1,697 SR
Queue Stats
34W - 42L
1,384 Elo+
Party 1
Thor
Thor
KiwiiGod
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 71L
1,352 Elo+
Party 1
Neith
Neith
La_Fauche7
Neith
Level 6
God Stats
7W - 8L
1,655 SR
Queue Stats
27W - 34L
1,354 Elo+
Party 1
Scylla
Scylla
Torankusu667
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,501 Elo+
Party 1
Osiris
Osiris
juanpa108610
Osiris
Level 18
God Stats
0W - 2L
1,303 SR
Queue Stats
11W - 9L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Distiinto
Cthulhu
16
3 / 4 / 13
10,511
438
8,994
22,282
18,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
ImMaguV2
Tsukuyomi
20
15 / 6 / 0
13,234
551
22,653
19,476
7,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
JHOSMEL
Artemis
17
12 / 5 / 4
11,199
467
11,434
12,707
5,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Jxvito
Bellona
16
0 / 8 / 2
9,890
412
4,270
17,063
12,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
17
1 / 3 / 6
10,765
449
14,894
14,628
5,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AsKhaaN
Baron Samedi
16
3 / 4 / 6
10,498
437
11,340
17,354
7,204
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
15
4 / 8 / 5
10,425
434
12,330
20,110
6,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
13
1 / 9 / 4
8,834
368
8,660
13,021
5,386
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
12
1 / 10 / 0
8,497
354
1,502
14,074
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
20
16 / 2 / 1
14,983
624
26,098
24,381
30,104
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
41
31
Kills
25
26
Deaths
33
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AsKhaaN
Baron Samedi
3
4
6
1.5
W
Cthulhu
Distiinto
Cthulhu
3
4
13
2.38
W
Tsukuyomi
ImMaguV2
Tsukuyomi
15
6
0
2.5
W
Artemis
JHOSMEL
Artemis
12
5
4
2.8
W
Bellona
Jxvito
Bellona
0
8
2
0.13
L
Thor
4
8
5
0.81
L
Neith
1
9
4
0.33
W
Scylla
1
3
6
1.33
L
Scylla
1
10
0
0.1
L
Osiris
16
2
1
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,245
Damage
59,930
86,156
Taken
88,940
49,726
Mitigated
53,452
20,930
Healing
19,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AsKhaaN
Baron Samedi
11,340
317
698
6,730
17,354
7,204
344
6,072
10,820
58,778
0
W
Cthulhu
Distiinto
Cthulhu
8,994
1,083
212
6,469
22,282
18,662
730
3,520
18,615
48,046
0
W
Tsukuyomi
ImMaguV2
Tsukuyomi
22,653
6,721
0
7,061
19,476
7,811
53
2,646
16,505
0
74,758
W
Artemis
JHOSMEL
Artemis
11,434
5,606
820
2,322
12,707
5,356
2,504
2,037
10,576
0
61,146
W
Bellona
Jxvito
Bellona
4,270
1,569
0
506
17,063
12,591
1,617
129
16,484
0
40,170
L
Thor
12,330
4,721
0
3,929
20,110
6,953
0
3,097
16,755
0
61,899
L
Neith
8,660
3,235
0
824
13,021
5,386
0
5,009
7,616
54
31,446
W
Scylla
14,894
1,140
0
3,540
14,628
5,306
153
4,448
10,055
73,244
0
L
Scylla
1,502
582
0
486
14,074
3,805
0
3,451
10,433
25,000
0
L
Osiris
26,098
9,508
0
7,315
24,381
30,104
2,081
4,571
19,428
0
115,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,599
Gold Earned
53,237
494
Minions Killed
456
0
Camps Cleared
0
2,262,140
Distance Traveled
2,027,923
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,498
437
96
4
0
423,810
0
W
Cthulhu
10,511
438
93
4
0
471,691
5
W
Tsukuyomi
13,234
551
97
4
0
502,548
2
W
Artemis
11,199
467
113
5
0
381,849
0
W
Bellona
9,890
412
78
3
0
439,848
2
L
Thor
10,425
434
85
4
0
407,419
6
L
Neith
8,834
368
41
2
0
386,906
2
W
Scylla
10,765
449
113
5
0
466,204
4
L
Scylla
8,497
354
54
2
0
364,402
0
L
Osiris
14,983
624
180
8
0
445,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role