Player Matchup

Sol
Sol
AtlasNugged
Sol
Level 81
God Stats
38W - 26L
1,516 SR
Queue Stats
779W - 805L
1,422 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Blue1924
Tsukuyomi
Level 86
God Stats
21W - 14L
1,647 SR
Queue Stats
461W - 454L
1,461 Elo+
Party 1
Odin
Odin
EZClaperz
Odin
Level 27
God Stats
10W - 11L
1,506 SR
Queue Stats
57W - 59L
1,413 Elo+
Party 1
Sun Wukong
Sun Wukong
hidooken
Sun Wukong
Level 32
God Stats
5W - 0L
1,536 SR
Queue Stats
35W - 31L
1,436 Elo+
Solo
Medusa
Medusa
snailyhayley
Medusa
Level 22
God Stats
53W - 62L
1,438 SR
Queue Stats
104W - 149L
1,352 Elo+
Party 1
Team Averages
Level 50
1,529 SR
1,417 Elo+

VS

Team Averages
Level 67
1,538 SR
1,407 Elo+
Ao Kuang
Ao Kuang
BrotherDarknes
Ao Kuang
Level 126
God Stats
12W - 13L
1,524 SR
Queue Stats
358W - 310L
1,535 Elo+
Party 3
Merlin
Merlin
Grussle
Merlin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,258 Elo+
Solo
Danzaburou
Danzaburou
Hanjo07
Danzaburou
Level 122
God Stats
17W - 21L
1,562 SR
Queue Stats
391W - 397L
1,432 Elo+
Party 2
Baron Samedi
Baron Samedi
Mikka20
Baron Samedi
Level 27
God Stats
15W - 3L
1,606 SR
Queue Stats
259W - 259L
1,432 Elo+
Party 2
Chaac
Chaac
whiterash69
Chaac
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
85W - 93L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
8,714
622
10,546
7,467
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Blue1924
Tsukuyomi
15
6 / 3 / 2
8,792
628
6,026
10,537
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
12
3 / 1 / 1
7,551
539
2,900
6,872
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
hidooken
Sun Wukong
13
0 / 0 / 2
7,054
504
6,237
10,290
5,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
12
0 / 1 / 2
7,308
522
1,486
5,686
2,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
3 / 3 / 0
7,840
560
5,822
12,150
4,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Grussle
Merlin
11
1 / 3 / 1
6,753
482
3,053
6,521
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Hanjo07
Danzaburou
11
0 / 2 / 1
6,296
450
1,098
4,529
1,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Boots

Boots

+6%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Mikka20
Baron Samedi
11
1 / 1 / 1
6,447
461
3,891
6,487
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 1
7,125
509
6,533
9,400
7,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
5
5
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
Tsukuyomi
Blue1924
Tsukuyomi
6
3
2
2.33
L
Ao Kuang
3
3
0
1
W
Odin
3
1
1
3.5
L
Merlin
Grussle
Merlin
1
3
1
0.5
L
Danzaburou
Hanjo07
Danzaburou
0
2
1
0.25
L
Baron Samedi
Mikka20
Baron Samedi
1
1
1
1.5
W
Sun Wukong
hidooken
Sun Wukong
0
0
2
1
W
Medusa
0
1
2
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,195
Damage
20,397
40,852
Taken
39,087
19,881
Mitigated
19,054
16,732
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,546
3,964
0
4,389
7,467
2,923
2,789
3,908
3,293
54,028
0
W
Tsukuyomi
Blue1924
Tsukuyomi
6,026
1,592
0
4,540
10,537
4,153
90
2,717
7,710
0
59,145
L
Ao Kuang
5,822
1,312
0
4,018
12,150
4,521
0
3,723
8,427
54,548
0
W
Odin
2,900
581
0
784
6,872
4,811
0
3,113
3,697
0
27,939
L
Merlin
Grussle
Merlin
3,053
74
0
1,218
6,521
2,295
255
4,186
2,335
27,404
0
L
Danzaburou
Hanjo07
Danzaburou
1,098
107
0
847
4,529
1,310
236
383
4,146
0
30,138
L
Baron Samedi
Mikka20
Baron Samedi
3,891
92
431
1,282
6,487
3,446
175
2,254
4,233
31,391
0
W
Sun Wukong
hidooken
Sun Wukong
6,237
1,563
0
5,458
10,290
5,982
169
1,091
8,649
0
33,562
W
Medusa
1,486
257
0
1,561
5,686
2,012
626
1,846
3,840
0
42,292
L
6,533
1,377
0
3,250
9,400
7,482
526
0
8,812
3,159
32,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,419
Gold Earned
34,461
423
Minions Killed
355
0
Camps Cleared
0
1,417,426
Distance Traveled
1,273,152
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,714
622
100
7
0
263,522
5
W
Tsukuyomi
8,792
628
111
8
0
341,209
4
L
Ao Kuang
7,840
560
98
7
0
265,400
3
W
Odin
7,551
539
50
4
0
276,933
6
L
Merlin
6,753
482
66
5
0
253,924
1
L
Danzaburou
6,296
450
79
6
0
199,203
4
L
Baron Samedi
6,447
461
49
4
0
270,525
2
W
Sun Wukong
7,054
504
68
5
0
275,228
1
W
Medusa
7,308
522
94
7
0
260,534
3
L
Chaac
7,125
509
63
5
0
284,100
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role