Player Matchup

Heimdallr
Heimdallr
DevilJhoMama
Heimdallr
Level 94
God Stats
6W - 3L
1,418 SR
Queue Stats
143W - 159L
1,369 Elo+
Party 1
Da Ji
Da Ji
KazTestarossa
Da Ji
Level 18
God Stats
3W - 0L
1,830 SR
Queue Stats
18W - 32L
1,310 Elo+
Party 1
Cthulhu
Cthulhu
clayanthony33
Cthulhu
Level 9
God Stats
2W - 2L
1,493 SR
Queue Stats
2W - 2L
1,398 Elo+
Solo
Kukulkan
Kukulkan
eIectrocutica
Kukulkan
Level 3
God Stats
2W - 1L
1,276 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Nike
Nike
shakwone227
Nike
Level 19
God Stats
2W - 7L
1,276 SR
Queue Stats
170W - 194L
1,329 Elo+
Solo
Team Averages
Level 29
1,459 SR
1,381 Elo+

VS

Team Averages
Level 22
1,479 SR
1,231 Elo+
Thoth
Thoth
AnonymousAsian1
Thoth
Level 25
God Stats
2W - 2L
1,528 SR
Queue Stats
8W - 13L
1,290 Elo+
Solo
Hades
Hades
GuntherWeedz
Hades
Level 27
God Stats
5W - 5L
1,540 SR
Queue Stats
110W - 126L
1,299 Elo+
Solo
Neith
Neith
Sparrowaqua18
Neith
Level 28
God Stats
0W - 3L
1,572 SR
Queue Stats
30W - 47L
968 Elo+
Solo
Olorun
Olorun
VacantSpider457
Olorun
Level 7
God Stats
3W - 3L
1,506 SR
Queue Stats
15W - 21L
1,250 Elo+
Solo
Pele
Pele
jgbgamer1
Pele
Level 22
God Stats
5W - 7L
1,248 SR
Queue Stats
128W - 155L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DevilJhoMama
Heimdallr
20
24 / 0 / 3
15,742
656
29,204
22,657
10,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
11 / 5 / 6
12,298
512
18,637
17,537
7,372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
16
2 / 8 / 9
10,810
450
10,161
24,685
18,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
eIectrocutica
Kukulkan
16
5 / 3 / 12
11,061
461
10,404
7,149
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
4 / 2 / 5
12,428
518
8,657
11,312
11,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 13 / 1
11,149
465
15,443
20,275
5,849
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 10 / 6
11,568
482
17,333
28,297
14,112
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
1 / 13 / 3
9,573
399
9,649
21,069
7,418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

2
0 / 4 / 0
6,124
255
0
2,396
16
Pele
16
2 / 7 / 6
10,597
442
7,370
24,201
10,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
34
46
Kills
18
18
Deaths
47
35
Assists
16
Player
Kills
Deaths
Assists
KDA
L
8
13
1
0.65
W
Heimdallr
DevilJhoMama
Heimdallr
24
0
3
25.5
L
7
10
6
1
W
11
5
6
2.8
L
1
13
3
0.19
L
0
4
0
0
W
Cthulhu
2
8
9
0.81
W
Kukulkan
eIectrocutica
Kukulkan
5
3
12
3.67
L
Pele
2
7
6
0.71
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,063
Damage
49,795
83,340
Taken
96,238
50,163
Mitigated
37,612
23,755
Healing
21,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,443
1,334
178
2,054
20,275
5,849
275
5,168
14,625
48,421
0
W
Heimdallr
DevilJhoMama
Heimdallr
29,204
16,700
0
11,923
22,657
10,731
5,361
6,385
16,272
0
120,665
L
17,333
3,664
409
9,997
28,297
14,112
214
8,786
18,829
57,612
0
W
18,637
5,718
0
4,494
17,537
7,372
810
5,673
11,864
0
73,217
L
9,649
6,476
0
3,785
21,069
7,418
817
2,886
18,061
0
49,493
L
0
0
0
0
2,396
16
0
0
2,396
0
0
W
Cthulhu
10,161
369
0
4,942
24,685
18,165
64
13,451
11,234
46,081
0
W
Kukulkan
eIectrocutica
Kukulkan
10,404
428
0
250
7,149
2,621
891
2,932
4,217
30,303
0
L
Pele
7,370
1,212
243
4,866
24,201
10,217
130
2,226
21,756
0
62,893
W
8,657
2,084
0
2,146
11,312
11,274
2,727
4,335
6,977
0
62,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,339
Gold Earned
49,011
528
Minions Killed
354
0
Camps Cleared
0
2,142,057
Distance Traveled
1,611,358
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,149
465
81
3
0
404,152
0
W
Heimdallr
15,742
656
195
8
0
458,786
2
L
Hades
11,568
482
107
4
0
327,481
1
W
Da Ji
12,298
512
93
4
0
448,221
0
L
Neith
9,573
399
63
3
0
369,648
0
L
Olorun
6,124
255
0
0
0
0
0
W
Cthulhu
10,810
450
64
3
0
460,394
1
W
Kukulkan
11,061
461
45
2
0
332,534
0
L
Pele
10,597
442
103
4
0
510,077
0
W
Nike
12,428
518
131
5
0
442,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role