Player Matchup

Sylvanus
Sylvanus
FactualMango
Sylvanus
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 52L
1,505 Elo+
Solo
Apollo
Apollo
InderMagic
Apollo
Level 83
God Stats
22W - 9L
1,643 SR
Queue Stats
84W - 80L
1,423 Elo+
Party 2
Serqet
Serqet
KarimKhaneZand
Serqet
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
320W - 325L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
NeverWorry6612
Sun Wukong
Level 21
God Stats
5W - 4L
1,488 SR
Queue Stats
19W - 29L
1,387 Elo+
Party 2
Sol
Sol
bardooliii
Sol
Level 36
God Stats
8W - 5L
1,647 SR
Queue Stats
96W - 104L
1,416 Elo+
Party 1
Team Averages
Level 46
1,556 SR
1,443 Elo+

VS

Team Averages
Level 52
1,405 SR
1,375 Elo+
Tyr
Tyr
DausPaus
Tyr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,425 Elo+
Solo
Merlin
Merlin
MHerreraG13
Merlin
Level 19
God Stats
0W - 4L
1,263 SR
Queue Stats
93W - 142L
1,304 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Peña710
Tsukuyomi
Level 25
God Stats
11W - 16L
1,347 SR
Queue Stats
112W - 151L
1,326 Elo+
Party 3
Izanami
Izanami
josedelicado_22
Izanami
Level 62
God Stats
6W - 10L
1,523 SR
Queue Stats
250W - 314L
1,419 Elo+
Party 3
Ymir
Ymir
juancagg
Ymir
Level 105
God Stats
13W - 13L
1,393 SR
Queue Stats
303W - 393L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FactualMango
Sylvanus
11
3 / 1 / 5
6,897
493
4,102
8,806
7,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
InderMagic
Apollo
12
2 / 1 / 6
6,805
486
4,868
5,256
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

12
1 / 1 / 5
7,137
510
4,394
9,189
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
NeverWorry6612
Sun Wukong
12
2 / 0 / 1
7,149
511
3,811
6,540
6,180
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
11 / 3 / 0
9,056
647
10,061
9,946
4,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,711
479
2,977
7,718
3,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
11
2 / 4 / 1
6,975
498
1,436
5,851
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Peña710
Tsukuyomi
10
2 / 6 / 3
6,917
494
8,880
10,120
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 1
6,210
444
4,946
7,135
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
1 / 4 / 1
6,078
434
4,758
11,067
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
19
Kills
6
6
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Sylvanus
FactualMango
Sylvanus
3
1
5
5.5
W
Apollo
InderMagic
Apollo
2
1
6
5
W
1
1
5
3.5
L
Merlin
2
4
1
0.63
W
Sun Wukong
NeverWorry6612
Sun Wukong
2
0
1
2.5
L
Tsukuyomi
Peña710
Tsukuyomi
2
6
3
0.58
W
11
3
0
3.67
L
1
4
1
0.38
L
Ymir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,236
Damage
22,997
39,737
Taken
41,891
22,368
Mitigated
16,641
17,756
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,977
738
0
2,294
7,718
3,377
342
0
7,718
0
31,417
W
Sylvanus
FactualMango
Sylvanus
4,102
1,506
885
3,682
8,806
7,214
80
2,286
6,520
16,157
0
W
Apollo
InderMagic
Apollo
4,868
2,942
0
2,581
5,256
1,661
983
1,127
4,129
0
43,224
W
4,394
466
0
3,878
9,189
3,149
0
518
8,671
0
39,842
L
Merlin
1,436
428
0
0
5,851
1,943
0
3,612
2,083
24,070
0
W
Sun Wukong
NeverWorry6612
Sun Wukong
3,811
973
0
2,591
6,540
6,180
0
0
6,540
0
33,837
L
Tsukuyomi
Peña710
Tsukuyomi
8,880
3,162
0
2,149
10,120
3,191
44
3,294
6,586
0
37,700
W
10,061
3,283
0
4,139
9,946
4,164
3,188
2,087
7,683
50,011
2,658
L
4,946
2,922
111
1,639
7,135
2,158
465
3,187
3,948
0
36,262
L
Ymir
4,758
130
358
2,075
11,067
5,972
108
3,812
7,040
13,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,044
Gold Earned
32,891
383
Minions Killed
310
0
Camps Cleared
0
1,249,159
Distance Traveled
1,260,978
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,711
479
85
6
0
268,455
3
W
Sylvanus
6,897
493
25
2
0
229,012
3
W
Apollo
6,805
486
77
6
0
235,259
6
W
Serqet
7,137
510
78
6
0
304,019
3
L
Merlin
6,975
498
63
5
0
233,366
0
W
Sun Wukong
7,149
511
93
7
0
227,719
0
L
Tsukuyomi
6,917
494
55
4
0
269,661
0
W
Sol
9,056
647
110
8
0
253,150
0
L
Izanami
6,210
444
83
6
0
238,641
3
L
Ymir
6,078
434
24
2
0
250,855
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role