Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
KGxRooga74
Cthulhu
Level 21
God Stats
20W - 25L
1,496 SR
Queue Stats
63W - 66L
1,428 Elo+
Solo
Raijin
Raijin
KojakSwanny
Raijin
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 85L
1,451 Elo+
Solo
Ymir
Ymir
dREALcovid19
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,648 Elo+
Party 1
Sol
Sol
knndyalbrght
Sol
Level 24
God Stats
54W - 59L
1,481 SR
Queue Stats
62W - 66L
1,421 Elo+
Solo
Team Averages
Level 28
1,495 SR
1,489 Elo+

VS

Team Averages
Level 17
1,492 SR
1,434 Elo+
Guan Yu
Guan Yu
Beraldii
Guan Yu
Level 19
God Stats
16W - 18L
1,621 SR
Queue Stats
879W - 924L
1,539 Elo+
Solo
Medusa
Medusa
Capt_Crunch99
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 49L
1,433 Elo+
Solo
Fenrir
Fenrir
MDLTLorDStyl
Fenrir
Level 6
God Stats
1W - 3L
1,338 SR
Queue Stats
1W - 4L
1,364 Elo+
Solo
Kukulkan
Kukulkan
Sxhift Bp
Kukulkan
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 133L
1,446 Elo+
Solo
Nemesis
Nemesis
TotalFlaccid
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 214L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
6 / 0 / 0
6,424
642
3,925
3,865
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
KGxRooga74
Cthulhu
9
5 / 1 / 0
5,719
572
3,562
5,373
3,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
9
5 / 4 / 1
5,647
565
3,979
4,976
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 0 / 4
5,699
570
3,833
5,571
2,843
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 1 / 2
5,449
545
2,281
5,453
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Beraldii
Guan Yu
8
1 / 4 / 0
4,874
487
3,238
6,751
4,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 0
4,528
453
585
4,987
1,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Fenrir
3
0 / 6 / 1
3,688
369
669
4,305
1,524
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
Sxhift Bp
Kukulkan
8
2 / 4 / 3
5,437
544
4,351
5,034
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
TotalFlaccid
Nemesis
7
2 / 5 / 0
4,765
477
2,613
7,163
2,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
21
Kills
5
6
Deaths
22
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
0
6
L
Guan Yu
Beraldii
Guan Yu
1
4
0
0.25
L
0
3
0
0
W
Cthulhu
KGxRooga74
Cthulhu
5
1
0
5
W
Raijin
5
4
1
1.38
L
Fenrir
0
6
1
0.08
L
Kukulkan
Sxhift Bp
Kukulkan
2
4
3
0.88
L
Nemesis
TotalFlaccid
Nemesis
2
5
0
0.4
W
3
0
4
5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,580
Damage
11,456
25,238
Taken
28,240
11,174
Mitigated
11,138
7,716
Healing
2,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,925
2,169
0
1,689
3,865
1,619
327
0
3,715
0
28,735
L
Guan Yu
Beraldii
Guan Yu
3,238
626
85
1,215
6,751
4,368
0
756
5,920
0
21,447
L
585
391
0
442
4,987
1,323
420
1,968
2,944
0
13,611
W
Cthulhu
KGxRooga74
Cthulhu
3,562
697
0
755
5,373
3,841
170
0
5,273
15,116
0
W
Raijin
3,979
611
0
658
4,976
1,438
140
1,474
3,260
15,771
0
L
Fenrir
669
156
0
0
4,305
1,524
0
2,829
1,351
0
1,499
L
Kukulkan
Sxhift Bp
Kukulkan
4,351
604
0
771
5,034
1,576
224
3,692
1,066
17,441
0
L
Nemesis
TotalFlaccid
Nemesis
2,613
1,235
0
202
7,163
2,347
0
3,589
3,304
0
14,427
W
3,833
1,043
185
2,074
5,571
2,843
0
1,066
4,376
25,249
0
W
2,281
782
0
2,355
5,453
1,433
368
1,339
3,992
24,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,938
Gold Earned
23,292
229
Minions Killed
130
0
Camps Cleared
0
843,787
Distance Traveled
823,825
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,424
642
69
7
0
172,220
1
L
Guan Yu
4,874
487
46
5
0
184,342
0
L
Medusa
4,528
453
29
3
0
164,102
0
W
Cthulhu
5,719
572
37
4
0
169,575
0
W
Raijin
5,647
565
28
3
0
149,561
6
L
Fenrir
3,688
369
1
0
0
141,033
0
L
Kukulkan
5,437
544
32
3
0
165,048
1
L
Nemesis
4,765
477
22
2
0
169,300
0
W
Ymir
5,699
570
32
3
0
178,040
2
W
Sol
5,449
545
63
6
0
174,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role