Player Matchup

Awilix
Awilix
Brôôksies
Awilix
Level 16
God Stats
1W - 1L
1,306 SR
Queue Stats
83W - 70L
1,655 Elo+
Solo
Merlin
Merlin
CarryOrFeed1
Merlin
Level 16
God Stats
9W - 13L
1,408 SR
Queue Stats
77W - 72L
1,498 Elo+
Solo
Skadi
Skadi
SupremeTemp
Skadi
Level 16
God Stats
15W - 8L
1,638 SR
Queue Stats
186W - 173L
1,636 Elo+
Solo
Tiamat
Tiamat
cilantroclown
Tiamat
Level 26
God Stats
8W - 7L
1,514 SR
Queue Stats
53W - 55L
1,536 Elo+
Solo
Yemoja
Yemoja
fireboyand
Yemoja
Level 26
God Stats
4W - 3L
1,469 SR
Queue Stats
544W - 518L
1,629 Elo+
Solo
Team Averages
Level 20
1,467 SR
1,591 Elo+

VS

Team Averages
Level 32
1,552 SR
1,592 Elo+
Heimdallr
Heimdallr
Bronadius
Heimdallr
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 106L
1,500 Elo+
Party 1
Tyr
Tyr
Kashlavor
Tyr
Level 17
God Stats
30W - 25L
1,581 SR
Queue Stats
130W - 112L
1,810 Elo+
Party 1
Kukulkan
Kukulkan
MumenHero
Kukulkan
Level 8
God Stats
0W - 1L
1,678 SR
Queue Stats
1W - 2L
1,652 Elo+
Party 1
Jormungandr
Jormungandr
Quripto
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Pele
Pele
RedDragonIon
Pele
Level 126
God Stats
5W - 3L
1,500 SR
Queue Stats
109W - 113L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
8 / 1 / 3
8,412
647
9,453
9,454
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
14
10 / 0 / 6
8,676
667
7,871
4,844
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 8
7,295
561
7,566
6,720
2,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 4 / 3
7,773
598
5,071
7,050
6,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
fireboyand
Yemoja
12
5 / 0 / 15
8,336
641
7,817
8,941
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bronadius
Heimdallr
9
2 / 6 / 1
5,864
451
2,246
9,677
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 4 / 0
6,444
496
5,710
11,703
6,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
MumenHero
Kukulkan
9
1 / 7 / 1
5,843
449
4,216
6,438
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Quripto
Jormungandr
8
0 / 6 / 3
5,250
404
3,758
11,283
4,531
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 5 / 3
6,971
536
6,983
10,084
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
28
Kills
8
8
Deaths
28
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Bronadius
Heimdallr
2
6
1
0.42
W
Awilix
8
1
3
9.5
W
Merlin
10
0
6
13
L
3
4
0
0.75
L
Kukulkan
MumenHero
Kukulkan
1
7
1
0.21
L
Jormungandr
Quripto
Jormungandr
0
6
3
0.25
L
2
5
3
0.7
W
3
3
8
2.33
W
2
4
3
0.88
W
Yemoja
fireboyand
Yemoja
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,778
Damage
22,913
37,009
Taken
49,185
21,306
Mitigated
19,371
10,107
Healing
5,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Bronadius
Heimdallr
2,246
1,055
0
894
9,677
2,682
0
3,544
6,111
0
14,462
W
Awilix
9,453
4,099
0
2,237
9,454
3,708
0
1,720
7,648
0
55,425
W
Merlin
7,871
1,222
0
1,380
4,844
1,816
160
1,398
3,312
46,709
0
L
5,710
1,504
0
3,354
11,703
6,157
324
4,085
7,564
0
29,547
L
Kukulkan
MumenHero
Kukulkan
4,216
909
0
0
6,438
1,996
0
4,076
2,002
19,085
0
L
Jormungandr
Quripto
Jormungandr
3,758
1,194
0
0
11,283
4,531
0
4,186
7,052
13,508
0
L
6,983
2,073
0
1,734
10,084
4,005
0
4,299
5,697
0
46,729
W
7,566
4,330
0
547
6,720
2,340
1,405
1,614
5,106
0
40,973
W
5,071
626
0
1,582
7,050
6,052
670
228
6,782
41,085
0
W
Yemoja
fireboyand
Yemoja
7,817
1,957
1,553
2,808
8,941
7,390
520
2,656
6,187
25,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,492
Gold Earned
30,372
388
Minions Killed
243
0
Camps Cleared
0
1,310,888
Distance Traveled
1,115,297
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,864
451
33
3
0
181,880
3
W
Awilix
8,412
647
89
7
0
326,954
0
W
Merlin
8,676
667
89
7
0
266,497
4
L
Tyr
6,444
496
65
5
0
245,982
2
L
Kukulkan
5,843
449
40
3
0
223,383
3
L
Jormungandr
5,250
404
18
1
0
216,382
2
L
Pele
6,971
536
87
7
0
247,670
3
W
Skadi
7,295
561
70
5
0
218,303
2
W
Tiamat
7,773
598
99
8
0
217,266
1
W
Yemoja
8,336
641
41
3
0
281,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role