Player Matchup

Cthulhu
Cthulhu
DyFloW
Cthulhu
Level 37
God Stats
4W - 4L
1,365 SR
Queue Stats
71W - 95L
1,436 Elo+
Party 2
Neith
Neith
Raghnal
Neith
Level 60
God Stats
6W - 3L
1,804 SR
Queue Stats
179W - 179L
1,472 Elo+
Party 1
Kukulkan
Kukulkan
blinkerless
Kukulkan
Level 65
God Stats
6W - 6L
1,389 SR
Queue Stats
212W - 235L
1,443 Elo+
Party 1
Fenrir
Fenrir
limoneti2
Fenrir
Level 41
God Stats
56W - 42L
1,600 SR
Queue Stats
162W - 172L
1,467 Elo+
Party 2
Medusa
Medusa
pogrebniak
Medusa
Level 129
God Stats
12W - 9L
1,475 SR
Queue Stats
62W - 75L
1,489 Elo+
Solo
Team Averages
Level 66
1,527 SR
1,461 Elo+

VS

Team Averages
Level 80
1,527 SR
1,424 Elo+
Nu Wa
Nu Wa
Davefield
Nu Wa
Level 82
God Stats
5W - 6L
1,430 SR
Queue Stats
161W - 132L
1,449 Elo+
Solo
Geb
Geb
JimmyLander
Geb
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,548 Elo+
Party 3
Set
Set
KhadarLi
Set
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,366 Elo+
Party 3
Cerberus
Cerberus
NikolayDas
Cerberus
Level 80
God Stats
8W - 7L
1,641 SR
Queue Stats
13W - 21L
1,326 Elo+
Party 3
Medusa
Medusa
tudjaro99
Medusa
Level 8
God Stats
5W - 6L
1,563 SR
Queue Stats
6W - 9L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DyFloW
Cthulhu
14
1 / 0 / 8
8,270
435
6,662
12,405
7,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
Raghnal
Neith
18
4 / 2 / 6
11,148
587
10,942
12,888
6,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kukulkan
blinkerless
Kukulkan
17
4 / 1 / 1
10,729
565
6,559
5,897
2,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
limoneti2
Fenrir
17
6 / 3 / 7
10,612
559
11,137
15,412
7,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
pogrebniak
Medusa
17
6 / 1 / 5
10,275
541
9,736
14,589
5,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Davefield
Nu Wa
16
2 / 4 / 1
10,066
530
8,649
10,253
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 3
8,617
454
9,793
15,552
13,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
1 / 6 / 0
8,460
445
5,943
13,623
6,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
NikolayDas
Cerberus
14
1 / 4 / 2
8,159
429
8,259
15,097
9,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
tudjaro99
Medusa
15
1 / 4 / 1
8,658
456
5,211
9,643
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
21
Kills
6
7
Deaths
22
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Davefield
Nu Wa
2
4
1
0.63
W
Cthulhu
DyFloW
Cthulhu
1
0
8
5
L
1
4
3
0.63
L
1
6
0
0.17
L
Cerberus
NikolayDas
Cerberus
1
4
2
0.5
W
Neith
Raghnal
Neith
4
2
6
3.5
W
Kukulkan
blinkerless
Kukulkan
4
1
1
4.5
W
Fenrir
limoneti2
Fenrir
6
3
7
3.17
W
Medusa
pogrebniak
Medusa
6
1
5
8.5
L
Medusa
tudjaro99
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,036
Damage
37,855
61,191
Taken
64,168
28,675
Mitigated
33,949
25,428
Healing
14,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Davefield
Nu Wa
8,649
653
0
1,526
10,253
2,894
488
1,165
9,063
67,526
0
W
Cthulhu
DyFloW
Cthulhu
6,662
311
811
3,195
12,405
7,477
156
6,863
5,331
28,480
0
L
9,793
1,479
0
2,790
15,552
13,145
252
5,608
9,619
36,444
0
L
5,943
2,670
0
4,728
13,623
6,042
0
2,217
11,306
0
52,184
L
Cerberus
NikolayDas
Cerberus
8,259
254
0
3,486
15,097
9,086
364
2,786
12,213
36,166
0
W
Neith
Raghnal
Neith
10,942
5,487
0
4,600
12,888
6,106
1,131
6,182
6,572
0
74,707
W
Kukulkan
blinkerless
Kukulkan
6,559
294
0
996
5,897
2,437
573
2,524
3,207
83,645
0
W
Fenrir
limoneti2
Fenrir
11,137
2,447
904
4,981
15,412
7,053
55
6,156
8,976
0
63,189
W
Medusa
pogrebniak
Medusa
9,736
4,874
660
9,281
14,589
5,602
1,606
4,029
10,404
0
75,304
L
Medusa
tudjaro99
Medusa
5,211
2,158
0
2,420
9,643
2,782
1,336
722
8,746
0
47,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,034
Gold Earned
43,960
566
Minions Killed
452
0
Camps Cleared
0
1,860,666
Distance Traveled
1,780,573
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,066
530
144
8
0
319,895
1
W
Cthulhu
8,270
435
38
2
0
399,474
1
L
Geb
8,617
454
47
2
0
378,018
7
L
Set
8,460
445
100
5
0
365,491
0
L
Cerberus
8,159
429
64
3
0
357,172
10
W
Neith
11,148
587
140
7
0
327,913
2
W
Kukulkan
10,729
565
171
9
0
354,738
2
W
Fenrir
10,612
559
104
5
0
396,612
0
W
Medusa
10,275
541
113
6
0
381,929
5
L
Medusa
8,658
456
97
5
0
359,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role