Player Matchup

Danzaburou
Danzaburou
A Major Upset
Danzaburou
Level 97
God Stats
14W - 11L
1,626 SR
Queue Stats
29W - 25L
1,511 Elo+
Party 3
Ah Puch
Ah Puch
Blindfully
Ah Puch
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 34L
1,493 Elo+
Party 3
King Arthur
King Arthur
Caden24Ski
King Arthur
Level 69
God Stats
35W - 33L
1,473 SR
Queue Stats
470W - 425L
1,513 Elo+
Solo
Fenrir
Fenrir
GreasePigeon
Fenrir
Level 62
God Stats
3W - 2L
1,264 SR
Queue Stats
3W - 4L
1,049 Elo+
Party 3
Cerberus
Cerberus
Jkappa12
Cerberus
Level 91
God Stats
1W - 0L
1,731 SR
Queue Stats
25W - 26L
1,440 Elo+
Party 3
Team Averages
Level 85
1,519 SR
1,401 Elo+

VS

Team Averages
Level 71
1,558 SR
1,396 Elo+
Ao Kuang
Ao Kuang
An Innamorare
Ao Kuang
Level 66
God Stats
29W - 32L
1,478 SR
Queue Stats
301W - 378L
1,376 Elo+
Party 2
Geb
Geb
Ho1ol
Geb
Level 65
God Stats
9W - 8L
1,663 SR
Queue Stats
496W - 499L
1,449 Elo+
Party 2
Ares
Ares
Kmoney420
Ares
Level 41
God Stats
15W - 20L
1,521 SR
Queue Stats
145W - 213L
1,349 Elo+
Party 1
Chaac
Chaac
Wepenizd Autism
Chaac
Level 43
God Stats
11W - 17L
1,282 SR
Queue Stats
224W - 268L
1,391 Elo+
Party 2
Danzaburou
Danzaburou
ZaFlashh
Danzaburou
Level 142
God Stats
7W - 2L
1,845 SR
Queue Stats
91W - 107L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A Major Upset
Danzaburou
19
12 / 4 / 6
14,579
540
18,745
21,314
9,968
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Blindfully
Ah Puch
20
17 / 3 / 16
16,263
602
35,475
18,107
9,298
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Caden24Ski
King Arthur
20
10 / 2 / 10
14,386
533
19,061
19,576
15,843
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
20
6 / 6 / 10
15,083
559
12,770
24,129
11,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
Jkappa12
Cerberus
19
4 / 3 / 21
13,877
514
11,734
25,049
29,828
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
An Innamorare
Ao Kuang
17
7 / 7 / 4
12,272
455
11,429
21,862
8,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
Ho1ol
Geb
17
2 / 12 / 8
11,543
428
14,934
29,170
22,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
14
0 / 12 / 3
9,792
363
8,617
24,504
14,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
1 / 7 / 7
10,638
394
12,794
20,652
20,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
ZaFlashh
Danzaburou
20
7 / 11 / 1
14,938
553
21,780
22,740
9,030
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
40
49
Kills
17
18
Deaths
49
63
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
A Major Upset
Danzaburou
12
4
6
3.75
L
Ao Kuang
An Innamorare
Ao Kuang
7
7
4
1.29
W
Ah Puch
Blindfully
Ah Puch
17
3
16
8.33
W
King Arthur
Caden24Ski
King Arthur
10
2
10
7.5
W
Fenrir
6
6
10
1.83
L
Geb
Ho1ol
Geb
2
12
8
0.5
W
Cerberus
Jkappa12
Cerberus
4
3
21
4.83
L
Ares
0
12
3
0.13
L
1
7
7
0.64
L
Danzaburou
ZaFlashh
Danzaburou
7
11
1
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,785
Damage
69,554
108,175
Taken
118,928
76,906
Mitigated
74,333
39,451
Healing
21,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
A Major Upset
Danzaburou
18,745
8,509
258
10,370
21,314
9,968
3,694
3,799
17,440
0
86,643
L
Ao Kuang
An Innamorare
Ao Kuang
11,429
3,276
0
7,839
21,862
8,249
190
7,883
13,654
57,508
0
W
Ah Puch
Blindfully
Ah Puch
35,475
4,114
903
8,630
18,107
9,298
3,696
7,152
10,630
117,335
0
W
King Arthur
Caden24Ski
King Arthur
19,061
2,666
0
5,397
19,576
15,843
891
5,503
13,683
781
81,613
W
Fenrir
12,770
5,219
0
6,949
24,129
11,969
5,393
9,277
14,502
196
115,382
L
Geb
Ho1ol
Geb
14,934
3,389
389
3,327
29,170
22,014
0
13,435
15,093
47,317
0
W
Cerberus
Jkappa12
Cerberus
11,734
1,140
0
6,944
25,049
29,828
1,297
8,816
15,840
36,123
0
L
Ares
8,617
716
0
1,423
24,504
14,607
0
12,352
12,002
28,383
0
L
12,794
2,850
0
6,640
20,652
20,433
0
3,558
16,999
0
59,940
L
Danzaburou
ZaFlashh
Danzaburou
21,780
11,800
0
2,163
22,740
9,030
0
9,522
13,057
436
101,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,188
Gold Earned
59,183
654
Minions Killed
481
0
Camps Cleared
0
2,464,679
Distance Traveled
2,019,112
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,579
540
120
4
0
451,722
2
L
Ao Kuang
12,272
455
94
3
0
428,143
0
W
Ah Puch
16,263
602
164
6
0
466,883
6
W
King Arthur
14,386
533
145
5
0
563,020
2
W
Fenrir
15,083
559
159
6
0
494,773
0
L
Geb
11,543
428
86
3
0
421,639
3
W
Cerberus
13,877
514
66
2
0
488,281
8
L
Ares
9,792
363
35
1
0
396,060
0
L
Chaac
10,638
394
99
4
0
392,490
0
L
Danzaburou
14,938
553
167
6
0
380,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role