Player Matchup

Ah Puch
Ah Puch
Cirnine
Ah Puch
Level 119
God Stats
3W - 2L
1,689 SR
Queue Stats
218W - 137L
1,700 Elo+
Party 2
Cernunnos
Cernunnos
GreenCorp
Cernunnos
Level 103
God Stats
9W - 10L
1,714 SR
Queue Stats
449W - 422L
1,607 Elo+
Solo
Ganesha
Ganesha
MAMONKEYBALLZ
Ganesha
Level 145
God Stats
1W - 3L
1,187 SR
Queue Stats
85W - 70L
1,677 Elo+
Party 2
Izanami
Izanami
NotoriousDOOM
Izanami
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
jokedestroyer
Fenrir
Level 127
God Stats
21W - 13L
1,977 SR
Queue Stats
243W - 182L
1,688 Elo+
Party 2
Team Averages
Level 121
1,613 SR
1,635 Elo+

VS

Team Averages
Level 120
1,695 SR
1,556 Elo+
Geb
Geb
ARCxTRIGGER
Geb
Level 86
God Stats
3W - 1L
1,650 SR
Queue Stats
42W - 50L
1,585 Elo+
Party 1
Neith
Neith
IcyCrizzlo23
Neith
Level 147
God Stats
0W - 4L
1,532 SR
Queue Stats
394W - 423L
1,578 Elo+
Party 1
Arachne
Arachne
IcyCutie23
Arachne
Level 115
God Stats
16W - 11L
1,816 SR
Queue Stats
224W - 234L
1,549 Elo+
Party 1
Rama
Rama
IcySnootie23
Rama
Level 128
God Stats
9W - 8L
1,662 SR
Queue Stats
265W - 293L
1,551 Elo+
Party 1
Aphrodite
Aphrodite
Noctd
Aphrodite
Level 126
God Stats
9W - 3L
1,812 SR
Queue Stats
69W - 93L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cirnine
Ah Puch
16
3 / 0 / 4
10,338
574
9,269
5,669
2,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
GreenCorp
Cernunnos
19
11 / 2 / 2
12,724
707
19,154
17,750
8,469
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
16
0 / 0 / 13
10,582
588
7,658
11,117
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
20
4 / 3 / 0
12,501
695
11,445
10,273
7,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
6 / 1 / 6
10,812
601
7,397
9,674
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,290
405
4,435
16,764
11,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 3 / 1
10,225
568
7,560
11,064
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
IcyCutie23
Arachne
13
1 / 8 / 2
7,931
441
7,398
19,339
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 7 / 1
7,499
417
7,270
11,173
2,808
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Noctd
Aphrodite
15
0 / 2 / 0
8,008
445
4,819
10,958
4,655
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
24
Kills
6
6
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Ah Puch
Cirnine
Ah Puch
3
0
4
5
W
Cernunnos
GreenCorp
Cernunnos
11
2
2
6
L
4
3
1
1.5
L
Arachne
IcyCutie23
Arachne
1
8
2
0.25
L
1
7
1
0.21
W
Ganesha
0
0
13
6.5
L
Aphrodite
Noctd
Aphrodite
0
2
0
0
W
Izanami
4
3
0
1.33
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,923
Damage
31,482
54,483
Taken
69,298
32,284
Mitigated
28,957
28,476
Healing
18,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,435
455
0
1,393
16,764
11,273
0
6,700
10,064
21,109
0
W
Ah Puch
Cirnine
Ah Puch
9,269
671
0
4,262
5,669
2,528
822
3,513
2,156
53,597
0
W
Cernunnos
GreenCorp
Cernunnos
19,154
13,642
0
12,909
17,750
8,469
5,714
2,624
15,126
0
96,716
L
7,560
3,445
0
4,418
11,064
4,579
540
1,316
9,748
0
73,231
L
Arachne
IcyCutie23
Arachne
7,398
4,460
0
4,398
19,339
5,642
0
1,978
17,361
0
50,504
L
7,270
6,340
0
1,364
11,173
2,808
0
889
10,284
0
40,488
W
Ganesha
7,658
649
0
2,709
11,117
9,493
275
1,717
9,400
45,699
0
L
Aphrodite
Noctd
Aphrodite
4,819
191
1,661
5,548
10,958
4,655
0
6,044
4,914
62,485
0
W
Izanami
11,445
7,614
0
2,560
10,273
7,406
6,182
606
9,667
0
102,243
W
7,397
2,356
0
6,036
9,674
4,388
212
794
8,880
0
76,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,957
Gold Earned
40,953
679
Minions Killed
496
0
Camps Cleared
0
1,660,978
Distance Traveled
1,536,410
26
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,290
405
27
2
0
315,043
4
W
Ah Puch
10,338
574
132
7
0
344,499
1
W
Cernunnos
12,724
707
198
11
0
298,852
5
L
Neith
10,225
568
159
9
0
282,802
0
L
Arachne
7,931
441
89
5
0
312,193
0
L
Rama
7,499
417
92
5
0
276,606
0
W
Ganesha
10,582
588
17
1
0
367,478
8
L
Aphrodite
8,008
445
129
7
0
349,766
0
W
Izanami
12,501
695
195
11
0
291,797
7
W
Fenrir
10,812
601
137
8
0
358,352
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role