Player Matchup

King Arthur
King Arthur
Silver III
Gl3int
King Arthur
Silver III
Level 82
God Stats
20W - 19L
1,430 SR
Queue Stats
76W - 74L
1,433 MMR
Solo
Loki
Loki
Gold III
QueezyBreezy_
Loki
Gold III
Level 128
God Stats
143W - 112L
1,701 SR
Queue Stats
742W - 753L
1,433 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Rimuru-l-Tempest
Cabrakan
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,459 MMR
Party 2
Cupid
Cupid
Bronze III
Space-Monkey000-
Cupid
Bronze III
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
98W - 90L
1,420 MMR
Solo
Kukulkan
Kukulkan
Bronze III
uhYamii
Kukulkan
Bronze III
Level 127
God Stats
2W - 2L
1,337 SR
Queue Stats
18W - 20L
1,459 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 126
1,494 SR
1,441 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,603 SR
1,441 MMR
Scylla
Scylla
Gold IV
CMSmite
Scylla
Gold IV
Level 119
God Stats
8W - 6L
1,723 SR
Queue Stats
131W - 130L
1,525 MMR
Party 1
Vamana
Vamana
Gold IV
ColdClutch
Vamana
Gold IV
Level 116
God Stats
16W - 15L
1,362 SR
Queue Stats
297W - 299L
1,433 MMR
Solo
Athena
Athena
Gold V
HorrorHead
Athena
Gold V
Level 140
God Stats
8W - 10L
1,602 SR
Queue Stats
298W - 325L
1,384 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
Sairento-san
Hun Batz
Bronze III
Level 64
God Stats
0W - 1L
1,471 SR
Queue Stats
2W - 4L
1,443 MMR
Solo
Izanami
Izanami
Gold IV
Sukwha
Izanami
Gold IV
Level 119
God Stats
31W - 20L
1,857 SR
Queue Stats
216W - 203L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gl3int
King Arthur
20
8 / 0 / 8
15,114
581
15,322
28,184
24,635
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 2 / 15
14,070
541
13,010
18,766
9,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 5 / 14
12,030
463
12,614
23,153
32,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 2 / 14
14,036
540
28,403
23,013
12,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
uhYamii
Kukulkan
20
7 / 0 / 16
14,389
553
18,887
10,004
4,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DanzaburouNu WaRaCu ChulainnGuan Yu

VS

Bans
ApolloArachneYemojaTsukuyomiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CMSmite
Scylla
18
4 / 8 / 2
12,007
462
13,346
15,593
5,471
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
ColdClutch
Vamana
19
0 / 4 / 2
11,859
456
12,200
25,593
27,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
HorrorHead
Athena
15
2 / 8 / 4
10,464
402
7,063
24,131
17,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Sairento-san
Hun Batz
15
1 / 9 / 3
9,752
375
8,332
23,082
9,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Sukwha
Izanami
18
1 / 5 / 5
11,910
458
13,443
22,816
9,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
24
34
Kills
8
9
Deaths
34
67
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
CMSmite
Scylla
4
8
2
0.63
L
Vamana
ColdClutch
Vamana
0
4
2
0.25
W
King Arthur
Gl3int
King Arthur
8
0
8
12
L
Athena
HorrorHead
Athena
2
8
4
0.5
W
7
2
15
7.25
W
3
5
14
2
L
Hun Batz
Sairento-san
Hun Batz
1
9
3
0.28
W
9
2
14
8
L
Izanami
Sukwha
Izanami
1
5
5
0.7
W
Kukulkan
uhYamii
Kukulkan
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,236
Damage
54,384
103,120
Taken
111,215
83,369
Mitigated
68,985
43,796
Healing
29,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CMSmite
Scylla
13,346
1,220
424
2,011
15,593
5,471
0
6,047
9,374
82,506
0
L
Vamana
ColdClutch
Vamana
12,200
3,127
0
10,757
25,593
27,156
285
5,189
20,267
1,019
94,570
W
King Arthur
Gl3int
King Arthur
15,322
1,786
0
11,419
28,184
24,635
111
4,149
23,467
0
100,099
L
Athena
HorrorHead
Athena
7,063
873
584
3,398
24,131
17,494
0
9,088
14,875
22,972
0
W
13,010
3,742
0
9,580
18,766
9,161
1,676
5,308
13,337
0
106,036
W
12,614
2,254
0
3,721
23,153
32,163
447
6,405
15,237
27,755
0
L
Hun Batz
Sairento-san
Hun Batz
8,332
2,261
1,371
5,633
23,082
9,109
0
5,242
17,696
0
69,117
W
28,403
15,498
2,810
14,743
23,013
12,823
2,203
5,538
17,426
0
122,691
L
Izanami
Sukwha
Izanami
13,443
9,232
0
5,627
22,816
9,755
986
5,254
17,502
0
97,255
W
Kukulkan
uhYamii
Kukulkan
18,887
1,059
0
1,523
10,004
4,587
2,223
2,685
7,295
121,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,639
Gold Earned
55,992
707
Minions Killed
661
0
Camps Cleared
0
2,422,839
Distance Traveled
2,209,875
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,007
462
162
6
0
406,371
8
L
Vamana
11,859
456
190
7
0
481,261
3
W
King Arthur
15,114
581
191
7
0
530,816
7
L
Athena
10,464
402
30
1
0
465,523
10
W
Loki
14,070
541
140
5
0
554,158
5
W
Cabrakan
12,030
463
15
1
0
434,213
5
L
Hun Batz
9,752
375
93
4
0
434,031
0
W
Cupid
14,036
540
170
7
0
442,806
3
L
Izanami
11,910
458
186
7
0
422,689
2
W
Kukulkan
14,389
553
191
7
0
460,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role