Player Matchup

Discordia
Discordia
Girret
Discordia
Level 106
God Stats
9W - 10L
1,702 SR
Queue Stats
75W - 79L
1,467 Elo+
Solo
Achilles
Achilles
Harryw24
Achilles
Level 66
God Stats
5W - 3L
1,500 SR
Queue Stats
211W - 231L
1,450 Elo+
Solo
Tiamat
Tiamat
QUIRKDIGITS
Tiamat
Level 40
God Stats
15W - 14L
1,587 SR
Queue Stats
15W - 14L
1,558 Elo+
Solo
Hachiman
Hachiman
dyl4n93
Hachiman
Level 105
God Stats
2W - 2L
1,291 SR
Queue Stats
164W - 142L
1,496 Elo+
Solo
Cerberus
Cerberus
shadowrogue101
Cerberus
Level 109
God Stats
6W - 10L
1,490 SR
Queue Stats
83W - 71L
1,549 Elo+
Solo
Team Averages
Level 85
1,514 SR
1,504 Elo+

VS

Team Averages
Level 97
1,491 SR
1,429 Elo+
Tiamat
Tiamat
CuteUnicorn221
Tiamat
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,389 Elo+
Solo
Ares
Ares
Gorge15
Ares
Level 157
God Stats
3W - 5L
1,655 SR
Queue Stats
79W - 58L
1,482 Elo+
Party 1
Arachne
Arachne
Jedi123cz
Arachne
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 68L
1,275 Elo+
Solo
Ullr
Ullr
StinkyDoggie
Ullr
Level 143
God Stats
2W - 3L
1,288 SR
Queue Stats
45W - 30L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
VoodooChile145
Baron Samedi
Level 69
God Stats
30W - 23L
1,513 SR
Queue Stats
175W - 170L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Girret
Discordia
18
3 / 3 / 5
11,404
496
10,357
10,603
3,658
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Harryw24
Achilles
20
8 / 5 / 2
12,168
529
14,306
20,693
15,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
18
2 / 2 / 6
11,244
489
10,982
13,167
10,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
dyl4n93
Hachiman
19
2 / 4 / 4
11,358
494
11,300
13,555
6,985
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
16
3 / 8 / 6
10,877
473
9,438
23,257
23,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
11,269
490
7,353
10,916
7,261
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
Gorge15
Ares
15
7 / 6 / 7
11,585
504
14,108
22,540
24,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Jedi123cz
Arachne
16
1 / 2 / 4
10,179
443
5,812
15,775
5,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 4 / 5
12,579
547
12,408
18,516
7,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
VoodooChile145
Baron Samedi
18
5 / 4 / 3
12,041
524
13,278
15,204
8,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
41
18
Kills
21
22
Deaths
18
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
W
Discordia
Girret
Discordia
3
3
5
1.83
L
Ares
Gorge15
Ares
7
6
7
1.75
W
Achilles
Harryw24
Achilles
8
5
2
1.8
L
Arachne
Jedi123cz
Arachne
1
2
4
1.5
W
Tiamat
2
2
6
2.5
L
4
4
5
1.63
L
Baron Samedi
VoodooChile145
Baron Samedi
5
4
3
1.63
W
Hachiman
dyl4n93
Hachiman
2
4
4
1
W
Cerberus
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,383
Damage
52,959
81,275
Taken
82,951
59,702
Mitigated
53,288
16,174
Healing
22,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,353
905
0
3,934
10,916
7,261
956
5,004
5,912
56,714
0
W
Discordia
Girret
Discordia
10,357
721
0
2,957
10,603
3,658
750
5,193
5,382
69,860
0
L
Ares
Gorge15
Ares
14,108
519
0
2,904
22,540
24,201
374
8,036
14,504
35,457
0
W
Achilles
Harryw24
Achilles
14,306
5,631
0
3,354
20,693
15,098
600
10,568
9,651
0
79,936
L
Arachne
Jedi123cz
Arachne
5,812
4,128
0
5,160
15,775
5,924
0
5,035
10,740
0
58,135
W
Tiamat
10,982
1,960
0
2,546
13,167
10,676
1,200
4,888
8,168
75,295
0
L
12,408
6,962
0
6,683
18,516
7,844
4,378
6,220
12,296
0
116,587
L
Baron Samedi
VoodooChile145
Baron Samedi
13,278
1,442
461
3,192
15,204
8,058
46
6,482
8,722
68,770
0
W
Hachiman
dyl4n93
Hachiman
11,300
5,535
0
3,476
13,555
6,985
1,161
2,345
11,210
0
87,292
W
Cerberus
9,438
785
0
3,841
23,257
23,285
694
10,978
12,125
35,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,051
Gold Earned
57,653
631
Minions Killed
570
0
Camps Cleared
0
2,146,467
Distance Traveled
2,044,338
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,269
490
104
5
0
436,638
1
W
Discordia
11,404
496
133
6
0
389,137
8
L
Ares
11,585
504
37
2
0
397,785
6
W
Achilles
12,168
529
133
6
0
450,877
0
L
Arachne
10,179
443
92
4
0
434,035
1
W
Tiamat
11,244
489
143
6
0
473,559
6
L
Ullr
12,579
547
193
8
0
386,689
2
L
Baron Samedi
12,041
524
144
6
0
389,191
5
W
Hachiman
11,358
494
138
6
0
425,946
0
W
Cerberus
10,877
473
84
4
0
406,948
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role