Player Matchup

Sol
Sol
Platinum IV
BigPrez
Sol
Platinum IV
Level 80
God Stats
1W - 5L
1,587 SR
Queue Stats
103W - 111L
1,831 MMR
Party 2
Fenrir
Fenrir
Silver I
MYR Fortune
Fenrir
Silver I
Level 123
God Stats
2W - 1L
1,736 SR
Queue Stats
6W - 6L
1,628 MMR
Solo
Geb
Geb
Gold IV
SuBz_Envy
Geb
Gold IV
Level 126
God Stats
9W - 6L
1,730 SR
Queue Stats
40W - 43L
1,461 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,684 SR
1,640 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 110
1,652 SR
1,645 MMR
Cupid
Cupid
Platinum II
BenjiiHendrix412
Cupid
Platinum II
Level 62
God Stats
93W - 94L
1,570 SR
Queue Stats
111W - 112L
1,774 MMR
Party 1
Nike
Nike
Gold II
Loreeking09
Nike
Gold II
Level 141
God Stats
11W - 7L
1,672 SR
Queue Stats
329W - 361L
1,602 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
oc412
Baron Samedi
Gold III
Level 126
God Stats
40W - 21L
1,713 SR
Queue Stats
97W - 94L
1,559 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
1 / 4 / 1
9,485
593
10,851
9,810
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
13
3 / 6 / 0
9,965
623
7,796
17,065
11,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 5 / 1
9,270
579
5,855
13,150
13,247
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CthulhuAphroditeAthenaCu ChulainnAchilles

VS

Bans
AresHeraChaacChang'eGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 11
10,713
670
11,117
11,481
4,226
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 2 / 7
11,296
706
8,842
16,647
19,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
oc412
Baron Samedi
15
5 / 0 / 10
10,993
687
10,781
11,241
6,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
5
Kills
15
15
Deaths
5
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
L
Sol
1
4
1
0.38
W
7
2
7
5.25
L
Fenrir
3
6
0
0.5
L
1
5
1
0.3
W
Baron Samedi
oc412
Baron Samedi
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,502
Damage
30,740
40,025
Taken
39,369
28,408
Mitigated
29,327
5,678
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,117
4,922
505
1,855
11,481
4,226
1,427
6,398
5,083
0
52,743
L
Sol
10,851
728
0
2,416
9,810
3,176
0
1,611
8,049
54,713
0
W
8,842
1,388
956
4,091
16,647
19,066
780
4,763
11,884
0
35,138
L
Fenrir
7,796
941
0
1,440
17,065
11,985
0
5,594
11,165
0
39,513
L
5,855
196
496
1,326
13,150
13,247
0
3,688
9,262
24,685
0
W
Baron Samedi
oc412
Baron Samedi
10,781
430
1,818
4,418
11,241
6,035
840
5,578
5,663
36,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,720
Gold Earned
33,002
163
Minions Killed
164
0
Camps Cleared
0
832,818
Distance Traveled
906,584
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,713
670
80
5
0
298,622
1
L
Sol
9,485
593
84
5
0
259,666
1
W
Nike
11,296
706
38
2
0
308,650
0
L
Fenrir
9,965
623
51
3
0
279,508
8
L
Geb
9,270
579
28
2
0
293,644
3
W
Baron Samedi
10,993
687
46
3
0
299,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role