Player Matchup

Izanami
Izanami
Joao_Lucas-Lago
Izanami
Level 17
God Stats
1W - 0L
1,942 SR
Queue Stats
3W - 1L
1,535 Elo+
Solo
Fenrir
Fenrir
MDLTLorDStyl
Fenrir
Level 6
God Stats
1W - 3L
1,194 SR
Queue Stats
1W - 4L
1,139 Elo+
Solo
Nike
Nike
Ry1ie
Nike
Level 20
God Stats
6W - 5L
1,645 SR
Queue Stats
58W - 76L
1,409 Elo+
Solo
Sun Wukong
Sun Wukong
am34ww
Sun Wukong
Level 11
God Stats
2W - 5L
1,545 SR
Queue Stats
12W - 17L
1,326 Elo+
Party 2
Tiamat
Tiamat
bermiguy3
Tiamat
Level 22
God Stats
1W - 1L
1,092 SR
Queue Stats
10W - 20L
1,481 Elo+
Party 2
Team Averages
Level 15
1,484 SR
1,378 Elo+

VS

Team Averages
Level 7
1,481 SR
1,358 Elo+
Nemesis
Nemesis
FoShoNizzle36
Nemesis
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,405 Elo+
Party 1
Skadi
Skadi
SaltySoldier010
Skadi
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 27L
1,405 Elo+
Party 1
Ganesha
Ganesha
Santi Clause330
Ganesha
Level 5
God Stats
3W - 5L
1,500 SR
Queue Stats
10W - 18L
1,405 Elo+
Party 1
Aphrodite
Aphrodite
SnowymanYT
Aphrodite
Level 3
God Stats
3W - 12L
1,500 SR
Queue Stats
13W - 28L
1,268 Elo+
Party 1
Jing Wei
Jing Wei
bigpottpott
Jing Wei
Level 21
God Stats
17W - 26L
1,405 SR
Queue Stats
29W - 44L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 5 / 11
13,422
516
24,837
16,979
6,397
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
16
7 / 11 / 8
12,127
466
9,416
18,663
13,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
Ry1ie
Nike
18
6 / 2 / 13
12,382
476
15,714
24,328
19,544
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
am34ww
Sun Wukong
18
18 / 0 / 8
13,676
526
18,664
19,541
14,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
bermiguy3
Tiamat
15
3 / 7 / 16
10,969
422
13,919
17,483
19,751
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
8 / 10 / 3
12,091
465
14,893
31,032
16,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 13 / 4
11,834
455
17,792
23,572
10,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
0 / 10 / 7
11,769
453
9,573
25,203
17,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Aphrodite
SnowymanYT
Aphrodite
16
3 / 15 / 4
10,481
403
9,636
24,517
10,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jing Wei
bigpottpott
Jing Wei
6
0 / 1 / 2
6,131
236
0
2,581
620

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
39
47
Kills
19
25
Deaths
49
56
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
8
10
3
0.95
W
13
5
11
3.7
W
Fenrir
7
11
8
1
W
Nike
Ry1ie
Nike
6
2
13
6.25
L
8
13
4
0.77
L
0
10
7
0.35
L
Aphrodite
SnowymanYT
Aphrodite
3
15
4
0.33
W
Sun Wukong
am34ww
Sun Wukong
18
0
8
22
W
Tiamat
bermiguy3
Tiamat
3
7
16
1.57
L
Jing Wei
bigpottpott
Jing Wei
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,550
Damage
51,894
96,994
Taken
106,905
73,013
Mitigated
56,613
24,266
Healing
11,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
14,893
8,278
0
3,792
31,032
16,211
0
5,011
25,821
0
45,695
W
24,837
20,038
0
3,542
16,979
6,397
6,628
2,663
14,316
0
82,967
W
Fenrir
9,416
2,770
0
101
18,663
13,144
2,018
2,144
15,603
0
38,758
W
Nike
Ry1ie
Nike
15,714
1,761
0
11,512
24,328
19,544
1,102
6,013
18,243
440
53,271
L
17,792
10,408
0
75
23,572
10,975
547
1,973
21,424
0
57,722
L
9,573
1,284
0
1,074
25,203
17,811
2,351
1,264
23,564
53,850
0
L
Aphrodite
SnowymanYT
Aphrodite
9,636
2,930
887
5,651
24,517
10,996
0
4,732
19,710
44,918
0
W
Sun Wukong
am34ww
Sun Wukong
18,664
4,709
267
5,699
19,541
14,177
1,362
4,090
14,472
0
57,458
W
Tiamat
bermiguy3
Tiamat
13,919
3,211
0
3,145
17,483
19,751
1,171
3,721
11,053
41,552
0
L
Jing Wei
bigpottpott
Jing Wei
0
0
0
0
2,581
620
0
1,269
1,312
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,576
Gold Earned
52,306
387
Minions Killed
300
0
Camps Cleared
0
2,349,884
Distance Traveled
1,744,582
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,091
465
85
3
0
491,593
0
W
Izanami
13,422
516
120
5
0
450,579
0
W
Fenrir
12,127
466
59
2
0
434,777
1
W
Nike
12,382
476
84
3
0
472,777
0
L
Skadi
11,834
455
97
4
0
388,669
0
L
Ganesha
11,769
453
41
2
0
516,495
6
L
Aphrodite
10,481
403
77
3
0
346,809
2
W
Sun Wukong
13,676
526
87
3
0
559,686
0
W
Tiamat
10,969
422
37
1
0
432,065
0
L
Jing Wei
6,131
236
0
0
0
1,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role