Player Matchup

Nemesis
Nemesis
BuckaRuRu99
Nemesis
Level 85
God Stats
3W - 2L
1,660 SR
Queue Stats
303W - 319L
1,482 Elo+
Party 1
King Arthur
King Arthur
Dweedmann96
King Arthur
Level 127
God Stats
7W - 10L
1,549 SR
Queue Stats
174W - 169L
1,507 Elo+
Party 1
Tiamat
Tiamat
FullPushMid
Tiamat
Level 95
God Stats
5W - 6L
1,435 SR
Queue Stats
169W - 217L
1,475 Elo+
Party 1
Hou Yi
Hou Yi
SSJGoku18
Hou Yi
Level 48
God Stats
24W - 19L
1,668 SR
Queue Stats
73W - 77L
1,568 Elo+
Party 1
Sylvanus
Sylvanus
Ward0524
Sylvanus
Level 78
God Stats
8W - 9L
1,495 SR
Queue Stats
272W - 287L
1,473 Elo+
Party 1
Team Averages
Level 87
1,562 SR
1,501 Elo+

VS

Team Averages
Level 82
1,507 SR
1,509 Elo+
Ra
Ra
BlackHokage415
Ra
Level 107
God Stats
28W - 23L
1,451 SR
Queue Stats
792W - 717L
1,515 Elo+
Party 3
Athena
Athena
NightDolphin440
Athena
Level 47
God Stats
17W - 21L
1,637 SR
Queue Stats
221W - 224L
1,531 Elo+
Party 3
Apollo
Apollo
Reckless S3
Apollo
Level 20
God Stats
35W - 38L
1,425 SR
Queue Stats
152W - 181L
1,454 Elo+
Party 2
Pele
Pele
Sekto2
Pele
Level 107
God Stats
17W - 14L
1,521 SR
Queue Stats
846W - 765L
1,546 Elo+
Party 3
Izanami
Izanami
zWhisperwind
Izanami
Level 128
God Stats
18W - 17L
1,500 SR
Queue Stats
209W - 224L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BuckaRuRu99
Nemesis
10
0 / 1 / 4
5,598
622
1,729
5,005
1,325
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Dweedmann96
King Arthur
11
4 / 1 / 0
6,402
711
2,600
4,298
2,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
8
0 / 3 / 1
4,768
530
3,795
4,786
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
SSJGoku18
Hou Yi
9
2 / 2 / 1
4,985
554
4,496
5,557
1,698
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Ward0524
Sylvanus
9
1 / 1 / 2
5,023
558
3,540
4,873
2,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,768
641
2,209
5,167
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 3 / 0
5,084
565
2,674
6,280
2,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
7
0 / 0 / 1
4,114
457
1,796
3,516
828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
Sekto2
Pele
11
6 / 2 / 1
6,239
693
4,399
7,146
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
zWhisperwind
Izanami
8
0 / 1 / 1
4,549
505
1,599
3,000
758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
7
Kills
8
8
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
Nemesis
BuckaRuRu99
Nemesis
0
1
4
2
W
King Arthur
Dweedmann96
King Arthur
4
1
0
4
W
Tiamat
0
3
1
0.17
L
1
3
0
0.33
L
Apollo
0
0
1
0.5
W
Hou Yi
SSJGoku18
Hou Yi
2
2
1
1.25
L
Pele
Sekto2
Pele
6
2
1
3.25
W
Sylvanus
Ward0524
Sylvanus
1
1
2
2
L
Izanami
zWhisperwind
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,160
Damage
12,677
24,519
Taken
25,109
10,515
Mitigated
7,986
7,838
Healing
8,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,209
404
86
1,493
5,167
1,705
0
3,186
1,605
30,686
0
W
Nemesis
BuckaRuRu99
Nemesis
1,729
909
0
1,426
5,005
1,325
0
168
4,807
0
25,758
W
King Arthur
Dweedmann96
King Arthur
2,600
584
0
0
4,298
2,301
1,127
0
4,298
0
27,684
W
Tiamat
3,795
510
0
963
4,786
2,399
117
1,856
2,775
22,741
0
L
2,674
537
0
1,332
6,280
2,377
0
2,031
4,249
15,753
0
L
Apollo
1,796
1,370
0
651
3,516
828
36
1,021
2,495
0
14,348
W
Hou Yi
SSJGoku18
Hou Yi
4,496
2,239
0
1,589
5,557
1,698
424
1,692
3,865
0
20,810
L
Pele
Sekto2
Pele
4,399
1,539
0
3,158
7,146
2,318
0
356
6,736
0
28,833
W
Sylvanus
Ward0524
Sylvanus
3,540
1,205
1,174
2,686
4,873
2,792
378
982
3,891
16,829
4,075
L
Izanami
zWhisperwind
Izanami
1,599
1,192
0
1,344
3,000
758
0
0
3,000
0
18,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,776
Gold Earned
25,754
241
Minions Killed
231
0
Camps Cleared
0
862,907
Distance Traveled
828,923
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,768
641
72
8
0
165,690
1
W
Nemesis
5,598
622
63
7
0
192,732
0
W
King Arthur
6,402
711
68
8
0
178,582
4
W
Tiamat
4,768
530
25
3
0
175,144
1
L
Athena
5,084
565
31
3
0
188,343
0
L
Apollo
4,114
457
31
3
0
154,552
0
W
Hou Yi
4,985
554
52
6
0
168,471
2
L
Pele
6,239
693
56
6
0
197,255
2
W
Sylvanus
5,023
558
33
4
0
147,978
3
L
Izanami
4,549
505
41
5
0
123,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role