Player Matchup

Fenrir
Fenrir
FatPolo15
Fenrir
Level 16
God Stats
8W - 5L
1,500 SR
Queue Stats
185W - 207L
1,434 Elo+
Solo
Tiamat
Tiamat
FazeAaykoS
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,530 Elo+
Party 2
Cupid
Cupid
Imnewandlearning
Cupid
Level 29
God Stats
1W - 6L
1,247 SR
Queue Stats
31W - 40L
1,473 Elo+
Solo
Jormungandr
Jormungandr
LRZN
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,617 Elo+
Party 2
Danzaburou
Danzaburou
oomsauce
Danzaburou
Level 16
God Stats
7W - 2L
1,680 SR
Queue Stats
22W - 31L
1,340 Elo+
Solo
Team Averages
Level 16
1,485 SR
1,479 Elo+

VS

Team Averages
Level 17
1,554 SR
1,556 Elo+
Da Ji
Da Ji
Bkid3sheen
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 51L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
Finnesery
Jing Wei
Level 29
God Stats
3W - 1L
1,769 SR
Queue Stats
14W - 7L
1,661 Elo+
Party 3
Ymir
Ymir
ImperviousXL
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,672 Elo+
Party 3
Agni
Agni
PharaohofHorus
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,462 Elo+
Party 1
Cu Chulainn
Cu Chulainn
pyromonkey256
Cu Chulainn
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
23W - 14L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FatPolo15
Fenrir
15
8 / 8 / 6
10,736
488
9,668
20,011
14,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
FazeAaykoS
Tiamat
16
7 / 5 / 8
10,319
469
14,762
14,673
13,587
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
0 / 9 / 6
9,393
427
6,956
14,637
5,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
LRZN
Jormungandr
16
7 / 5 / 5
10,147
461
12,268
13,587
11,896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
oomsauce
Danzaburou
19
5 / 5 / 5
12,453
566
10,062
14,947
8,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
19
13 / 4 / 7
12,760
580
17,423
18,630
7,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Finnesery
Jing Wei
17
7 / 3 / 7
11,292
513
17,284
12,290
4,201
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
1 / 3 / 11
9,360
425
5,347
12,821
9,389
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 10 / 1
11,347
516
10,638
16,367
5,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
pyromonkey256
Cu Chulainn
17
6 / 8 / 3
11,439
520
11,982
20,075
13,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
61
27
Kills
32
32
Deaths
28
30
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Da Ji
13
4
7
4.13
L
Fenrir
FatPolo15
Fenrir
8
8
6
1.38
L
Tiamat
FazeAaykoS
Tiamat
7
5
8
2.2
W
Jing Wei
Finnesery
Jing Wei
7
3
7
3.5
L
0
9
6
0.33
W
1
3
11
2.17
L
Jormungandr
LRZN
Jormungandr
7
5
5
1.9
W
5
10
1
0.55
L
Danzaburou
oomsauce
Danzaburou
5
5
5
1.5
W
Cu Chulainn
pyromonkey256
Cu Chulainn
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,716
Damage
62,674
77,855
Taken
80,183
53,768
Mitigated
40,842
15,194
Healing
13,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
17,423
6,589
0
5,662
18,630
7,752
2,373
4,338
14,292
0
77,831
L
Fenrir
FatPolo15
Fenrir
9,668
2,162
0
4,048
20,011
14,509
0
4,410
15,481
0
57,724
L
Tiamat
FazeAaykoS
Tiamat
14,762
3,221
0
2,842
14,673
13,587
995
4,620
9,821
45,252
0
W
Jing Wei
Finnesery
Jing Wei
17,284
13,967
0
5,052
12,290
4,201
492
4,727
7,563
0
68,333
L
6,956
3,836
142
3,106
14,637
5,333
1,111
2,867
11,724
0
52,678
W
5,347
971
0
1,002
12,821
9,389
236
4,803
8,018
17,476
0
L
Jormungandr
LRZN
Jormungandr
12,268
2,963
525
1,225
13,587
11,896
520
2,567
11,004
36,739
0
W
10,638
1,468
0
1,218
16,367
5,701
816
6,252
10,115
72,568
0
L
Danzaburou
oomsauce
Danzaburou
10,062
3,834
0
3,306
14,947
8,443
500
2,611
12,282
0
84,071
W
Cu Chulainn
pyromonkey256
Cu Chulainn
11,982
3,537
0
652
20,075
13,799
1,953
6,910
13,165
8,077
47,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,048
Gold Earned
56,198
461
Minions Killed
493
0
Camps Cleared
0
1,855,305
Distance Traveled
1,901,401
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,760
580
102
5
0
401,641
2
L
Fenrir
10,736
488
84
4
0
389,186
2
L
Tiamat
10,319
469
70
3
0
367,978
2
W
Jing Wei
11,292
513
123
6
0
396,096
2
L
Cupid
9,393
427
111
5
0
350,624
3
W
Ymir
9,360
425
31
1
0
376,521
0
L
Jormungandr
10,147
461
49
2
0
375,568
1
W
Agni
11,347
516
132
6
0
351,240
0
L
Danzaburou
12,453
566
147
7
0
371,949
1
W
Cu Chulainn
11,439
520
105
5
0
375,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role