Player Matchup

Raijin
Raijin
Gold IV
ArcArtisan
Raijin
Gold IV
Level 36
God Stats
5W - 1L
1,477 SR
Queue Stats
79W - 69L
1,785 MMR
Solo
Ymir
Ymir
Platinum III
Dovah pro V2
Ymir
Platinum III
Level 159
God Stats
2W - 2L
1,743 SR
Queue Stats
297W - 279L
1,770 MMR
Solo
Geb
Geb
Gold I
GikaVirusTtv
Geb
Gold I
Level 103
God Stats
9W - 6L
1,893 SR
Queue Stats
635W - 631L
1,785 MMR
Solo
Cernunnos
Cernunnos
Platinum III
Mumbafp
Cernunnos
Platinum III
Level 159
God Stats
14W - 9L
1,729 SR
Queue Stats
147W - 177L
1,810 MMR
Solo
Fenrir
Fenrir
Gold II
Raider NVK
Fenrir
Gold II
Level 156
God Stats
0W - 2L
1,295 SR
Queue Stats
20W - 16L
1,744 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,627 SR
1,779 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,684 SR
1,778 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum I
CreamyChesser
Ah Muzen Cab
Platinum I
Level 146
God Stats
2W - 1L
1,312 SR
Queue Stats
48W - 37L
1,940 MMR
Party 1
Anubis
Anubis
Platinum III
Dottie2993
Anubis
Platinum III
Level 103
God Stats
14W - 10L
2,100 SR
Queue Stats
501W - 514L
1,815 MMR
Solo
Sylvanus
Sylvanus
Gold I
PabloFreshhcobar
Sylvanus
Gold I
Level 157
God Stats
7W - 2L
1,896 SR
Queue Stats
27W - 20L
1,662 MMR
Party 1
Odin
Odin
Gold I
The Morgan19EN
Odin
Gold I
Level 136
God Stats
20W - 12L
1,493 SR
Queue Stats
235W - 218L
1,731 MMR
Solo
Camazotz
Camazotz
Platinum II
UndoneSurvivor
Camazotz
Platinum II
Level 159
God Stats
5W - 4L
1,619 SR
Queue Stats
301W - 293L
1,745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ArcArtisan
Raijin
17
3 / 10 / 4
11,729
469
11,731
18,626
5,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 7 / 3
11,900
476
17,448
26,847
25,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 6 / 8
10,187
407
7,585
25,043
26,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Mumbafp
Cernunnos
18
3 / 5 / 3
12,175
487
17,124
19,588
8,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Raider NVK
Fenrir
18
5 / 7 / 4
12,121
485
9,289
26,770
11,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SetTiamatScyllaDanzaburouApollo

VS

Bans
Cu ChulainnTsukuyomiAthenaRavanaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CreamyChesser
Ah Muzen Cab
20
3 / 2 / 6
14,094
564
16,059
15,271
8,157
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Dottie2993
Anubis
19
5 / 2 / 11
13,675
547
18,281
13,587
7,169
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 5 / 12
13,560
542
11,555
22,301
24,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
2 / 4 / 9
12,568
503
11,512
22,267
23,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
20
21 / 1 / 8
16,271
651
33,504
25,582
15,174
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
81
14
Kills
35
35
Deaths
14
22
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Raijin
ArcArtisan
Raijin
3
10
4
0.5
W
Ah Muzen Cab
CreamyChesser
Ah Muzen Cab
3
2
6
3
W
Anubis
Dottie2993
Anubis
5
2
11
5.25
L
2
7
3
0.5
L
1
6
8
0.83
L
Cernunnos
Mumbafp
Cernunnos
3
5
3
0.9
W
4
5
12
2
L
Fenrir
Raider NVK
Fenrir
5
7
4
1
W
2
4
9
1.63
W
Camazotz
21
1
8
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,177
Damage
90,911
116,874
Taken
99,008
77,492
Mitigated
78,542
21,673
Healing
50,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ArcArtisan
Raijin
11,731
1,053
0
630
18,626
5,852
0
6,761
11,815
76,164
0
W
Ah Muzen Cab
CreamyChesser
Ah Muzen Cab
16,059
8,394
0
8,253
15,271
8,157
7,967
3,994
11,191
0
120,863
W
Anubis
Dottie2993
Anubis
18,281
639
0
6,652
13,587
7,169
1,780
7,789
5,561
90,070
0
L
17,448
4,756
0
6,405
26,847
25,325
0
7,172
19,149
70,652
0
L
7,585
885
0
3,420
25,043
26,114
0
5,884
18,997
27,276
0
L
Cernunnos
Mumbafp
Cernunnos
17,124
7,079
0
6,680
19,588
8,620
906
4,544
14,994
0
95,836
W
11,555
1,506
4,562
8,484
22,301
24,481
401
8,565
13,479
37,205
0
L
Fenrir
Raider NVK
Fenrir
9,289
3,302
0
4,538
26,770
11,581
0
6,498
20,172
0
74,414
W
11,512
2,773
0
7,620
22,267
23,561
1,425
9,183
13,054
2,323
60,106
W
Camazotz
33,504
12,517
0
15,277
25,582
15,174
3,231
6,947
18,481
0
141,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,112
Gold Earned
70,168
624
Minions Killed
637
0
Camps Cleared
0
2,122,567
Distance Traveled
2,380,271
24
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,729
469
149
6
0
401,386
7
W
Ah Muzen Cab
14,094
564
194
8
0
456,486
5
W
Anubis
13,675
547
150
6
0
434,969
12
L
Ymir
11,900
476
137
5
0
362,701
1
L
Geb
10,187
407
42
2
0
471,203
7
L
Cernunnos
12,175
487
187
7
0
407,661
7
W
Sylvanus
13,560
542
47
2
0
461,093
10
L
Fenrir
12,121
485
109
4
0
479,616
2
W
Odin
12,568
503
92
4
0
458,277
0
W
Camazotz
16,271
651
154
6
0
569,446
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role