Player Matchup

Sobek
Sobek
 
Sobek
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
MrBones757
Horus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 94L
1,455 Elo+
Party 2
Set
Set
Nexodas2
Set
Level 18
God Stats
5W - 9L
1,500 SR
Queue Stats
66W - 59L
1,520 Elo+
Party 2
Awilix
Awilix
SamAndDeanRule
Awilix
Level 12
God Stats
2W - 2L
1,335 SR
Queue Stats
23W - 12L
1,474 Elo+
Party 1
Anubis
Anubis
WhiteOsa
Anubis
Level 28
God Stats
23W - 26L
1,447 SR
Queue Stats
85W - 83L
1,416 Elo+
Solo
Team Averages
Level 22
1,457 SR
1,473 Elo+

VS

Team Averages
Level 8
1,536 SR
1,379 Elo+
Artemis
Artemis
Awsomepjsns
Artemis
Level 4
God Stats
2W - 3L
1,681 SR
Queue Stats
2W - 6L
1,329 Elo+
Solo
Ymir
Ymir
LiL Exotikz
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,364 Elo+
Solo
Neith
Neith
Orlandcm
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,455 Elo+
Solo
Cerberus
Cerberus
R3d N1tr0
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,285 Elo+
Solo
Izanami
Izanami
ahq1997
Izanami
Level 16
God Stats
10W - 13L
1,500 SR
Queue Stats
78W - 106L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 2 / 11
5,791
579
814
4,987
2,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Horus
8
4 / 0 / 2
4,860
486
1,140
3,538
1,454
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 2 / 5
5,867
587
2,027
5,441
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
8 / 0 / 8
6,667
667
8,168
4,291
1,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
WhiteOsa
Anubis
11
8 / 2 / 2
6,446
645
6,109
6,032
2,275
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Awsomepjsns
Artemis
7
2 / 6 / 0
5,248
525
1,704
5,916
1,384
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

5
0 / 7 / 1
4,026
403
1,884
6,899
2,736
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Orlandcm
Neith
8
1 / 4 / 1
4,779
478
3,674
5,440
1,438
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
R3d N1tr0
Cerberus
3
0 / 5 / 0
3,648
365
371
4,236
953
Izanami
ahq1997
Izanami
8
1 / 5 / 1
5,102
510
3,554
5,516
1,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
26
Kills
4
6
Deaths
27
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
11
3.75
L
Artemis
Awsomepjsns
Artemis
2
6
0
0.33
L
0
7
1
0.07
W
Horus
4
0
2
5
W
4
2
5
3.25
L
Neith
Orlandcm
Neith
1
4
1
0.38
L
Cerberus
R3d N1tr0
Cerberus
0
5
0
0
W
8
0
8
12
W
Anubis
WhiteOsa
Anubis
8
2
2
4.5
L
Izanami
ahq1997
Izanami
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,258
Damage
11,187
24,289
Taken
28,007
9,620
Mitigated
8,156
7,026
Healing
1,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
814
201
0
1,863
4,987
2,576
694
607
4,380
8,339
0
L
Artemis
Awsomepjsns
Artemis
1,704
793
0
250
5,916
1,384
0
547
5,369
0
12,734
L
1,884
335
0
0
6,899
2,736
0
1,372
5,527
6,838
0
W
Horus
1,140
673
214
507
3,538
1,454
311
231
3,307
0
8,126
W
2,027
652
0
1,845
5,441
1,717
0
396
5,045
0
26,506
L
Neith
Orlandcm
Neith
3,674
1,213
0
1,429
5,440
1,438
216
2,016
3,424
0
20,019
L
Cerberus
R3d N1tr0
Cerberus
371
177
66
106
4,236
953
0
876
3,360
2,250
0
W
8,168
4,352
0
813
4,291
1,598
383
735
3,556
0
33,854
W
Anubis
WhiteOsa
Anubis
6,109
395
0
1,784
6,032
2,275
676
286
5,746
30,465
0
L
Izanami
ahq1997
Izanami
3,554
2,320
0
105
5,516
1,645
132
2,112
3,404
0
24,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
22,803
192
Minions Killed
121
0
Camps Cleared
0
933,528
Distance Traveled
717,260
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,791
579
20
2
0
190,833
2
L
Artemis
5,248
525
23
2
0
178,763
0
L
Ymir
4,026
403
9
1
0
126,717
1
W
Horus
4,860
486
5
1
0
168,900
0
W
Set
5,867
587
55
6
0
210,431
2
L
Neith
4,779
478
31
3
0
131,603
0
L
Cerberus
3,648
365
5
1
0
121,973
0
W
Awilix
6,667
667
56
6
0
206,345
0
W
Anubis
6,446
645
56
6
0
157,019
2
L
Izanami
5,102
510
53
5
0
158,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role