Player Matchup

Nu Wa
Nu Wa
HillTzz
Nu Wa
Level 125
God Stats
3W - 1L
1,683 SR
Queue Stats
99W - 104L
1,352 Elo+
Solo
Apollo
Apollo
Jiggy Chills
Apollo
Level 28
God Stats
27W - 43L
1,365 SR
Queue Stats
214W - 273L
1,334 Elo+
Party 1
Fenrir
Fenrir
RedfieldSKX
Fenrir
Level 83
God Stats
22W - 25L
1,404 SR
Queue Stats
117W - 166L
1,319 Elo+
Solo
Geb
Geb
dsquills1245
Geb
Level 83
God Stats
12W - 14L
1,392 SR
Queue Stats
140W - 164L
1,381 Elo+
Solo
Izanami
Izanami
o zWinnen14 o
Izanami
Level 44
God Stats
127W - 146L
1,489 SR
Queue Stats
369W - 437L
1,362 Elo+
Party 1
Team Averages
Level 73
1,466 SR
1,350 Elo+

VS

Team Averages
Level 80
1,578 SR
1,439 Elo+
Set
Set
Fryed1ceCream
Set
Level 79
God Stats
16W - 12L
1,561 SR
Queue Stats
414W - 454L
1,461 Elo+
Solo
Jormungandr
Jormungandr
Jhon13011
Jormungandr
Level 66
God Stats
3W - 11L
1,423 SR
Queue Stats
135W - 167L
1,371 Elo+
Solo
Apollo
Apollo
SixtoJose
Apollo
Level 87
God Stats
4W - 6L
1,827 SR
Queue Stats
221W - 249L
1,431 Elo+
Solo
Ra
Ra
SkinnyOneshot
Ra
Level 69
God Stats
59W - 71L
1,576 SR
Queue Stats
459W - 495L
1,395 Elo+
Solo
Erlang Shen
Erlang Shen
Uriwañ
Erlang Shen
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 39L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
HillTzz
Nu Wa
16
5 / 4 / 12
10,468
551
17,978
11,768
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
14
6 / 3 / 10
9,859
519
8,772
11,679
4,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
18
13 / 1 / 4
11,158
587
12,165
17,582
9,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 2 / 13
9,085
478
9,369
13,709
10,073
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
15
3 / 0 / 8
9,733
512
8,349
9,214
3,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 0
8,360
440
6,546
16,226
6,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Jhon13011
Jormungandr
11
1 / 8 / 1
7,231
381
5,899
15,372
12,294
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Apollo
SixtoJose
Apollo
11
4 / 8 / 2
7,865
414
13,885
15,104
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 1
8,706
458
9,728
11,324
4,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Uriwañ
Erlang Shen
15
2 / 4 / 2
8,748
460
5,861
16,054
12,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
16
32
Kills
10
10
Deaths
32
47
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
Nu Wa
HillTzz
Nu Wa
5
4
12
2.75
L
Jormungandr
Jhon13011
Jormungandr
1
8
1
0.19
W
Apollo
6
3
10
3.67
W
Fenrir
13
1
4
15
L
Apollo
SixtoJose
Apollo
4
8
2
0.63
L
1
5
1
0.3
L
Erlang Shen
Uriwañ
Erlang Shen
2
4
2
0.75
W
5
2
13
5.75
W
Izanami
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,633
Damage
41,919
63,952
Taken
74,080
32,245
Mitigated
41,348
19,132
Healing
15,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,546
2,325
0
4,499
16,226
6,430
0
3,696
12,530
0
49,799
W
Nu Wa
HillTzz
Nu Wa
17,978
7,395
114
3,847
11,768
4,582
3,077
2,183
9,495
66,131
0
L
Jormungandr
Jhon13011
Jormungandr
5,899
1,911
0
0
15,372
12,294
0
5,332
10,040
38,722
0
W
Apollo
8,772
4,149
0
2,070
11,679
4,332
2,030
2,157
9,460
0
41,683
W
Fenrir
12,165
1,519
0
6,608
17,582
9,470
324
3,515
13,871
0
74,742
L
Apollo
SixtoJose
Apollo
13,885
8,055
0
2,165
15,104
5,445
93
6,527
8,577
0
45,002
L
9,728
378
1,370
3,746
11,324
4,485
0
4,289
7,035
66,050
0
L
Erlang Shen
Uriwañ
Erlang Shen
5,861
1,808
0
4,132
16,054
12,694
0
7,503
8,551
0
51,867
W
9,369
1,226
2,314
2,064
13,709
10,073
552
4,141
9,464
25,818
0
W
Izanami
8,349
6,121
0
2,115
9,214
3,788
2,554
2,947
6,035
0
67,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,303
Gold Earned
40,910
419
Minions Killed
414
0
Camps Cleared
0
1,793,455
Distance Traveled
1,686,341
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,360
440
97
5
0
301,862
0
W
Nu Wa
10,468
551
96
5
0
307,453
8
L
Jormungandr
7,231
381
56
3
0
304,895
5
W
Apollo
9,859
519
63
3
0
405,458
0
W
Fenrir
11,158
587
113
6
0
369,164
1
L
Apollo
7,865
414
67
4
0
358,345
5
L
Ra
8,706
458
122
6
0
352,575
5
L
Erlang Shen
8,748
460
72
4
0
368,664
3
W
Geb
9,085
478
32
2
0
401,831
2
W
Izanami
9,733
512
115
6
0
309,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role