Player Matchup

Bellona
Bellona
A Pair of Pears
Bellona
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 228L
1,582 Elo+
Party 3
Tiamat
Tiamat
O1d Greg007
Tiamat
Level 95
God Stats
18W - 13L
1,613 SR
Queue Stats
411W - 397L
1,558 Elo+
Party 2
Olorun
Olorun
Ratatoskrrrt
Olorun
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 54L
1,546 Elo+
Party 3
Fafnir
Fafnir
adzJoshJ
Fafnir
Level 67
God Stats
0W - 4L
1,095 SR
Queue Stats
241W - 220L
1,553 Elo+
Party 2
Kali
Kali
gitthebomb
Kali
Level 104
God Stats
0W - 2L
1,332 SR
Queue Stats
210W - 188L
1,617 Elo+
Party 3
Team Averages
Level 88
1,408 SR
1,571 Elo+

VS

Team Averages
Level 117
1,617 SR
1,579 Elo+
Mulan
Mulan
Andrewbruzzzz13
Mulan
Level 116
God Stats
15W - 10L
1,547 SR
Queue Stats
148W - 115L
1,574 Elo+
Solo
Sylvanus
Sylvanus
DuughPssctugood
Sylvanus
Level 136
God Stats
7W - 4L
1,770 SR
Queue Stats
298W - 266L
1,530 Elo+
Party 1
Mercury
Mercury
Equitys
Mercury
Level 104
God Stats
10W - 4L
1,769 SR
Queue Stats
123W - 93L
1,630 Elo+
Party 1
Sol
Sol
TheGarlicBreadG
Sol
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,662 Elo+
Party 1
Ullr
Ullr
theblindsamurai
Ullr
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,101
508
5,921
11,285
10,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
9
0 / 4 / 1
5,277
440
4,995
7,417
3,755
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Olorun
9
0 / 7 / 0
5,640
470
3,841
7,546
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fafnir
adzJoshJ
Fafnir
8
0 / 8 / 2
5,440
453
3,611
11,018
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 2 / 0
6,778
565
2,653
9,596
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
8,200
683
8,371
9,764
7,884
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
11
3 / 0 / 9
7,179
598
4,084
5,480
3,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
Equitys
Mercury
13
8 / 0 / 4
7,802
650
9,347
7,202
2,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 2 / 7
6,726
561
8,272
7,667
2,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 0 / 2
8,410
701
6,681
8,581
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
24
24
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
4
1
1
4.5
W
Sylvanus
3
0
9
7.5
W
Mercury
Equitys
Mercury
8
0
4
10
L
Tiamat
0
4
1
0.13
L
Olorun
0
7
0
0
W
2
2
7
2.75
L
Fafnir
adzJoshJ
Fafnir
0
8
2
0.13
L
2
2
0
1
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,021
Damage
36,755
46,862
Taken
38,694
26,725
Mitigated
19,886
12,480
Healing
14,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,921
1,817
0
3,190
11,285
10,241
0
1,033
10,252
0
30,248
W
8,371
1,805
0
2,067
9,764
7,884
580
411
8,903
0
49,843
W
Sylvanus
4,084
1,473
2,915
3,425
5,480
3,802
423
2,218
3,262
14,872
0
W
Mercury
Equitys
Mercury
9,347
4,946
0
500
7,202
2,432
76
1,502
5,675
0
49,221
L
Tiamat
4,995
609
0
2,414
7,417
3,755
0
2,583
4,834
30,026
0
L
Olorun
3,841
1,610
135
736
7,546
2,008
0
827
6,719
29,123
0
W
8,272
3,399
0
2,200
7,667
2,798
1,848
4,487
3,155
38,819
0
L
Fafnir
adzJoshJ
Fafnir
3,611
1,963
0
2,576
11,018
7,390
0
6,197
4,821
10,518
0
L
2,653
913
0
3,429
9,596
3,331
0
1,716
7,880
0
39,806
W
6,681
3,523
0
3,485
8,581
2,970
1,788
3,829
4,752
0
62,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,236
Gold Earned
38,317
295
Minions Killed
409
0
Camps Cleared
0
1,088,224
Distance Traveled
1,134,906
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,101
508
65
5
0
213,415
0
W
Mulan
8,200
683
106
9
0
203,603
0
W
Sylvanus
7,179
598
17
1
0
213,946
4
W
Mercury
7,802
650
91
8
0
308,969
1
L
Tiamat
5,277
440
60
5
0
203,169
1
L
Olorun
5,640
470
68
6
0
193,817
3
W
Sol
6,726
561
81
7
0
194,635
0
L
Fafnir
5,440
453
19
2
0
231,426
1
L
Kali
6,778
565
83
7
0
246,397
2
W
Ullr
8,410
701
114
10
0
213,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role