Player Matchup

Cerberus
Cerberus
Platinum I
GARCSS
Cerberus
Platinum I
Level 142
God Stats
1W - 2L
1,375 SR
Queue Stats
220W - 126L
2,312 MMR
Party 2
Merlin
Merlin
Masters
GremIin
Merlin
Masters
Level 160
God Stats
6W - 8L
1,292 SR
Queue Stats
306W - 255L
2,431 MMR
Party 3
Athena
Athena
Diamond III
IFaradayI
Athena
Diamond III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum I
Yourageitroll
Chiron
Platinum I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Masters
Zoncui
Odin
Masters
Level 157
God Stats
8W - 4L
1,820 SR
Queue Stats
411W - 358L
2,184 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,497 SR
1,985 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,585 SR
2,186 MMR
Anhur
Anhur
Diamond II
GabiWiki890
Anhur
Diamond II
Level 160
God Stats
15W - 11L
1,683 SR
Queue Stats
316W - 292L
2,361 MMR
Party 4
Geb
Geb
Diamond III
Ioking
Geb
Diamond III
Level 160
God Stats
3W - 4L
1,742 SR
Queue Stats
81W - 66L
2,289 MMR
Solo
Ao Kuang
Ao Kuang
Diamond V
Matiasrex777OMG
Ao Kuang
Diamond V
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 64L
2,417 MMR
Party 1
King Arthur
King Arthur
Diamond III
MaximoVirgolini
King Arthur
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Raijin
Raijin
Diamond II
Rayooo
Raijin
Diamond II
Level 160
God Stats
5W - 7L
1,500 SR
Queue Stats
395W - 353L
2,364 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GARCSS
Cerberus
13
1 / 3 / 9
8,106
540
4,475
13,266
8,397
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
GremIin
Merlin
16
7 / 1 / 3
9,518
635
7,120
5,852
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
IFaradayI
Athena
14
5 / 0 / 12
8,656
577
8,150
11,218
4,844
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
9 / 1 / 5
9,842
656
15,136
11,059
3,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
Zoncui
Odin
16
2 / 1 / 3
9,359
624
7,940
10,786
8,370
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
TiamatSetTsukuyomiDanzaburouApollo

VS

Bans
JanusCupidScyllaPersephoneAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,096
473
5,774
9,650
2,637
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
Ioking
Geb
11
0 / 5 / 2
6,563
438
4,693
10,969
5,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
12
3 / 5 / 0
7,734
516
9,239
12,462
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
MaximoVirgolini
King Arthur
13
1 / 4 / 0
7,889
526
6,704
13,693
12,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Rayooo
Raijin
10
1 / 5 / 1
6,649
443
5,638
9,330
2,762
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
24
Kills
6
6
Deaths
24
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GARCSS
Cerberus
1
3
9
1.83
L
1
5
3
0.5
W
Merlin
GremIin
Merlin
7
1
3
8.5
W
Athena
IFaradayI
Athena
5
0
12
11
L
Geb
Ioking
Geb
0
5
2
0.2
L
Ao Kuang
3
5
0
0.6
L
King Arthur
MaximoVirgolini
King Arthur
1
4
0
0.25
L
Raijin
Rayooo
Raijin
1
5
1
0.3
W
9
1
5
11.5
W
Odin
Zoncui
Odin
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,821
Damage
32,048
52,181
Taken
56,104
27,318
Mitigated
26,468
17,352
Healing
11,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GARCSS
Cerberus
4,475
406
0
4,210
13,266
8,397
285
3,544
9,722
34,451
0
L
5,774
3,530
0
2,367
9,650
2,637
0
2,153
7,497
0
37,217
W
Merlin
GremIin
Merlin
7,120
1,022
0
740
5,852
2,280
336
2,757
3,095
70,233
0
W
Athena
IFaradayI
Athena
8,150
1,713
0
3,163
11,218
4,844
0
4,463
6,755
52,506
0
L
Geb
Ioking
Geb
4,693
588
0
3,371
10,969
5,011
0
4,634
6,209
16,769
0
L
Ao Kuang
9,239
1,427
0
2,554
12,462
3,731
0
3,139
9,210
49,165
0
L
King Arthur
MaximoVirgolini
King Arthur
6,704
623
0
3,272
13,693
12,327
0
4,734
8,959
0
48,922
L
Raijin
Rayooo
Raijin
5,638
436
0
250
9,330
2,762
0
4,846
4,484
42,580
0
W
15,136
8,922
631
5,648
11,059
3,427
1,683
6,373
4,630
0
70,075
W
Odin
Zoncui
Odin
7,940
2,600
0
2,960
10,786
8,370
211
2,377
8,409
0
64,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,481
Gold Earned
35,931
602
Minions Killed
360
0
Camps Cleared
0
1,521,357
Distance Traveled
1,368,167
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,106
540
67
4
0
277,379
4
L
Anhur
7,096
473
75
5
0
245,939
1
W
Merlin
9,518
635
163
11
0
289,324
4
W
Athena
8,656
577
106
7
0
358,503
5
L
Geb
6,563
438
13
1
0
308,173
6
L
Ao Kuang
7,734
516
96
6
0
308,342
3
L
King Arthur
7,889
526
100
7
0
286,978
2
L
Raijin
6,649
443
76
5
0
218,735
6
W
Chiron
9,842
656
123
8
0
273,306
3
W
Odin
9,359
624
143
10
0
322,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role