Player Matchup

Fenrir
Fenrir
Nardo_092
Fenrir
Level 19
God Stats
34W - 49L
943 SR
Queue Stats
605W - 723L
875 Elo+
Party 1
Danzaburou
Danzaburou
Tutumpak
Danzaburou
Level 18
God Stats
85W - 89L
1,116 SR
Queue Stats
697W - 863L
1,077 Elo+
Party 1
Tiamat
Tiamat
Ypsilon215
Tiamat
Level 18
God Stats
16W - 28L
1,017 SR
Queue Stats
266W - 402L
998 Elo+
Party 1
Cerberus
Cerberus
francofrantur
Cerberus
Level 7
God Stats
0W - 6L
1,057 SR
Queue Stats
0W - 12L
899 Elo+
Party 1
Guan Yu
Guan Yu
jenagu
Guan Yu
Level 15
God Stats
14W - 27L
1,128 SR
Queue Stats
262W - 386L
982 Elo+
Party 1
Team Averages
Level 15
1,052 SR
966 Elo+

VS

Team Averages
Level 26
1,408 SR
1,268 Elo+
Jing Wei
Jing Wei
AlienSorpano
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 74L
1,245 Elo+
Party 2
Kukulkan
Kukulkan
BujinTR
Kukulkan
Level 16
God Stats
6W - 4L
1,245 SR
Queue Stats
13W - 12L
1,155 Elo+
Solo
Ne Zha
Ne Zha
Imoteb
Ne Zha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,338 Elo+
Solo
Nu Wa
Nu Wa
IvyYuuki
Nu Wa
Level 25
God Stats
4W - 15L
1,239 SR
Queue Stats
30W - 74L
1,215 Elo+
Party 2
Sobek
Sobek
RotaryPython95
Sobek
Level 39
God Stats
23W - 22L
1,557 SR
Queue Stats
311W - 366L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nardo_092
Fenrir
10
1 / 4 / 1
6,922
461
3,800
12,137
4,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Tutumpak
Danzaburou
12
2 / 5 / 0
7,115
474
4,290
10,516
4,827
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Ypsilon215
Tiamat
12
2 / 2 / 0
6,798
453
2,805
7,485
3,613
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
francofrantur
Cerberus
9
1 / 6 / 3
5,865
391
2,076
10,315
6,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
jenagu
Guan Yu
11
2 / 6 / 0
6,500
433
3,386
13,698
8,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlienSorpano
Jing Wei
10
0 / 3 / 1
6,705
447
2,897
6,457
1,556
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
BujinTR
Kukulkan
15
9 / 1 / 4
9,759
651
16,324
6,127
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Imoteb
Ne Zha
16
7 / 0 / 4
9,594
640
6,813
7,707
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
IvyYuuki
Nu Wa
14
3 / 2 / 6
8,522
568
5,032
7,113
2,423
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 2 / 2
8,230
549
4,690
12,445
9,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
8
Kills
23
23
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AlienSorpano
Jing Wei
0
3
1
0.17
W
Kukulkan
BujinTR
Kukulkan
9
1
4
11
W
Ne Zha
Imoteb
Ne Zha
7
0
4
9
W
Nu Wa
IvyYuuki
Nu Wa
3
2
6
3
L
Fenrir
Nardo_092
Fenrir
1
4
1
0.38
W
4
2
2
2.5
L
Danzaburou
Tutumpak
Danzaburou
2
5
0
0.4
L
Tiamat
Ypsilon215
Tiamat
2
2
0
1
L
Cerberus
francofrantur
Cerberus
1
6
3
0.42
L
Guan Yu
jenagu
Guan Yu
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,357
Damage
35,756
54,151
Taken
39,849
27,719
Mitigated
19,115
11,937
Healing
13,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AlienSorpano
Jing Wei
2,897
2,009
0
315
6,457
1,556
1,203
753
5,654
0
26,545
W
Kukulkan
BujinTR
Kukulkan
16,324
2,664
0
0
6,127
2,801
1,836
137
5,965
56,182
0
W
Ne Zha
Imoteb
Ne Zha
6,813
2,434
0
5,738
7,707
2,647
0
239
7,468
0
66,735
W
Nu Wa
IvyYuuki
Nu Wa
5,032
1,331
0
2,376
7,113
2,423
2,092
2,190
4,923
34,033
0
L
Fenrir
Nardo_092
Fenrir
3,800
1,205
0
2,762
12,137
4,355
0
2,678
9,369
0
37,682
W
4,690
723
0
4,778
12,445
9,688
749
1,562
10,708
26,078
0
L
Danzaburou
Tutumpak
Danzaburou
4,290
2,515
0
2,082
10,516
4,827
329
6,847
3,465
0
33,136
L
Tiamat
Ypsilon215
Tiamat
2,805
458
0
2,158
7,485
3,613
0
4,947
2,472
30,046
0
L
Cerberus
francofrantur
Cerberus
2,076
419
0
783
10,315
6,626
0
4,397
5,854
14,912
0
L
Guan Yu
jenagu
Guan Yu
3,386
720
60
4,092
13,698
8,298
59
6,494
6,945
0
30,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,200
Gold Earned
42,810
271
Minions Killed
405
0
Camps Cleared
0
1,237,879
Distance Traveled
1,325,941
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,705
447
64
4
0
244,160
0
W
Kukulkan
9,759
651
102
7
0
251,884
4
W
Ne Zha
9,594
640
129
9
0
339,179
2
W
Nu Wa
8,522
568
70
5
0
200,923
0
L
Fenrir
6,922
461
64
4
0
286,323
0
W
Sobek
8,230
549
40
3
0
289,795
1
L
Danzaburou
7,115
474
63
4
0
228,455
0
L
Tiamat
6,798
453
67
4
0
252,208
1
L
Cerberus
5,865
391
23
2
0
219,010
0
L
Guan Yu
6,500
433
54
4
0
251,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role