Player Matchup

Baron Samedi
Baron Samedi
Always Saucie
Baron Samedi
Level 107
God Stats
9W - 4L
1,743 SR
Queue Stats
247W - 209L
1,604 Elo+
Party 1
Anhur
Anhur
HiddenGuardian4
Anhur
Level 109
God Stats
2W - 4L
1,412 SR
Queue Stats
128W - 118L
1,563 Elo+
Party 1
Cerberus
Cerberus
KSI Ben Shapiro
Cerberus
Level 143
God Stats
4W - 2L
1,514 SR
Queue Stats
118W - 86L
1,573 Elo+
Party 1
Chaac
Chaac
Kappa Prime2016
Chaac
Level 105
God Stats
5W - 3L
1,535 SR
Queue Stats
33W - 37L
1,566 Elo+
Party 1
Sylvanus
Sylvanus
vNxghTmare5062
Sylvanus
Level 45
God Stats
3W - 2L
1,508 SR
Queue Stats
15W - 16L
1,475 Elo+
Party 1
Team Averages
Level 102
1,542 SR
1,556 Elo+

VS

Team Averages
Level 90
1,534 SR
1,698 Elo+
Janus
Janus
DAMR1TE
Janus
Level 156
God Stats
1W - 4L
1,469 SR
Queue Stats
28W - 32L
1,729 Elo+
Party 2
Bellona
Bellona
DaBarbarian
Bellona
Level 33
God Stats
0W - 1L
1,549 SR
Queue Stats
14W - 15L
1,838 Elo+
Party 2
Athena
Athena
Eod jjsw1ft
Athena
Level 43
God Stats
50W - 21L
1,500 SR
Queue Stats
261W - 136L
1,594 Elo+
Solo
Thanatos
Thanatos
OGbootycheeks
Thanatos
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,838 Elo+
Party 2
Apollo
Apollo
SalouroS
Apollo
Level 106
God Stats
1W - 1L
1,654 SR
Queue Stats
190W - 186L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Always Saucie
Baron Samedi
14
5 / 3 / 7
8,622
616
7,198
8,581
4,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
11 / 2 / 2
9,638
688
9,948
8,197
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
15
4 / 2 / 2
9,101
650
8,233
11,554
8,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
8 / 0 / 6
9,115
651
8,807
10,603
6,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
12
1 / 3 / 11
8,031
574
4,786
9,514
7,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DAMR1TE
Janus
12
3 / 6 / 3
7,209
515
5,864
9,238
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
DaBarbarian
Bellona
13
2 / 4 / 0
7,552
539
5,780
11,525
6,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
8
4 / 7 / 0
6,139
439
3,439
11,088
4,619
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
OGbootycheeks
Thanatos
11
0 / 8 / 4
6,637
474
5,089
12,749
3,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
SalouroS
Apollo
11
1 / 4 / 4
6,382
456
4,575
11,721
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
29
Kills
10
10
Deaths
29
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Always Saucie
Baron Samedi
5
3
7
2.83
L
Janus
DAMR1TE
Janus
3
6
3
0.75
L
Bellona
DaBarbarian
Bellona
2
4
0
0.5
L
Athena
4
7
0
0.57
W
11
2
2
6
W
Cerberus
4
2
2
2.5
W
8
0
6
11
L
Thanatos
OGbootycheeks
Thanatos
0
8
4
0.25
L
Apollo
SalouroS
Apollo
1
4
4
0.75
W
Sylvanus
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,972
Damage
24,747
48,449
Taken
56,321
29,679
Mitigated
19,083
21,173
Healing
14,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Always Saucie
Baron Samedi
7,198
204
46
2,733
8,581
4,095
1,574
3,071
5,124
43,569
0
L
Janus
DAMR1TE
Janus
5,864
196
331
1,661
9,238
2,246
0
3,123
5,925
30,715
0
L
Bellona
DaBarbarian
Bellona
5,780
3,413
0
2,267
11,525
6,260
1,025
6,406
5,119
0
40,819
L
Athena
3,439
892
122
138
11,088
4,619
0
1,839
9,225
9,358
0
W
9,948
6,143
0
3,287
8,197
2,991
2,109
2,171
5,974
0
57,409
W
Cerberus
8,233
1,614
0
5,666
11,554
8,945
1,493
0
11,554
62,472
0
W
8,807
3,433
0
3,744
10,603
6,433
497
1,561
8,992
0
63,040
L
Thanatos
OGbootycheeks
Thanatos
5,089
1,642
0
6,492
12,749
3,484
0
4,661
7,958
0
37,048
L
Apollo
SalouroS
Apollo
4,575
2,284
0
3,125
11,721
2,474
0
3,788
7,877
0
27,849
W
Sylvanus
4,786
1,807
1,353
4,344
9,514
7,215
442
1,906
7,502
23,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,507
Gold Earned
33,919
474
Minions Killed
291
0
Camps Cleared
0
1,283,215
Distance Traveled
1,234,222
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,622
616
84
6
0
258,606
1
L
Janus
7,209
515
64
5
0
249,021
0
L
Bellona
7,552
539
93
7
0
233,233
0
L
Athena
6,139
439
12
1
0
232,176
0
W
Anhur
9,638
688
96
7
0
223,241
3
W
Cerberus
9,101
650
162
12
0
253,766
1
W
Chaac
9,115
651
97
7
0
302,923
0
L
Thanatos
6,637
474
68
5
0
252,279
0
L
Apollo
6,382
456
54
4
0
267,513
2
W
Sylvanus
8,031
574
35
3
0
244,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role