Player Matchup

Chiron
Chiron
Silver I
AyeMiah
Chiron
Silver I
Level 123
God Stats
2W - 3L
1,438 SR
Queue Stats
32W - 36L
1,258 MMR
Party 2
Set
Set
Gold IV
Homer4523
Set
Gold IV
Level 109
God Stats
13W - 8L
1,560 SR
Queue Stats
209W - 184L
1,348 MMR
Solo
Cthulhu
Cthulhu
Gold V
Meg Griffin8794
Cthulhu
Gold V
Level 86
God Stats
5W - 6L
1,500 SR
Queue Stats
399W - 400L
1,339 MMR
Solo
Merlin
Merlin
Gold II
Mo_Kasai
Merlin
Gold II
Level 106
God Stats
7W - 4L
1,622 SR
Queue Stats
163W - 166L
1,460 MMR
Party 2
Sobek
Sobek
Gold V
TuSkilled_4u
Sobek
Gold V
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 69L
1,337 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,524 SR
1,348 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,660 SR
1,347 MMR
Guan Yu
Guan Yu
Silver I
DominateYoGame--
Guan Yu
Silver I
Level 113
God Stats
7W - 9L
1,598 SR
Queue Stats
405W - 431L
1,318 MMR
Party 3
Cerberus
Cerberus
Gold V
EarlyJawn
Cerberus
Gold V
Level 64
God Stats
47W - 36L
1,633 SR
Queue Stats
187W - 175L
1,240 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
TheRealRetroBran
Ao Kuang
Gold III
Level 129
God Stats
10W - 9L
1,680 SR
Queue Stats
422W - 412L
1,482 MMR
Party 1
Sol
Sol
Bronze III
goiio
Sol
Bronze III
Level 31
God Stats
0W - 1L
1,684 SR
Queue Stats
14W - 22L
1,354 MMR
Solo
Cupid
Cupid
Gold V
iAmJK-7
Cupid
Gold V
Level 101
God Stats
11W - 5L
1,704 SR
Queue Stats
82W - 80L
1,342 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AyeMiah
Chiron
20
7 / 0 / 9
13,652
594
21,294
18,031
8,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 2 / 7
12,533
545
12,514
17,443
8,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
7 / 3 / 4
13,688
595
17,012
23,148
21,553
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Mo_Kasai
Merlin
18
4 / 3 / 7
12,382
538
15,124
11,607
4,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 4 / 13
11,555
502
9,333
20,283
23,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
DanzaburouScyllaAthenaThothCu Chulainn

VS

Bans
ApolloGaneshaTsukuyomiBellonaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 1
11,122
484
10,259
22,015
21,660
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
EarlyJawn
Cerberus
14
2 / 1 / 4
9,636
419
10,190
18,455
14,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 9 / 5
11,011
479
12,439
22,419
7,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
goiio
Sol
15
1 / 7 / 5
9,447
411
11,155
15,766
5,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
iAmJK-7
Cupid
16
2 / 7 / 2
9,932
432
10,030
18,828
6,149
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
26
Kills
12
12
Deaths
26
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chiron
AyeMiah
Chiron
7
0
9
11.5
L
2
2
1
1.25
L
Cerberus
EarlyJawn
Cerberus
2
1
4
4
W
6
2
7
4.75
W
7
3
4
3
W
Merlin
Mo_Kasai
Merlin
4
3
7
2.5
L
5
9
5
0.83
W
2
4
13
2.13
L
Sol
goiio
Sol
1
7
5
0.5
L
Cupid
iAmJK-7
Cupid
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,277
Damage
54,073
90,512
Taken
97,483
66,943
Mitigated
55,796
31,746
Healing
26,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AyeMiah
Chiron
21,294
8,283
1,024
9,919
18,031
8,462
6,515
5,109
12,922
0
124,718
L
10,259
607
1,122
5,979
22,015
21,660
0
9,197
12,669
896
74,532
L
Cerberus
EarlyJawn
Cerberus
10,190
504
0
5,633
18,455
14,370
0
7,593
10,642
44,370
0
W
12,514
5,959
0
9,245
17,443
8,887
1,439
6,046
11,397
0
88,743
W
17,012
2,447
0
7,334
23,148
21,553
270
9,170
13,978
85,664
0
W
Merlin
Mo_Kasai
Merlin
15,124
440
0
1,065
11,607
4,508
2,790
5,662
5,945
86,483
0
L
12,439
3,807
0
2,956
22,419
7,979
732
8,300
13,829
65,682
0
W
9,333
732
0
3,159
20,283
23,533
474
8,194
12,089
27,066
0
L
Sol
goiio
Sol
11,155
4,728
0
4,062
15,766
5,638
494
9,171
6,273
45,651
3,645
L
Cupid
iAmJK-7
Cupid
10,030
3,302
328
6,293
18,828
6,149
0
6,185
12,601
0
72,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,810
Gold Earned
51,148
622
Minions Killed
536
0
Camps Cleared
0
2,166,043
Distance Traveled
2,080,001
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,652
594
156
7
0
433,180
6
L
Guan Yu
11,122
484
142
6
0
456,841
0
L
Cerberus
9,636
419
77
3
0
489,652
4
W
Set
12,533
545
130
6
0
460,110
4
W
Cthulhu
13,688
595
187
8
0
393,349
4
W
Merlin
12,382
538
125
5
0
410,978
6
L
Ao Kuang
11,011
479
90
4
0
386,578
1
W
Sobek
11,555
502
24
1
0
468,426
6
L
Sol
9,447
411
94
4
0
379,696
4
L
Cupid
9,932
432
133
6
0
367,234
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role