Player Matchup

Hera
Hera
Baudur
Hera
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 9L
1,255 Elo+
Party 3
Chaac
Chaac
FIRE Wezzy
Chaac
Level 39
God Stats
3W - 5L
1,452 SR
Queue Stats
112W - 133L
1,423 Elo+
Party 2
Fenrir
Fenrir
GK1LLER
Fenrir
Level 43
God Stats
14W - 7L
1,704 SR
Queue Stats
134W - 149L
1,401 Elo+
Party 3
Skadi
Skadi
OS_TenentePablo
Skadi
Level 28
God Stats
2W - 4L
1,302 SR
Queue Stats
71W - 98L
1,422 Elo+
Party 2
Ymir
Ymir
pTrcKK
Ymir
Level 15
God Stats
1W - 1L
1,200 SR
Queue Stats
12W - 15L
1,349 Elo+
Party 3
Team Averages
Level 33
1,432 SR
1,370 Elo+

VS

Team Averages
Level 62
1,279 SR
1,360 Elo+
Ao Kuang
Ao Kuang
DarkDragon_012
Ao Kuang
Level 54
God Stats
19W - 32L
1,028 SR
Queue Stats
344W - 421L
1,356 Elo+
Party 1
Bellona
Bellona
LordSpider22
Bellona
Level 109
God Stats
4W - 6L
1,182 SR
Queue Stats
344W - 405L
1,352 Elo+
Party 1
Apollo
Apollo
OniGoetia13
Apollo
Level 25
God Stats
4W - 5L
1,370 SR
Queue Stats
8W - 19L
1,272 Elo+
Party 1
Nu Wa
Nu Wa
matosraff
Nu Wa
Level 89
God Stats
1W - 2L
1,464 SR
Queue Stats
217W - 225L
1,425 Elo+
Solo
Yemoja
Yemoja
pinas2
Yemoja
Level 31
God Stats
1W - 4L
1,349 SR
Queue Stats
36W - 47L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Baudur
Hera
17
8 / 3 / 5
11,102
584
18,100
13,783
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
19
8 / 0 / 3
11,764
619
12,758
14,348
13,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
GK1LLER
Fenrir
18
11 / 1 / 12
11,236
591
10,470
14,511
6,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 3 / 3
9,725
512
3,421
10,774
3,358
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
pTrcKK
Ymir
14
2 / 1 / 14
9,686
510
6,687
12,571
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
1 / 7 / 1
8,457
445
7,411
17,738
6,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
LordSpider22
Bellona
15
0 / 6 / 0
8,578
451
5,582
13,691
11,789
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
14
5 / 4 / 2
8,622
454
10,672
14,886
5,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
matosraff
Nu Wa
16
2 / 6 / 2
9,660
508
12,825
10,399
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
pinas2
Yemoja
12
0 / 7 / 5
7,685
404
3,039
11,797
8,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
30
Kills
8
8
Deaths
30
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
Baudur
Hera
8
3
5
3.5
L
Ao Kuang
1
7
1
0.21
W
Chaac
8
0
3
9.5
W
Fenrir
GK1LLER
Fenrir
11
1
12
17
L
Bellona
LordSpider22
Bellona
0
6
0
0
W
1
3
3
0.83
L
Apollo
5
4
2
1.5
L
Nu Wa
matosraff
Nu Wa
2
6
2
0.5
W
Ymir
pTrcKK
Ymir
2
1
14
9
L
Yemoja
pinas2
Yemoja
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,436
Damage
39,529
65,987
Taken
68,511
37,280
Mitigated
37,208
21,918
Healing
13,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Baudur
Hera
18,100
3,942
125
3,988
13,783
4,389
1,300
8,823
4,578
75,525
0
L
Ao Kuang
7,411
2,321
0
6,028
17,738
6,923
0
7,856
9,660
50,964
0
W
Chaac
12,758
2,502
621
8,021
14,348
13,998
657
1,978
12,230
16,557
65,578
W
Fenrir
GK1LLER
Fenrir
10,470
2,570
0
6,212
14,511
6,123
1,834
4,771
9,501
0
53,263
L
Bellona
LordSpider22
Bellona
5,582
2,032
0
1,050
13,691
11,789
0
2,390
11,301
0
52,035
W
3,421
951
222
771
10,774
3,358
2,462
2,820
7,792
0
64,444
L
Apollo
10,672
5,269
0
2,841
14,886
5,801
84
5,687
9,061
0
48,605
L
Nu Wa
matosraff
Nu Wa
12,825
1,192
0
750
10,399
3,973
204
5,173
4,800
70,364
0
W
Ymir
pTrcKK
Ymir
6,687
1,493
0
1,958
12,571
9,412
322
3,801
8,611
31,662
0
L
Yemoja
pinas2
Yemoja
3,039
769
1,041
1,362
11,797
8,722
87
5,353
6,290
21,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,513
Gold Earned
43,002
554
Minions Killed
447
0
Camps Cleared
0
1,825,454
Distance Traveled
1,647,871
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,102
584
148
8
0
326,093
3
L
Ao Kuang
8,457
445
82
4
0
344,797
3
W
Chaac
11,764
619
177
9
0
358,690
4
W
Fenrir
11,236
591
74
4
0
403,333
2
L
Bellona
8,578
451
115
6
0
356,883
8
W
Skadi
9,725
512
111
6
0
364,128
0
L
Apollo
8,622
454
96
5
0
326,315
3
L
Nu Wa
9,660
508
123
6
0
335,370
6
W
Ymir
9,686
510
44
2
0
373,210
6
L
Yemoja
7,685
404
31
2
0
284,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role