Player Matchup

Ullr
Ullr
Bep4k228
Ullr
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
217W - 227L
1,449 Elo+
Party 1
Merlin
Merlin
Dovvers
Merlin
Level 39
God Stats
7W - 15L
1,299 SR
Queue Stats
160W - 165L
1,446 Elo+
Party 1
Geb
Geb
IMD36
Geb
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Thanatos
Thanatos
RTX1030TISUPER
Thanatos
Level 37
God Stats
8W - 7L
1,546 SR
Queue Stats
58W - 73L
1,416 Elo+
Party 1
Izanami
Izanami
pablocerro_26-pa
Izanami
Level 117
God Stats
0W - 1L
1,361 SR
Queue Stats
23W - 36L
1,472 Elo+
Party 4
Team Averages
Level 58
1,441 SR
1,457 Elo+

VS

Team Averages
Level 94
1,585 SR
1,452 Elo+
Athena
Athena
ElNadieTheGae
Athena
Level 74
God Stats
5W - 1L
1,687 SR
Queue Stats
188W - 177L
1,501 Elo+
Party 2
Eset
Eset
LazyTurtle80
Eset
Level 136
God Stats
25W - 20L
1,596 SR
Queue Stats
851W - 820L
1,456 Elo+
Party 3
Awilix
Awilix
TKSophisticated1
Awilix
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,283 Elo+
Party 2
Osiris
Osiris
Wolverns
Osiris
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,545 Elo+
Solo
Cupid
Cupid
baked chason
Cupid
Level 126
God Stats
9W - 3L
1,643 SR
Queue Stats
71W - 86L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
0 / 4 / 0
6,902
493
5,919
11,155
4,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Dovvers
Merlin
13
5 / 5 / 0
7,812
558
7,500
7,819
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
IMD36
Geb
9
0 / 4 / 2
6,120
437
3,523
10,235
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
13
1 / 5 / 2
7,521
537
3,474
11,491
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 2 / 1
6,292
449
3,954
7,151
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 9
6,823
487
6,868
11,724
6,723
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 0 / 7
8,771
627
5,528
5,573
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
10 / 0 / 0
8,817
630
6,343
5,888
1,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Osiris
Wolverns
Osiris
14
4 / 2 / 0
7,997
571
9,772
11,838
7,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 2 / 7
6,845
489
5,730
6,668
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
6
Kills
20
20
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
4
0
0
L
Merlin
Dovvers
Merlin
5
5
0
1
W
1
2
9
2.75
L
Geb
IMD36
Geb
0
4
2
0.25
W
2
0
7
5.5
L
Thanatos
1
5
2
0.4
W
10
0
0
10
W
Osiris
Wolverns
Osiris
4
2
0
2
W
3
2
7
3.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,370
Damage
34,241
47,851
Taken
41,691
19,789
Mitigated
20,709
14,693
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
5,919
4,228
0
4,234
11,155
4,145
766
200
10,955
0
36,327
L
Merlin
Dovvers
Merlin
7,500
341
0
630
7,819
2,797
336
3,883
3,936
44,901
0
W
6,868
1,571
446
1,894
11,724
6,723
482
3,382
8,342
27,739
0
L
Geb
IMD36
Geb
3,523
510
0
788
10,235
6,574
165
4,553
5,682
10,403
0
W
5,528
351
333
2,215
5,573
2,171
517
1,908
3,665
61,306
0
L
Thanatos
3,474
1,146
0
6,972
11,491
3,951
0
1,510
9,981
0
36,197
W
6,343
2,908
0
433
5,888
1,995
0
1,779
4,109
0
42,914
W
Osiris
Wolverns
Osiris
9,772
2,119
0
6,330
11,838
7,478
158
637
11,201
2,529
43,550
W
5,730
2,828
141
2,437
6,668
2,342
1,112
3,317
3,351
0
35,104
L
3,954
2,662
0
2,069
7,151
2,322
912
2,450
4,701
0
40,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,647
Gold Earned
39,253
331
Minions Killed
387
0
Camps Cleared
0
1,255,839
Distance Traveled
1,388,993
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,902
493
71
5
0
219,872
1
L
Merlin
7,812
558
75
5
0
241,306
0
W
Athena
6,823
487
49
4
0
295,530
1
L
Geb
6,120
437
21
2
0
292,542
2
W
Eset
8,771
627
120
9
0
304,419
7
L
Thanatos
7,521
537
82
6
0
249,770
0
W
Awilix
8,817
630
72
5
0
311,283
2
W
Osiris
7,997
571
78
6
0
241,613
1
W
Cupid
6,845
489
68
5
0
236,148
6
L
Izanami
6,292
449
82
6
0
252,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role