Player Matchup

Athena
Athena
BerkeDCakir
Athena
Level 28
God Stats
1W - 1L
1,232 SR
Queue Stats
66W - 54L
1,416 Elo+
Solo
Fenrir
Fenrir
SPVRTA1008
Fenrir
Level 27
God Stats
21W - 11L
1,670 SR
Queue Stats
54W - 39L
1,598 Elo+
Solo
Chaac
Chaac
Zelos_2Flo
Chaac
Level 26
God Stats
7W - 6L
1,512 SR
Queue Stats
43W - 40L
1,461 Elo+
Solo
Scylla
Scylla
black_Viper_PK
Scylla
Level 29
God Stats
2W - 1L
1,577 SR
Queue Stats
36W - 22L
1,540 Elo+
Solo
Izanami
Izanami
jordyniels
Izanami
Level 29
God Stats
37W - 32L
1,653 SR
Queue Stats
55W - 55L
1,550 Elo+
Solo
Team Averages
Level 28
1,529 SR
1,513 Elo+

VS

Team Averages
Level 19
1,513 SR
1,542 Elo+
Danzaburou
Danzaburou
Aapi1203
Danzaburou
Level 15
God Stats
15W - 8L
1,692 SR
Queue Stats
251W - 268L
1,458 Elo+
Solo
Hel
Hel
Alucard_Mihael
Hel
Level 29
God Stats
0W - 2L
1,278 SR
Queue Stats
70W - 71L
1,394 Elo+
Solo
Thanatos
Thanatos
janiesutorzik
Thanatos
Level 27
God Stats
0W - 2L
1,117 SR
Queue Stats
1W - 3L
1,331 Elo+
Solo
Ares
Ares
loveandkill07
Ares
Level 7
God Stats
319W - 284L
1,494 SR
Queue Stats
550W - 609L
1,560 Elo+
Solo
Skadi
Skadi
troubleflint
Skadi
Level 19
God Stats
28W - 6L
1,982 SR
Queue Stats
80W - 57L
1,967 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
3 / 0 / 5
6,239
624
2,926
3,931
1,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
SPVRTA1008
Fenrir
12
9 / 1 / 4
6,992
699
6,113
8,941
3,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
10
0 / 2 / 0
5,229
523
1,183
4,979
3,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
9 / 1 / 2
7,350
735
8,142
4,277
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
jordyniels
Izanami
11
4 / 2 / 9
6,747
675
4,754
5,620
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aapi1203
Danzaburou
7
1 / 5 / 0
4,667
467
2,941
5,524
1,391
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 8 / 1
5,022
502
1,744
7,350
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
janiesutorzik
Thanatos
8
1 / 6 / 1
5,147
515
3,021
7,622
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
0 / 4 / 0
4,745
475
1,668
6,854
3,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 0
6,692
669
7,090
5,794
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
25
Kills
6
6
Deaths
25
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aapi1203
Danzaburou
1
5
0
0.2
L
1
8
1
0.19
W
Athena
3
0
5
5.5
W
Fenrir
SPVRTA1008
Fenrir
9
1
4
11
W
Chaac
0
2
0
0
W
9
1
2
10
L
Thanatos
janiesutorzik
Thanatos
1
6
1
0.25
W
Izanami
jordyniels
Izanami
4
2
9
4.25
L
0
4
0
0
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,118
Damage
16,464
27,748
Taken
33,144
11,709
Mitigated
10,684
10,519
Healing
7,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aapi1203
Danzaburou
2,941
1,565
0
796
5,524
1,391
0
812
4,712
0
19,453
L
1,744
49
276
1,134
7,350
2,248
528
4,315
2,679
9,796
0
W
Athena
2,926
1,434
270
831
3,931
1,995
1,006
900
3,031
13,860
0
W
Fenrir
SPVRTA1008
Fenrir
6,113
2,394
0
5,048
8,941
3,105
0
639
8,302
0
33,327
W
Chaac
1,183
244
0
1,969
4,979
3,723
0
0
4,979
0
19,250
W
8,142
263
0
640
4,277
1,272
458
1,801
2,476
31,568
0
L
Thanatos
janiesutorzik
Thanatos
3,021
925
0
2,695
7,622
2,204
0
2,144
5,384
0
14,679
W
Izanami
jordyniels
Izanami
4,754
2,956
111
1,650
5,620
1,614
3,137
72
5,548
0
39,675
L
1,668
372
0
434
6,854
3,062
0
2,257
4,565
11,744
0
L
7,090
3,835
0
1,881
5,794
1,779
225
1,030
4,736
0
37,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,557
Gold Earned
26,273
262
Minions Killed
191
0
Camps Cleared
0
935,828
Distance Traveled
874,599
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,667
467
31
3
0
143,247
0
L
Hel
5,022
502
21
2
0
188,055
0
W
Athena
6,239
624
19
2
0
207,567
3
W
Fenrir
6,992
699
59
6
0
201,740
1
W
Chaac
5,229
523
45
5
0
170,863
1
W
Scylla
7,350
735
49
5
0
193,364
3
L
Thanatos
5,147
515
36
4
0
171,904
0
W
Izanami
6,747
675
90
9
0
162,294
1
L
Ares
4,745
475
17
2
0
197,936
0
L
Skadi
6,692
669
86
9
0
173,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role