Player Matchup

Cthulhu
Cthulhu
HotboyJohn
Cthulhu
Level 16
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
Slayer611420
Skadi
Level 49
God Stats
5W - 4L
1,759 SR
Queue Stats
135W - 241L
1,433 Elo+
Solo
Hades
Hades
blickyboi
Hades
Level 16
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 27
1,518 SR
1,478 Elo+

VS

Team Averages
Level 29
1,525 SR
1,396 Elo+
Yemoja
Yemoja
Kamelnutz
Yemoja
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 186L
1,412 Elo+
Party 1
Arachne
Arachne
Leglessfrank
Arachne
Level 41
God Stats
8W - 6L
1,575 SR
Queue Stats
71W - 94L
1,384 Elo+
Party 1
Loki
Loki
TomMFCruise
Loki
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 26L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HotboyJohn
Cthulhu
14
3 / 3 / 9
10,188
679
11,743
15,792
19,217
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

3
0 / 0 / 0
7,134
476
0
0
0
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
blickyboi
Hades
15
10 / 4 / 3
11,053
737
14,272
13,880
6,766
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kamelnutz
Yemoja
15
3 / 4 / 4
11,285
752
7,541
13,063
10,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Leglessfrank
Arachne
15
4 / 5 / 3
11,092
739
13,051
13,870
7,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 4 / 3
8,818
588
5,342
10,254
3,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
13
Kills
7
7
Deaths
13
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HotboyJohn
Cthulhu
3
3
9
2.5
W
Yemoja
Kamelnutz
Yemoja
3
4
4
1.25
W
Arachne
Leglessfrank
Arachne
4
5
3
1.1
L
0
0
0
0
W
0
4
3
0.38
L
Hades
blickyboi
Hades
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,015
Damage
25,934
29,672
Taken
37,187
25,983
Mitigated
21,787
4,100
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HotboyJohn
Cthulhu
11,743
2,103
0
600
15,792
19,217
0
4,614
10,963
35,197
0
W
Yemoja
Kamelnutz
Yemoja
7,541
2,060
2,355
3,223
13,063
10,639
120
9,164
3,899
42,616
0
W
Arachne
Leglessfrank
Arachne
13,051
10,074
0
4,315
13,870
7,752
807
10,071
3,799
0
25,878
L
0
0
0
0
0
0
0
0
0
0
0
W
5,342
1,505
0
170
10,254
3,396
0
6,937
3,317
0
42,011
L
Hades
blickyboi
Hades
14,272
2,723
576
2,924
13,880
6,766
0
2,927
10,753
47,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,375
Gold Earned
31,195
126
Minions Killed
145
0
Camps Cleared
0
493,165
Distance Traveled
779,890
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,188
679
40
3
0
237,146
0
W
Yemoja
11,285
752
50
3
0
246,867
2
W
Arachne
11,092
739
43
3
0
240,761
0
L
Skadi
7,134
476
0
0
0
6,139
0
W
Loki
8,818
588
52
3
0
292,262
0
L
Hades
11,053
737
86
6
0
249,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role