Player Matchup

Hachiman
Hachiman
Flyjavividi97
Hachiman
Level 22
God Stats
22W - 18L
1,583 SR
Queue Stats
177W - 193L
1,524 Elo+
Solo
Hades
Hades
Galatin
Hades
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 45L
1,599 Elo+
Solo
Fenrir
Fenrir
SPVRTA1008
Fenrir
Level 27
God Stats
21W - 11L
1,660 SR
Queue Stats
54W - 39L
1,588 Elo+
Solo
Ares
Ares
loveandkill07
Ares
Level 7
God Stats
319W - 284L
1,454 SR
Queue Stats
550W - 609L
1,505 Elo+
Solo
Skadi
Skadi
troubleflint
Skadi
Level 19
God Stats
28W - 6L
1,953 SR
Queue Stats
80W - 57L
1,952 Elo+
Solo
Team Averages
Level 20
1,630 SR
1,634 Elo+

VS

Team Averages
Level 21
1,502 SR
1,544 Elo+
Bacchus
Bacchus
Aapi1203
Bacchus
Level 15
God Stats
11W - 10L
1,500 SR
Queue Stats
251W - 268L
1,466 Elo+
Solo
Neith
Neith
Paellitabuena
Neith
Level 26
God Stats
0W - 1L
1,272 SR
Queue Stats
52W - 38L
1,543 Elo+
Party 1
Freya
Freya
ZavalaPower
Freya
Level 8
God Stats
7W - 5L
1,794 SR
Queue Stats
104W - 72L
1,691 Elo+
Party 1
Chaac
Chaac
Zelos_2Flo
Chaac
Level 26
God Stats
7W - 6L
1,543 SR
Queue Stats
43W - 40L
1,467 Elo+
Solo
Nemesis
Nemesis
black_Viper_PK
Nemesis
Level 29
God Stats
5W - 4L
1,399 SR
Queue Stats
36W - 22L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Flyjavividi97
Hachiman
10
0 / 1 / 2
5,148
515
2,200
3,255
865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hades
Galatin
Hades
12
4 / 2 / 1
6,643
664
4,256
5,611
2,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
SPVRTA1008
Fenrir
11
5 / 3 / 5
6,441
644
4,946
8,684
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 2
5,046
505
977
5,355
2,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
7 / 2 / 2
7,344
734
7,697
6,963
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aapi1203
Bacchus
8
0 / 2 / 3
5,274
527
1,712
5,492
3,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
3 / 2 / 1
5,708
571
2,817
4,104
1,289
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 0
5,555
556
1,879
6,387
2,139
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
8
0 / 4 / 2
4,777
478
3,739
7,107
3,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
6 / 4 / 1
6,451
645
6,231
7,974
3,398
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
16
Kills
10
12
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Aapi1203
Bacchus
0
2
3
0.75
W
Hachiman
Flyjavividi97
Hachiman
0
1
2
1
W
Hades
Galatin
Hades
4
2
1
2.25
L
3
2
1
1.75
W
Fenrir
SPVRTA1008
Fenrir
5
3
5
2.5
L
1
4
0
0.25
L
Chaac
0
4
2
0.25
L
6
4
1
1.63
W
0
4
2
0.25
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,076
Damage
16,378
29,868
Taken
31,064
10,376
Mitigated
14,587
10,054
Healing
6,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Aapi1203
Bacchus
1,712
282
0
1,260
5,492
3,837
0
725
4,767
9,173
0
W
Hachiman
Flyjavividi97
Hachiman
2,200
563
0
1,542
3,255
865
0
872
2,383
0
24,846
W
Hades
Galatin
Hades
4,256
638
79
2,260
5,611
2,235
0
0
5,313
32,419
0
L
2,817
709
0
1,249
4,104
1,289
0
20
4,084
0
33,535
W
Fenrir
SPVRTA1008
Fenrir
4,946
816
0
3,836
8,684
2,677
578
166
8,468
0
28,327
L
1,879
474
0
1,364
6,387
2,139
0
112
6,275
22,551
0
L
Chaac
3,739
979
0
1,941
7,107
3,924
0
3,839
3,268
0
16,899
L
6,231
2,835
0
840
7,974
3,398
0
537
7,437
0
30,972
W
977
134
0
498
5,355
2,396
15
629
4,726
7,593
0
W
7,697
3,558
0
1,839
6,963
2,203
737
1,924
5,039
0
44,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,622
Gold Earned
27,765
271
Minions Killed
214
0
Camps Cleared
0
910,161
Distance Traveled
941,464
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,274
527
10
1
0
212,608
0
W
Hachiman
5,148
515
50
5
0
166,471
1
W
Hades
6,643
664
76
8
0
157,478
4
L
Neith
5,708
571
73
7
0
170,706
2
W
Fenrir
6,441
644
51
5
0
203,199
1
L
Freya
5,555
556
50
5
0
179,062
2
L
Chaac
4,777
478
24
2
0
185,582
2
L
Nemesis
6,451
645
57
6
0
193,506
1
W
Ares
5,046
505
13
1
0
206,592
0
W
Skadi
7,344
734
81
8
0
176,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role