Player Matchup

Danzaburou
Danzaburou
HappyGuardian
Danzaburou
Level 28
God Stats
16W - 22L
1,539 SR
Queue Stats
196W - 176L
1,503 Elo+
Solo
Skadi
Skadi
UncouthCleric01
Skadi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,117 Elo+
Solo
Artemis
Artemis
diealreadyy
Artemis
Level 12
God Stats
11W - 12L
1,841 SR
Queue Stats
51W - 67L
1,408 Elo+
Solo
Amaterasu
Amaterasu
donp128
Amaterasu
Level 29
God Stats
11W - 12L
1,491 SR
Queue Stats
358W - 350L
1,478 Elo+
Solo
Ah Puch
Ah Puch
l BJWhett l
Ah Puch
Level 27
God Stats
8W - 4L
1,695 SR
Queue Stats
220W - 230L
1,478 Elo+
Solo
Team Averages
Level 20
1,613 SR
1,397 Elo+

VS

Team Averages
Level 22
1,482 SR
1,443 Elo+
Izanami
Izanami
Hayyyy
Izanami
Level 27
God Stats
13W - 11L
1,599 SR
Queue Stats
20W - 23L
1,543 Elo+
Solo
Cerberus
Cerberus
JakeTheSname388
Cerberus
Level 27
God Stats
1W - 0L
1,746 SR
Queue Stats
83W - 88L
1,523 Elo+
Solo
Fenrir
Fenrir
Lawliet L x
Fenrir
Level 29
God Stats
18W - 24L
1,371 SR
Queue Stats
64W - 84L
1,418 Elo+
Solo
Neith
Neith
QueenieXIII
Neith
Level 12
God Stats
3W - 6L
1,193 SR
Queue Stats
8W - 15L
1,212 Elo+
Solo
Raijin
Raijin
ySnowdeN
Raijin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HappyGuardian
Danzaburou
20
15 / 10 / 3
24,184
562
33,709
39,903
16,380
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

5
1 / 4 / 0
10,939
254
585
2,611
714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
diealreadyy
Artemis
20
3 / 13 / 6
17,588
409
23,070
27,048
10,656
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
donp128
Amaterasu
20
12 / 11 / 4
22,322
519
33,063
59,044
55,485
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
l BJWhett l
Ah Puch
20
9 / 13 / 4
18,428
429
26,191
38,016
15,728
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hayyyy
Izanami
20
7 / 7 / 10
21,665
504
18,648
33,389
15,760
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
20
7 / 4 / 19
21,112
491
22,537
55,546
76,969
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
20
22 / 6 / 9
25,728
598
41,652
45,315
38,878
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 13 / 4
15,496
360
2,342
14,519
5,307
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
ySnowdeN
Raijin
20
13 / 11 / 3
25,813
600
45,520
30,448
15,064
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
96
40
Kills
51
51
Deaths
41
17
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
HappyGuardian
Danzaburou
15
10
3
1.65
W
Izanami
Hayyyy
Izanami
7
7
10
1.71
W
Cerberus
7
4
19
4.13
W
Fenrir
22
6
9
4.42
W
2
13
4
0.31
L
1
4
0
0.25
L
Artemis
diealreadyy
Artemis
3
13
6
0.46
L
Amaterasu
donp128
Amaterasu
12
11
4
1.27
L
Ah Puch
l BJWhett l
Ah Puch
9
13
4
0.85
W
Raijin
ySnowdeN
Raijin
13
11
3
1.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,618
Damage
130,699
166,622
Taken
179,217
98,963
Mitigated
151,978
38,317
Healing
51,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
HappyGuardian
Danzaburou
33,709
18,674
0
10,625
39,903
16,380
11,134
12,947
26,832
0
182,763
W
Izanami
Hayyyy
Izanami
18,648
14,887
0
11,539
33,389
15,760
8,268
8,520
24,869
0
163,485
W
Cerberus
22,537
2,099
2,129
15,101
55,546
76,969
2,200
7,654
47,892
135,754
0
W
Fenrir
41,652
11,640
630
20,261
45,315
38,878
1,726
8,196
37,119
0
253,885
W
2,342
1,516
0
304
14,519
5,307
851
5,390
9,129
0
25,013
L
585
301
0
30
2,611
714
0
987
1,504
0
3,203
L
Artemis
diealreadyy
Artemis
23,070
10,881
0
489
27,048
10,656
1,144
11,250
15,736
0
101,541
L
Amaterasu
donp128
Amaterasu
33,063
16,986
0
21,115
59,044
55,485
3,101
27,180
31,201
0
137,265
L
Ah Puch
l BJWhett l
Ah Puch
26,191
2,314
0
6,058
38,016
15,728
0
15,639
22,215
99,486
0
W
Raijin
ySnowdeN
Raijin
45,520
3,268
0
1,839
30,448
15,064
3,187
2,324
28,124
234,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

93,461
Gold Earned
109,814
725
Minions Killed
1,127
0
Camps Cleared
0
2,738,868
Distance Traveled
3,333,817
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
24,184
562
273
6
0
687,249
3
W
Izanami
21,665
504
266
6
0
736,817
8
W
Cerberus
21,112
491
226
5
0
865,917
10
W
Fenrir
25,728
598
218
5
0
811,476
0
W
Neith
15,496
360
53
1
0
286,373
0
L
Skadi
10,939
254
7
0
0
89,238
0
L
Artemis
17,588
409
153
4
0
730,467
0
L
Amaterasu
22,322
519
185
4
0
718,717
3
L
Ah Puch
18,428
429
107
2
0
513,197
2
W
Raijin
25,813
600
364
8
0
633,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role