Player Matchup

Thanatos
Thanatos
DouglasNormicus
Thanatos
Level 29
God Stats
0W - 2L
1,296 SR
Queue Stats
9W - 12L
1,613 Elo+
Solo
Janus
Janus
GreenBird000
Janus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Jweeezy
Yemoja
Level 27
God Stats
3W - 3L
1,606 SR
Queue Stats
100W - 82L
1,611 Elo+
Solo
Amaterasu
Amaterasu
SirrCrocodile
Amaterasu
Level 28
God Stats
5W - 7L
1,473 SR
Queue Stats
98W - 88L
1,534 Elo+
Solo
Hachiman
Hachiman
ricosquad
Hachiman
Level 27
God Stats
2W - 1L
1,314 SR
Queue Stats
33W - 35L
1,628 Elo+
Solo
Team Averages
Level 27
1,438 SR
1,577 Elo+

VS

Team Averages
Level 41
1,671 SR
1,475 Elo+
Izanami
Izanami
HolyMemeLord
Izanami
Level 29
God Stats
41W - 23L
1,682 SR
Queue Stats
111W - 88L
1,636 Elo+
Solo
Ravana
Ravana
LolxDLmaoRofl
Ravana
Level 26
God Stats
2W - 1L
1,453 SR
Queue Stats
58W - 41L
1,498 Elo+
Solo
Neith
Neith
Pabloblas
Neith
Level 6
God Stats
5W - 6L
1,698 SR
Queue Stats
18W - 27L
1,466 Elo+
Party 1
Arachne
Arachne
Wolmen27
Arachne
Level 139
God Stats
124W - 76L
1,668 SR
Queue Stats
496W - 476L
1,581 Elo+
Party 1
Vamana
Vamana
jachigroza69
Vamana
Level 5
God Stats
2W - 1L
1,855 SR
Queue Stats
2W - 4L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
1 / 5 / 1
7,000
467
3,221
11,758
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 2 / 0
7,680
512
3,442
6,978
1,842
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
Jweeezy
Yemoja
11
3 / 2 / 1
7,657
510
3,677
8,641
5,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
SirrCrocodile
Amaterasu
15
3 / 3 / 1
8,837
589
6,844
12,063
7,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
ricosquad
Hachiman
11
3 / 7 / 2
7,125
475
6,528
11,622
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HolyMemeLord
Izanami
19
6 / 0 / 1
11,065
738
8,941
9,743
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 4 / 5
8,172
545
13,265
9,777
4,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Pabloblas
Neith
9
0 / 2 / 2
6,192
413
666
3,882
1,010
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Wolmen27
Arachne
14
7 / 4 / 5
8,883
592
11,035
13,955
6,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vamana
1
0 / 0 / 0
3,258
217
0
0
0

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
10
Kills
18
19
Deaths
10
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
1
5
1
0.3
L
0
2
0
0
W
Izanami
HolyMemeLord
Izanami
6
0
1
6.5
L
Yemoja
Jweeezy
Yemoja
3
2
1
1.75
W
5
4
5
1.88
W
Neith
Pabloblas
Neith
0
2
2
0.5
L
Amaterasu
SirrCrocodile
Amaterasu
3
3
1
1.17
W
Arachne
Wolmen27
Arachne
7
4
5
2.38
W
Vamana
0
0
0
0
L
Hachiman
ricosquad
Hachiman
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,712
Damage
33,907
51,062
Taken
37,357
21,197
Mitigated
16,884
17,841
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
3,221
630
0
7,740
11,758
3,610
0
0
11,758
0
34,936
L
3,442
414
0
995
6,978
1,842
0
0
6,978
56,239
0
W
Izanami
HolyMemeLord
Izanami
8,941
6,353
0
4,600
9,743
4,766
2,300
2,766
6,977
0
110,123
L
Yemoja
Jweeezy
Yemoja
3,677
961
538
1,284
8,641
5,457
231
0
8,641
20,683
0
W
13,265
3,904
342
2,472
9,777
4,659
0
2,041
7,736
0
30,419
W
Neith
Pabloblas
Neith
666
144
0
241
3,882
1,010
333
855
3,027
0
14,938
L
Amaterasu
SirrCrocodile
Amaterasu
6,844
2,344
0
4,319
12,063
7,573
688
0
12,063
193
47,371
W
Arachne
Wolmen27
Arachne
11,035
7,505
0
6,108
13,955
6,449
0
1,650
12,305
0
43,009
W
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
ricosquad
Hachiman
6,528
3,306
195
2,770
11,622
2,715
591
0
11,622
0
29,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,299
Gold Earned
37,570
371
Minions Killed
351
0
Camps Cleared
0
1,345,272
Distance Traveled
1,101,309
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,000
467
72
5
0
290,368
3
L
Janus
7,680
512
108
7
0
290,509
9
W
Izanami
11,065
738
201
13
0
303,480
4
L
Yemoja
7,657
510
27
2
0
290,450
7
W
Ravana
8,172
545
45
3
0
310,437
1
W
Neith
6,192
413
35
2
0
179,432
0
L
Amaterasu
8,837
589
109
7
0
250,759
3
W
Arachne
8,883
592
70
5
0
307,960
0
W
Vamana
3,258
217
0
0
0
0
0
L
Hachiman
7,125
475
55
4
0
223,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role