Player Matchup

Fenrir
Fenrir
IAmAnIceDragon
Fenrir
Level 88
God Stats
3W - 4L
1,445 SR
Queue Stats
126W - 120L
1,480 Elo+
Solo
Ganesha
Ganesha
PruciaPrucia
Ganesha
Level 84
God Stats
25W - 17L
1,736 SR
Queue Stats
173W - 184L
1,489 Elo+
Solo
Chiron
Chiron
Sipisapi
Chiron
Level 88
God Stats
11W - 5L
1,347 SR
Queue Stats
262W - 250L
1,431 Elo+
Party 2
Tyr
Tyr
sipispai16
Tyr
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 131L
1,439 Elo+
Party 2
Agni
Agni
zN1124
Agni
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 84
1,506 SR
1,468 Elo+

VS

Team Averages
Level 74
1,495 SR
1,398 Elo+
Anubis
Anubis
Appiedi
Anubis
Level 85
God Stats
7W - 11L
1,511 SR
Queue Stats
48W - 59L
1,347 Elo+
Party 1
Fenrir
Fenrir
DarkWolf1097
Fenrir
Level 108
God Stats
9W - 13L
1,537 SR
Queue Stats
65W - 80L
1,399 Elo+
Party 1
Artemis
Artemis
Magnificsù
Artemis
Level 104
God Stats
0W - 1L
1,427 SR
Queue Stats
4W - 11L
1,222 Elo+
Party 1
Nike
Nike
Phx12salvo
Nike
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 1
Izanami
Izanami
millsy3
Izanami
Level 67
God Stats
22W - 12L
1,498 SR
Queue Stats
373W - 376L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
7,508
683
3,419
4,355
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
PruciaPrucia
Ganesha
9
0 / 0 / 7
5,722
520
1,871
5,156
2,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Sipisapi
Chiron
11
4 / 0 / 1
6,432
585
5,910
6,933
1,967
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 0 / 2
6,084
553
3,245
8,526
3,150
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
zN1124
Agni
12
6 / 2 / 1
7,265
660
5,249
4,573
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Appiedi
Anubis
8
1 / 5 / 0
5,279
480
1,980
5,932
2,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
8
0 / 4 / 1
5,076
461
3,382
8,722
2,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Magnificsù
Artemis
8
0 / 2 / 0
4,705
428
1,696
5,732
1,044
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 0
5,191
472
3,603
5,473
3,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
millsy3
Izanami
10
0 / 2 / 0
5,764
524
4,547
5,478
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
15
Kills
1
2
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
Appiedi
Anubis
1
5
0
0.2
L
Fenrir
0
4
1
0.13
W
5
0
4
7
L
Artemis
Magnificsù
Artemis
0
2
0
0
L
0
2
0
0
W
Ganesha
PruciaPrucia
Ganesha
0
0
7
3.5
W
Chiron
Sipisapi
Chiron
4
0
1
4.5
L
Izanami
millsy3
Izanami
0
2
0
0
W
0
0
2
1
W
Agni
zN1124
Agni
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,694
Damage
15,208
29,543
Taken
31,337
10,551
Mitigated
10,462
13,293
Healing
6,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Appiedi
Anubis
1,980
442
0
860
5,932
2,215
72
3,588
2,176
19,845
0
L
Fenrir
3,382
735
0
2,008
8,722
2,080
0
2,106
6,474
0
24,917
W
3,419
933
0
2,983
4,355
1,412
0
284
4,071
0
39,834
L
Artemis
Magnificsù
Artemis
1,696
429
0
1,930
5,732
1,044
614
954
4,750
0
16,623
L
3,603
808
0
664
5,473
3,674
0
0
5,473
0
21,252
W
Ganesha
PruciaPrucia
Ganesha
1,871
62
0
1,973
5,156
2,799
0
0
5,156
14,482
0
W
Chiron
Sipisapi
Chiron
5,910
2,682
439
3,590
6,933
1,967
0
0
6,933
0
40,630
L
Izanami
millsy3
Izanami
4,547
3,728
0
1,414
5,478
1,449
377
134
5,344
0
40,345
W
3,245
761
0
3,381
8,526
3,150
440
0
8,526
0
28,466
W
Agni
zN1124
Agni
5,249
334
0
927
4,573
1,223
184
1,696
2,877
41,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,011
Gold Earned
26,015
350
Minions Killed
234
0
Camps Cleared
0
1,128,275
Distance Traveled
985,587
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,279
480
28
3
0
172,595
2
L
Fenrir
5,076
461
38
3
0
236,746
0
W
Fenrir
7,508
683
104
9
0
243,210
0
L
Artemis
4,705
428
32
3
0
178,727
0
L
Nike
5,191
472
42
4
0
203,816
0
W
Ganesha
5,722
520
2
0
0
220,118
3
W
Chiron
6,432
585
97
9
0
219,379
5
L
Izanami
5,764
524
94
9
0
193,703
1
W
Tyr
6,084
553
56
5
0
219,304
4
W
Agni
7,265
660
91
8
0
226,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role