Player Matchup

Sobek
Sobek
Gold III
Chïefin
Sobek
Gold III
Level 128
God Stats
5W - 5L
1,587 SR
Queue Stats
166W - 155L
1,641 MMR
Party 2
Bacchus
Bacchus
Silver I
Trахer
Bacchus
Silver I
Level 147
God Stats
1W - 6L
1,500 SR
Queue Stats
159W - 160L
1,598 MMR
Solo
Hou Yi
Hou Yi
Gold III
UnWorthey
Hou Yi
Gold III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
495W - 494L
1,561 MMR
Party 2
Ra
Ra
Gold V
fracmenter
Ra
Gold V
Level 107
God Stats
0W - 1L
1,565 SR
Queue Stats
44W - 51L
1,443 MMR
Party 1
Mercury
Mercury
Platinum V
juiraul
Mercury
Platinum V
Level 93
God Stats
26W - 13L
1,777 SR
Queue Stats
138W - 144L
1,802 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,586 SR
1,609 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,700 SR
1,594 MMR
Sun Wukong
Sun Wukong
Silver I
IFFVI
Sun Wukong
Silver I
Level 102
God Stats
4W - 2L
1,578 SR
Queue Stats
13W - 10L
1,648 MMR
Solo
Merlin
Merlin
Gold III
RapStun
Merlin
Gold III
Level 159
God Stats
1W - 0L
1,938 SR
Queue Stats
22W - 21L
1,589 MMR
Solo
Rama
Rama
Platinum II
Zenkken
Rama
Platinum II
Level 156
God Stats
8W - 9L
1,669 SR
Queue Stats
498W - 484L
1,585 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
slayer8
Erlang Shen
Platinum IV
Level 140
God Stats
15W - 5L
1,813 SR
Queue Stats
380W - 374L
1,649 MMR
Solo
Ymir
Ymir
Gold I
ugaldemnz
Ymir
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chïefin
Sobek
14
2 / 6 / 3
9,530
477
6,448
20,783
14,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Trахer
Bacchus
18
0 / 5 / 3
10,838
542
8,985
15,921
16,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
UnWorthey
Hou Yi
17
3 / 6 / 0
10,436
522
7,376
19,260
6,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 7 / 3
9,822
491
5,216
11,933
3,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
juiraul
Mercury
15
3 / 7 / 2
9,598
480
6,690
16,655
5,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
SetScyllaDanzaburouApolloTsukuyomi

VS

Bans
AthenaCupidNu WaAnhurJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IFFVI
Sun Wukong
18
5 / 1 / 10
12,129
606
8,142
14,961
10,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
RapStun
Merlin
19
3 / 3 / 6
12,124
606
11,177
12,773
5,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Zenkken
Rama
19
9 / 0 / 8
12,531
627
16,385
13,669
5,212
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
slayer8
Erlang Shen
18
8 / 2 / 8
11,971
599
16,761
14,716
6,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
17
6 / 3 / 14
11,799
590
7,182
16,684
13,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
9
Kills
31
31
Deaths
9
11
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sobek
Chïefin
Sobek
2
6
3
0.58
W
Sun Wukong
IFFVI
Sun Wukong
5
1
10
10
W
Merlin
RapStun
Merlin
3
3
6
2
L
Bacchus
Trахer
Bacchus
0
5
3
0.3
L
Hou Yi
UnWorthey
Hou Yi
3
6
0
0.5
W
Rama
Zenkken
Rama
9
0
8
13
L
1
7
3
0.36
L
Mercury
juiraul
Mercury
3
7
2
0.57
W
Erlang Shen
slayer8
Erlang Shen
8
2
8
6
W
Ymir
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,715
Damage
59,647
84,552
Taken
72,803
46,535
Mitigated
40,782
21,547
Healing
24,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Chïefin
Sobek
6,448
802
0
5,341
20,783
14,603
0
5,628
15,155
35,212
0
W
Sun Wukong
IFFVI
Sun Wukong
8,142
2,257
0
6,896
14,961
10,263
1,966
6,640
7,887
0
65,497
W
Merlin
RapStun
Merlin
11,177
700
0
2,579
12,773
5,421
3,395
2,305
10,344
87,998
0
L
Bacchus
Trахer
Bacchus
8,985
1,515
0
4,133
15,921
16,625
1,626
2,523
13,398
76,937
0
L
Hou Yi
UnWorthey
Hou Yi
7,376
3,898
0
5,049
19,260
6,086
984
5,277
13,983
0
61,324
W
Rama
Zenkken
Rama
16,385
12,966
0
8,709
13,669
5,212
4,556
3,295
10,254
0
101,097
L
5,216
641
1,008
2,202
11,933
3,932
261
2,882
9,051
55,979
0
L
Mercury
juiraul
Mercury
6,690
3,470
0
3,814
16,655
5,289
0
2,049
14,606
0
55,806
W
Erlang Shen
slayer8
Erlang Shen
16,761
8,054
0
2,425
14,716
6,507
737
5,134
9,393
0
81,463
W
Ymir
7,182
1,196
0
4,358
16,684
13,379
458
4,268
12,199
46,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,224
Gold Earned
60,554
529
Minions Killed
613
0
Camps Cleared
0
1,849,331
Distance Traveled
2,077,573
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,530
477
40
2
0
369,239
3
W
Sun Wukong
12,129
606
133
7
0
444,563
5
W
Merlin
12,124
606
157
8
0
388,859
4
L
Bacchus
10,838
542
154
8
0
335,928
5
L
Hou Yi
10,436
522
124
6
0
335,721
9
W
Rama
12,531
627
138
7
0
396,060
8
L
Ra
9,822
491
117
6
0
388,160
9
L
Mercury
9,598
480
94
5
0
420,283
3
W
Erlang Shen
11,971
599
107
5
0
444,850
1
W
Ymir
11,799
590
78
4
0
403,241
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role