Player Matchup

Mercury
Mercury
LeanSyper
Mercury
Level 13
God Stats
9W - 9L
1,376 SR
Queue Stats
13W - 12L
1,460 Elo+
Solo
Serqet
Serqet
Nakilto1k
Serqet
Level 27
God Stats
18W - 23L
1,498 SR
Queue Stats
446W - 445L
1,615 Elo+
Solo
Bellona
Bellona
Snap no
Bellona
Level 23
God Stats
2W - 2L
1,758 SR
Queue Stats
39W - 41L
1,535 Elo+
Solo
Anhur
Anhur
falconvsd
Anhur
Level 16
God Stats
16W - 25L
1,549 SR
Queue Stats
22W - 33L
1,342 Elo+
Solo
Chernobog
Chernobog
papercastles
Chernobog
Level 11
God Stats
9W - 13L
1,070 SR
Queue Stats
53W - 53L
1,383 Elo+
Solo
Team Averages
Level 18
1,450 SR
1,467 Elo+

VS

Team Averages
Level 19
1,589 SR
1,583 Elo+
Ares
Ares
AdrAntunes
Ares
Level 5
God Stats
1W - 0L
1,731 SR
Queue Stats
4W - 5L
1,687 Elo+
Solo
Hel
Hel
IISebbyII
Hel
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,721 Elo+
Solo
Medusa
Medusa
PluckyNezki
Medusa
Level 26
God Stats
10W - 11L
1,510 SR
Queue Stats
16W - 17L
1,531 Elo+
Solo
Cerberus
Cerberus
TheBoxGhost69
Cerberus
Level 7
God Stats
18W - 12L
1,526 SR
Queue Stats
233W - 182L
1,441 Elo+
Solo
Hun Batz
Hun Batz
Toxicninjitsu
Hun Batz
Level 28
God Stats
9W - 5L
1,678 SR
Queue Stats
206W - 221L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LeanSyper
Mercury
16
4 / 7 / 5
10,935
421
10,477
19,202
6,922
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Nakilto1k
Serqet
14
4 / 13 / 5
9,791
377
12,392
24,431
7,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Snap no
Bellona
18
4 / 7 / 4
11,425
439
17,177
25,717
23,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
falconvsd
Anhur
14
6 / 11 / 5
9,934
382
12,161
23,223
5,744
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chernobog
papercastles
Chernobog
17
1 / 8 / 6
11,023
424
10,363
21,403
7,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 15
11,534
444
4,764
17,770
16,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
11 / 9 / 8
13,298
511
21,195
21,805
11,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
20
5 / 4 / 7
14,465
556
13,869
19,476
12,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
TheBoxGhost69
Cerberus
20
11 / 0 / 16
14,616
562
29,194
22,777
40,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Toxicninjitsu
Hun Batz
20
19 / 0 / 7
17,818
685
20,173
20,427
10,748
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
99
19
Kills
46
46
Deaths
19
25
Assists
53
Player
Kills
Deaths
Assists
KDA
W
0
6
15
1.25
W
11
9
8
1.67
L
Mercury
LeanSyper
Mercury
4
7
5
0.93
L
Serqet
Nakilto1k
Serqet
4
13
5
0.5
W
Medusa
5
4
7
2.13
L
Bellona
Snap no
Bellona
4
7
4
0.86
W
Cerberus
TheBoxGhost69
Cerberus
11
0
16
19
W
Hun Batz
Toxicninjitsu
Hun Batz
19
0
7
22.5
L
Anhur
falconvsd
Anhur
6
11
5
0.77
L
Chernobog
papercastles
Chernobog
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,570
Damage
89,195
113,976
Taken
102,255
50,700
Mitigated
91,230
10,129
Healing
35,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,764
490
0
840
17,770
16,745
556
0
17,578
16,952
0
W
21,195
376
6,867
8,746
21,805
11,046
861
0
20,830
52,313
0
L
Mercury
LeanSyper
Mercury
10,477
5,014
0
0
19,202
6,922
1,117
8,815
10,310
0
47,178
L
Serqet
Nakilto1k
Serqet
12,392
2,330
0
3,431
24,431
7,130
0
13,930
10,143
0
46,946
W
Medusa
13,869
7,957
0
5,126
19,476
12,095
5,386
0
19,215
0
117,886
L
Bellona
Snap no
Bellona
17,177
4,741
0
1,694
25,717
23,562
0
9,971
15,417
0
68,274
W
Cerberus
TheBoxGhost69
Cerberus
29,194
1,549
0
4,376
22,777
40,596
1,734
0
21,509
91,901
0
W
Hun Batz
Toxicninjitsu
Hun Batz
20,173
4,621
0
10,044
20,427
10,748
5,906
0
20,427
0
167,184
L
Anhur
falconvsd
Anhur
12,161
4,787
0
3,864
23,223
5,744
752
13,910
9,109
0
45,651
L
Chernobog
papercastles
Chernobog
10,363
7,009
0
1,140
21,403
7,342
864
7,442
13,764
0
72,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,108
Gold Earned
71,731
461
Minions Killed
664
0
Camps Cleared
0
2,131,745
Distance Traveled
2,329,682
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,534
444
17
1
0
406,191
0
W
Hel
13,298
511
77
3
0
425,003
1
L
Mercury
10,935
421
65
3
0
455,623
0
L
Serqet
9,791
377
60
2
0
461,784
1
W
Medusa
14,465
556
161
6
0
440,252
3
L
Bellona
11,425
439
128
5
0
430,728
0
W
Cerberus
14,616
562
180
7
0
518,666
3
W
Hun Batz
17,818
685
229
9
0
539,570
0
L
Anhur
9,934
382
65
3
0
383,185
0
L
Chernobog
11,023
424
143
6
0
400,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role