Player Matchup

Bellona
Bellona
DarkFlameXD
Bellona
Level 29
God Stats
37W - 34L
1,577 SR
Queue Stats
56W - 53L
1,467 Elo+
Party 2
Olorun
Olorun
HarlemMagician94
Olorun
Level 8
God Stats
11W - 8L
1,318 SR
Queue Stats
11W - 8L
1,606 Elo+
Solo
Ra
Ra
MAAAD HYPEEE
Ra
Level 29
God Stats
9W - 9L
1,336 SR
Queue Stats
318W - 291L
1,479 Elo+
Solo
Danzaburou
Danzaburou
PhantomDalf
Danzaburou
Level 26
God Stats
25W - 21L
1,602 SR
Queue Stats
92W - 81L
1,588 Elo+
Party 2
Rama
Rama
XÆA137
Rama
Level 28
God Stats
16W - 19L
1,607 SR
Queue Stats
60W - 44L
1,531 Elo+
Solo
Team Averages
Level 24
1,488 SR
1,534 Elo+

VS

Team Averages
Level 10
1,633 SR
1,484 Elo+
Jormungandr
Jormungandr
ImNuKillerIm
Jormungandr
Level 14
God Stats
65W - 41L
1,660 SR
Queue Stats
397W - 416L
1,638 Elo+
Solo
Yemoja
Yemoja
atomiclomgboii
Yemoja
Level 26
God Stats
3W - 8L
1,500 SR
Queue Stats
66W - 102L
1,573 Elo+
Solo
Hades
Hades
illustradedd_bum
Hades
Level 5
God Stats
1W - 1L
1,683 SR
Queue Stats
1W - 2L
1,354 Elo+
Party 1
Sun Wukong
Sun Wukong
im-lagggingg
Sun Wukong
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,211 Elo+
Party 1
Ares
Ares
moderate-flight0
Ares
Level 5
God Stats
2W - 1L
1,820 SR
Queue Stats
4W - 4L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DarkFlameXD
Bellona
20
13 / 0 / 22
14,972
1,152
22,663
21,177
15,988
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
0 / 2 / 19
11,869
913
3,737
4,527
1,857
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 1 / 19
13,853
1,066
24,672
8,240
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
PhantomDalf
Danzaburou
20
17 / 0 / 22
15,369
1,182
31,571
12,849
5,597
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
XÆA137
Rama
20
7 / 4 / 25
13,968
1,074
22,639
11,879
5,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Team 1 Tickets

251

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ImNuKillerIm
Jormungandr
18
2 / 5 / 2
12,221
940
16,927
21,294
20,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
1 / 3 / 4
11,780
906
6,313
17,384
18,940
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 16 / 3
11,014
847
13,624
26,965
15,686
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
im-lagggingg
Sun Wukong
17
1 / 12 / 4
11,293
869
8,731
26,147
22,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
2 / 11 / 3
11,515
886
8,541
22,770
15,015
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
23
47
Kills
7
7
Deaths
47
107
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
DarkFlameXD
Bellona
13
0
22
24
W
0
2
19
4.75
L
Jormungandr
ImNuKillerIm
Jormungandr
2
5
2
0.6
W
10
1
19
19.5
W
Danzaburou
PhantomDalf
Danzaburou
17
0
22
28
W
Rama
XÆA137
Rama
7
4
25
4.88
L
1
3
4
1
L
1
16
3
0.16
L
Sun Wukong
im-lagggingg
Sun Wukong
1
12
4
0.25
L
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,282
Damage
54,136
58,672
Taken
114,560
32,332
Mitigated
92,378
15,576
Healing
4,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DarkFlameXD
Bellona
22,663
10,235
0
1,904
21,177
15,988
0
16,607
4,345
169
30,351
W
3,737
2,294
313
954
4,527
1,857
0
3,351
1,151
10,344
0
L
Jormungandr
ImNuKillerIm
Jormungandr
16,927
2,821
0
528
21,294
20,266
0
7,327
13,625
48,319
0
W
24,672
3,983
1,823
3,900
8,240
3,869
0
5,988
2,177
51,246
0
W
Danzaburou
PhantomDalf
Danzaburou
31,571
19,494
0
4,705
12,849
5,597
0
10,161
2,488
0
55,069
W
Rama
XÆA137
Rama
22,639
14,434
0
1,977
11,879
5,021
0
8,588
3,066
0
37,988
L
6,313
461
2,082
359
17,384
18,940
0
3,704
13,584
27,014
0
L
13,624
1,649
412
1,019
26,965
15,686
0
6,263
20,431
22,896
0
L
Sun Wukong
im-lagggingg
Sun Wukong
8,731
3,337
0
520
26,147
22,471
0
5,466
20,477
40
25,409
L
8,541
877
0
0
22,770
15,015
0
4,729
17,865
18,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,031
Gold Earned
57,823
198
Minions Killed
186
8
Camps Cleared
4
1,125,198
Distance Traveled
1,169,958
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,972
1,152
22
2
1
278,151
0
W
Olorun
11,869
913
17
1
1
187,563
6
L
Jormungandr
12,221
940
77
6
3
249,377
0
W
Ra
13,853
1,066
70
5
3
212,745
1
W
Danzaburou
15,369
1,182
61
5
2
247,787
0
W
Rama
13,968
1,074
28
2
1
198,952
0
L
Yemoja
11,780
906
34
3
0
242,371
0
L
Hades
11,014
847
20
2
0
225,101
3
L
Sun Wukong
11,293
869
36
3
0
260,411
1
L
Ares
11,515
886
19
1
1
192,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role